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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|This is an absolutely spectacular ship.  With all nine turrets firing forwards, only two turrets firing left and right, but four turrets firing backwards, with one heavy turret also able to assist in every direction, this ship is not built to fight alone.  A Hatchet is best flown with a wingman using a gunboat for fending off fighters and bombers.  Or, you can do what I did, and pretend that this is just a gunboat with extra firepower.  The hatchet is the exact same size and shape of a liberty gunboat, and only a little bit slower than one.  With solaris cruiser turrets and a cerberus, you can pretend you're just a gunboat with stronger shields, stronger hull, upgraded gun boat guns, and an upgraded rotatable forward gun.  With a nice design.  A team of Hatchets using solaris cruiser turrets and light mortars can hammer large ships to death while being nearly impossible to hit, and being tough enough to survive the occasional hit, while using solaris turrets to kill fighters and bombers off of the backs of other Hatchets.  This has got to be one of my favorite ships of all time.}}
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|This is an absolutely spectacular ship.  With all nine turrets firing forwards, only two turrets firing left and right, but four turrets firing backwards, with one heavy turret also able to assist in every direction, this ship is not built to fight alone.  A Hatchet is best flown with a wingman using a gunboat for fending off fighters and bombers.  Or, you can do what I did, and pretend that this is just a gunboat with extra firepower.  The hatchet is the exact same size and shape of a liberty gunboat, and only a little bit slower than one.  With solaris cruiser turrets and a cerberus, you can pretend you're just a gunboat with stronger shields, stronger hull, upgraded gun boat guns, and an upgraded rotatable forward gun.  With a nice design.  A team of Hatchets using solaris cruiser turrets and light mortars can hammer large ships to death while being nearly impossible to hit, and being tough enough to survive the occasional hit, while using solaris turrets to kill fighters and bombers off of the backs of other Hatchets.  This has got to be one of my favorite ships of all time.}}
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{{Review|[[Lucky Luke]]|
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With the risk of repeating what's been said, this ship is so much fun. As long as you don't get a bomberswarm on your tail, you'll be able to handle most situations. Personally, I use a light mortar and two pulses along with defense turrets. This setup makes it very useful against all shiptypes. Since the ship is so small, it's almost as if you were flying the light mortar only. The turrets are very effective against snubs if they get closer than 800 m, and the agility of this ship makes it a lot easier to keep them within that range. When you go up against caps, just keep distance. You won't get hit in this ship, unless you want to. Absolutely one of my favourite ships! }}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 22:18, 25 July 2012

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 25.07.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kusari Destroyer
Ku destroyer.png
Ship Class Cruiser
Built by Flag-kusari.png Kusari
Tech Column Kusari Naval Ships
Technical information
Guns/Turrets 0 / 9
Opt. weapon class 9
Max. weapon class 9
Other equipment
Hull strength 240,000
Max. shield class 9
Cargo space 700 units
Nanobots/Batteries 600/600
Max. impulse speed 80 m/s
Max. turn speed 26.74 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 1,400,000 u
Power recharge 95,000 u/s
Hyperspatial Modules 1 Hyperspatial Module
Additional information
Ship price $153,000,000
Package price $158,082,250

Commonly referred to as 'The Hatchet' by the Bretonian Armed Forces due to its evident shape, and ability to cleave a fiery path through defensive lines, the Kusari Destroyer is often mistaken for a heavy gunboat at range. While fragile in comparison to its heavier counterparts in the destroyer class the Kishiro built vessel easily outclasses many vessels twice its size.

Handling

  • This ship is too large to use docking bays, it must use mooring points.




Hardpoints

Purchase Includes

Availability