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User talk:Chovynz/Sandbox
Faction IDs are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.
All players start with a Civilian ID, which is a basic ID sold on every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.
Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the server rules, so understanding the concept is crucial.
Available IDs
ID Name | House | Lawfulness | Proviso | Ship Types | Liners? |
---|---|---|---|---|---|
Administrator ID | Everywhere | Divine/Unholy | Given by Admins | All/Admin ships | Y |
Ageira Technologies ID | Liberty | Lawful | Gate/Lane Parts | Cargo, Fights | N |
ALG Waste Disposal ID | Rheinland | Lawful | Cargo, Fights | N | |
Blood Dragon ID | Kusari | Unlawful | Cargo, Fights, Capitals | N | |
Border World Exports ID | Bretonia | Lawful | Cargo, Fights, Capitals | Y | |
Bounty Hunter ID | Border Worlds, House space | Lawful | Cargo, Fights, Capitals | Y |