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Rochester Base
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Station
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Owner Faction
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Junkers
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Location
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D3, New York, Unknown Region
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Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
Factions and Reputation
- No faction representatives are present on this base.
Commodities Broker
- The commodities that are listed for this facility are of special interest to its residents. Other commodities can also be sold here, but the commodity broker will only pay the default price for unlisted items. Check the main Commodities page for more information about a specific commodity.
Spoiler: Commodities Bought/Sold
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Commodity
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Base Sells
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Price
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Pharmaceuticals
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Yes
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$559
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Artifacts
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No
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$3,330
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Cardamine
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No
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$3,088
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Scrap Metal
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No
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$69
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Manifolds
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No
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$1,323
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Tobacco
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No
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$1,411
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Synthetic Marijuana
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No
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$2,120
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Super Alloy
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No
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$1,533
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Silver
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No
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$1,624
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Robotics
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No
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$1,729
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Quantum Multiplexors
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No
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$2,190
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Platinum
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No
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$1,000
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Optronics
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No
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$1,608
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Niobium
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No
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$1,988
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Neon
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No
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$588
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Luxury Food
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No
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$1,988
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Marines
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No
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$1,000
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Iridium
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No
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$2,000
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Counterfeit Software
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No
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$881
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Synth Paste
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No
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$588
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Ship Hull Panels
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No
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$2,346
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Polymers
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No
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$1,402
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Optical Chips
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No
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$585
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Nanocapacitors
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No
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$818
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Deuterium
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No
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$2,215
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Copper
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No
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$1,499
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Hydrocarbons
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No
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$819
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Fertilizers
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No
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$1,060
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Cobalt
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No
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$1,601
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Bio-Neural Processors
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No
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$1,473
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Beryllium
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No
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$1,725
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Diamonds
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No
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$2,064
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Luxury Consumer Goods
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Yes
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$469
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Aluminium
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No
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$2,107
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Superconductors
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Yes
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$370
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Light Arms
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Yes
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$245
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Basic Alloy
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Yes
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$253
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High-Temperature Alloy
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No
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$1,971
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Military Vehicles (Liberty)
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No
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$2,500
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MOX (Bretonia)
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No
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$1,981
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MOX (Rheinland)
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No
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$1,904
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Engine Components
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No
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$1,928
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Gold
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No
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$2,070
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H-Fuel
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Yes
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$2,393
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Oxygen
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Yes
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$9
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Water
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Yes
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$27
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Food Rations
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Yes
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$64
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Consumer Goods
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Yes
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$306
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Civilian Pilot
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No
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$1,050
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Gunboat Captain (Liberty)
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No
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$125,000
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Cruiser Commander (Liberty)
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No
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$450,000
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Fleet Admiral (Liberty)
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No
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$1,300,000
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Liberty Police Pilot
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No
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$1,280
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Liberty Navy Pilot
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No
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$1,700
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Junker (Pilot)
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No
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$1,800
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Sirius Credit Card (10.000)
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Yes
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$10,000
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Aluminium Ore
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No
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$2,640
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Beryllium Ore
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No
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$2,671
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Cobalt Ore
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No
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$3,140
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Copper Ore
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No
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$2,880
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Gold Ore
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No
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$2,486
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Helium-3
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No
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$2,445
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Niobium Ore
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No
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$2,997
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Platinum Ore
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No
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$1,017
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Silver Ore
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No
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$2,746
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Uncut Diamonds
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No
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$3,041
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Equipment Dealer
- The equipment listed only includes the ship equipment that can be mounted on a ship's hard-point. Any facility that sells mountable equipment also sells munitions for those weapons, as well as repair items such as Shield Batteries and Nanobots. Check the Equipment page for more information about specific items.
Spoiler: Equipment Sold
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Equipment
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Price
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BL0-D0 Mining Emitter
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$9,600
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M4-TT Mining Emitter
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$25,000
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"Barrager" Photon Cannon Mk I
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$860
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"Barrager" Photon Cannon Mk II
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$3,710
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"Barrager" Photon Turret Mk I
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$860
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"Barrager" Photon Turret Mk II
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$3,710
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CG-1a "Bluebell" Civilian Tachyon Chain Gun
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$7,800
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CG-1t "Bluebell" Civilian Tachyon Turret
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$4,200
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CT-401 Transport Pulse Turret
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$300,000
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J63 "Javelin" Missile Launcher
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$500
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S-2 "Slingshot" Missile Launcher
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$1,830
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X19 "Stalker" Homing Missile Launcher
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$650
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X22 "Windstalker" Homing Missile Launcher
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$2,380
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L-EMP-01 "Eraser" EMP Missile Launcher
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$500
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M-EMP-01 "Sweeper" EMP Missile Launcher
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$3,710
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M433 "Drone" Mine Dropper
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$500
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M468 "Wardog" Mine Dropper
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$1,830
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HM-a "Seeker" Homing Mine Dropper
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$860
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HM-b "Razor" Homing Mine Dropper
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$3,710
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CD88a "Wasp" Cruise Disruptor Missile Launcher
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$1,980
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CD95XT Train Cruise Disruptor Missile Launcher
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$164,000
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CM-2 Improved Countermeasure Dropper
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$12,000
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J63 "Javelin" Missile
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$20
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S-2 "Slingshot" Missile
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$80
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C82b "Catapult" Missile
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$200
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T4-2 "Lancer" Missile
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$500
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C242 "Cannonball" Missile
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$3,000
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X19 "Stalker" Homing Missile
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$30
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X22 "Windstalker" Homing Missile
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$80
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X27 "Moonstalker" Homing Missile
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$300
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X33 "Sunstalker" Homing Missile
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$800
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X45 "Firestalker" Homing Missile
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$2,500
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L-EMP-01 "Eraser" EMP Missile
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$20
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M-EMP-01 "Sweeper" EMP Missile
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$100
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N-EMP-01 "Neutralizer" EMP Missile
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$500
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O-EMP-01 "Paralyzer" EMP Missile
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$1,500
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T-MX2 "Sidewinder" Missile
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$3,500
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CD88a "Wasp" Cruise Disruptor Missile
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$50
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CD89b "Hornet" Cruise Disruptor Missile
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$500
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CD95XT Train Cruise Disruptor Missile
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$2,000
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CD98a "Mosquito" Cruise Disruptor Missile
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$2,000
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CD98Rc Reinforced Cruise Disruptor Missile
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$7,000
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T-92 "Starkiller" Torpedo
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$1,600
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T-96 "Sunslayer" Torpedo
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$2,000
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ANC-1 "Nova" Torpedo
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$3,000
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T-EMP-04 "Incapacitator" EMP Torpedo Launcher
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$2,500
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"Hellfire" Rocket Pod Ammo
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$500
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M433 "Drone" Mine
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$20
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M468 "Wardog" Mine
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$80
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M472 "Tadpole" Mine
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$200
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M479 "Swatter" Mine
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$500
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M485 "Screamer" Mine
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$6,000
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HM-a "Seeker" Homing Mine
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$30
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HM-b "Razor" Homing Mine
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$120
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HM-d "Driller" Homing Mine
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$400
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HM-g "Cutter" Homing Mine
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$1,250
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HM-i "Ripper" Homing Mine
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$5,000
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MX-17 Nuclear Mine
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$6,000
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Countermeasure Flare
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$25
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Improved Countermeasure Flare
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$50
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Advanced Countermeasure Flare
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$200
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Enhanced Countermeasure Flare
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$400
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Heavy Countermeasure Flare
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$5,000
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SM-a "Rampart" Light Fighter Molecular Shield
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$1,000
|
SM-a2 "Advanced Rampart" Light Fighter Molecular Shield
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$1,720
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SM-b "Sconce" Light Fighter Molecular Shield
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$3,660
|
SM-a "Rampart" Heavy Fighter Molecular Shield
|
$1,080
|
SM-a2 "Advanced Rampart" Heavy Fighter Molecular Shield
|
$1,860
|
SM-b "Sconce" Heavy Fighter Molecular Shield
|
$3,950
|
SM-a "Rampart" Freighter Molecular Shield
|
$1,270
|
SM-a2 "Advanced Rampart" Freighter Molecular Shield
|
$2,190
|
SM-b "Sconce" Freighter Molecular Shield
|
$4,650
|
Universal Armor Upgrade Mk II
|
$1,275,000
|
Thruster
|
$1,000
|
Deluxe Thruster
|
$16,000
|
Heavy Thruster
|
$48,000
|
Scanner
|
$500
|
Deep Scanner
|
$14,750
|
Cargo Scanner
|
$16,450
|
Improved Cargo Scanner
|
$84,600
|
Freelancer
|
$500
|
Recruit
|
$6,000
|
Junkers
|
$50,000
|
Pirate
|
$70,000
|
|
Ship Dealer
- Most of the faction bases sell ships that are produced by that faction, although some public facilities will often sell general-purpose "civilian" ships. Check the Ship Portal for the facilities that sell a specific ship.