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Junker Combat Service Freighter
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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Junker Combat Service Freighter | |
Ship Class | Freighter |
Built by | Junkers |
Technical information | |
Guns/Turrets | 3 / 5 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 25,800 |
Max. shield class | 5 |
Cargo space | 500 units |
Nanobots/Batteries | 130/130 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 400 m/s |
Power output | 34,000 u |
Power recharge | 1,400 u/s |
Additional information | |
Ship price | $2,395,000 |
Package price | $2,667,560 |
The vast holds and deft maneuverability of the Combat Service Vehicle and Collector had long served the Junkers salvage operational needs well. What those vessels lacked in hardiness was more than supplemented by a defense far stronger than any armor: the Junker's mastery of political intrigue, corruption and hard won establishment of the necessity of their presence.
Then came an enemy who had no regard for such things: The Wild.
Operations at Yanagi Depot had hit a major snag. Combat enforcement were hard pressed to deal with the near-constant presence of the deadly hybrid vessels, especially with the majority of their fighting presence being placed in a position of holding off Hogosha incursions while attempting to mute their military presence in the heartland of the Gas Miners Guild.
The swift answer came in the form of the CSF. With vastly improved cargo capacity, shielding and defensive capabilities the vessel quickly proved itself as an able frontline salvage operator. Slight increases in cost were more than made up for in a marked increase in performance in nearly every respect.
Handling
Outdated Review (4.86) |
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Review (4.86)
The CSF is a ship that’s been long deserved for the Junkers as another option for their useless standard CSV. This Freighter may be spawned from a pit of corruption and greed in context but truly is a joy to fly. It's surprisingly nimble for its size and has maneuverability that can compete even with that of the Rhino. Two Class 10 and one Class 8 gun mounts, six Class 2 Turrets mounts, a mine, a countermeasure AND a cruise disruptor makes this the most well equipped Freighter around today. All the extra gadgets definitely contribute to its survival and the survival of its cargo and profit; allowing it perform almost every tactic of threat/pirate avoidance. A fairly decent cargo hold of 500 isn't very impressive but is enough for those buying this ship for non-legitimate purposes, as well as functionality. Thanks to Junker engineering and whatever they found amongst those scrap heaps, this ship fits in nicely amongst the rest of the 'Combat Service' line giving it that uniform functional look of the Junkers. This ship is a definite must buy for beginning shippers going into the Junker pure breed from zero to hero. Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
Outdated Review (4.86) |
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Review (4.86)
The CSF is an excellent ship. Though lightly armored, you get 500 cargo and a ridiculous amount of firepower. Piracy is possible and recommended in this vessel; you can take down transports, liners, and Yachts using civilian weapons. You are able to mount two codename weapons. Two of the turrets (slots 6 and 7) don't fire forward, so you can mine with these or leave them empty. All in all, CSF is a wonderful bargain. Try flying it and see for yourself. Error creating thumbnail: Unable to save thumbnail to destination Review by Ingenious |
Hardpoints
- 3 Class 9 Guns
- 5 Class 1 Turrets
- 1 Cruise Disruptor OR Fighter Torpedo
- 1 Mine Dropper
- 1 Countermeasure Dropper
Purchase Includes
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Availability
Spoiler: Buying Locations |
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