YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

User:Ursus/Data Test

From Discovery Wiki
< User:Ursus
Revision as of 19:30, 20 December 2012 by Ursus (talk | contribs)
Jump to navigationJump to search
Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.12.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Omicron Gamma
Omicron Gamma.jpg
System
Governing House Independent
Region Corsairs
Connected
Systems
Omega-41
Omicron Theta
Omicron Kappa
Omicron Lambda
Omicron-91
Omicron-94

Half of the ship crews aboard Hispania decided to leave the ship using the shuttles. They gradually landed on this system, and began the life of harvesting Artifacts, and engaging various acts of piracy. They became the Corsairs, and took this system as their home. Over the years, they have built a further base besides the home world, Planet Crete, and named it Tripoli Shipyard.

One of the jump holes that leads to the Omicron Kappa system exists at here. However, the frequent intervention by Nomads does not invite ships lingering around the area. Over the time that place became one of the trial grounds for the young Corsairs, and gained the infamous nickname of "Graveyard of Innocents".

This system has 2 nebulae. A small Walker Nebula, and a large green nebula which covers half the system. It is worth noting the system's star does not glow very brightly, and looks like a large orange planet.

System Overview

Astronomical Bodies
Stellar Objects
  • Red Dwarf Sun
  • None
  • Malvada Cloud
  • Gredos cloud
  • Tenereife Asteroid Field
Industrial Development
Faction Presence
Lawful Factions
Corporations & Guilds
  • None
Unlawful Factions


Jump Gates and Holes

Planetary Bodies

Planet Crete

Planet Crete
The ancestors of the Corsairs that had set adrift from the crippled Hispania made planetfall on Crete shortly after the other Houses arrived in the Sirius Sector.
Scratching out a living, the Corsairs managed a bleak existence for four centuries. Eventually they developed a strong self-identity, isolated from the rest of the Houses. In 450 AS, that insular world changed. An exploratory expedition headed by Franz Schulman -- financed by Daumann and the Rheinland government -- stumbled into the system while mapping the far reaches of the Walker Nebula. The local inhabitants, sensing a historic opportunity, attacked the landing party en masse, killing all save Schulman, whom they took hostage to gain control of the mother ship Schiller in orbit above the planet.
No one is entirely sure who first nicknamed them the "Corsairs," recalling the ancient pirate clans of the Mediterranean, but the name came into popular use among the Houses sometime around 500 AS. The Corsairs began attacking unprotected outposts and ships, plundering whatever supplies and equipment they could lay their hands on, before escaping through one of their secret Jump Holes. The systematic expansion of the Houses into the Omega Border Worlds further fueled the Corsair movement, dramatically increasing the quantity and variety of accessible goods.
The final chapter began in the sixth century AS, when an enterprising, well-armed Liberty freelancer named Jim Bown made his way to Omicron Gamma. He brought various Consumer Goods to trade, but the Corsairs could offer little but Artifacts. A year later, he returned. Those trinkets were all the rage with the elite of Manhattan. He saw a great business opportunity if they could set up a viable trade route to Liberty. The Corsairs were on their way. They grew rapidly in size and sophistication as they built up the Artifact trade.
The primary smuggling route goes north to Sigma-19, where Artifacts are traded with the Hogosha onboard the Hawaii. They have also opened up a route into Rheinland via the Yanagi Junker base in Sigma-13. In the west the Corsairs invaded Bretonia in order to reach the Junker Trafalgar base in New London.
The Bounty Hunters Guild has taken advantage of several Freeports in the Edge Worlds to attack the Corsairs' home system. So far they've been more of nuisance than a real threat, but the presence of Zoner-controlled bases so close to Omicron Gamma has provoked intense debate among the Elders of Crete regarding the future of nearby Independent bases.
Owner Faction: Corsairs
Location: E/5
Diameter: 17,609 km.
Mass: 7.02 x 10e24 kg.
Terrain: Terrestrial
Temperature: -2°C to 41°C
Escape Velocity: 14.01 km/se

Kalhmera

Kalhmera
A small, icy moon whose low planetary mass was insufficient to keep its atmosphere from bleeding into space over millions of years.
Location: E/6
Diameter: 6,322 km
Mass: 3.97 x 10e24 kg
Terrain: Ice
Temperature: -123°C to -73°C
Escape Velocity: 7.23 km/sec

Planet Cella Dor

Planet Cella Dor
An arid world whose atmospheric composition does not block harmful cosmic radiation, effectively rendering the planet sterile.
Location: C/4
Diameter: 17,322 km
Mass: 5.09 x 10e24 kg
Terrain: Barren
Temperature: -84°C to 66°C
Escape Velocity: 14.39 km/sec

Nebulae and Asteroids

Malvada Cloud

Please upload an image of Malvada Cloud.

>>>WARNING: NAVIGATIONAL HAZARD<<<
SCANNING......profiling indicates a massive nebula cloud, but tomographic imaging is unable to ascertain any details of its internal structure.
Location: F/2

Gredos cloud

Please upload an image of Gredos cloud.

>>>CAUTION<<<
Part of the Walker Nebula. Scans show a high concentration of lava asteroids.
Location: C/5

Tenereife Asteroid Field

Please upload an image of Tenereife Asteroid Field.

A small rock asteroid field containing the Corsair base Tripoli.
Location: D/6

Space Stations

Tripoli Shipyard

Tripoli Shipyard
With their newly-discovered source of income from the Artifact trade, one of the first things the Elders of Crete did was order the construction of a shipyard in Omicron Gamma, close to their home planet of Crete. Tripoli shipyard started as a humble fighter production facility, but has been continuously improved and expanded over the years. The most recent upgrade was the installation of battleship-scale drydocks, allowing the Corsairs to build their own line capital warships worthy of challenging any ship in Sirius, thus removing their reliance on Order capital ship construction facilities for their own vessels. In addition, Tripoli shipyard itself is now the equal of any shipyard, lawful or otherwise, in the sector. While the Corsairs have constructed additional shipyards since then, in the rest of Corsair territory Tripoli remains the heart and soul of their shipbuilding industry, and remains operated by only the best and brightest that the Corsairs have to offer.
Owner Faction: Corsairs
Location: D/6
Class: Unknown
Gravity: Partial
Docking: Yes
Amenities: Limited
Population: Unknown

Skiros Station

Skiros Station
Skiros was built in 816-817 A.S. using the technologies that the Corsairs borrowed from The Order and Zoners. It is a heavily armed multi-purpose installation with relatively dense population, containing an industrial module, shipyard module, and biodome. Stationed at a busy location not far from Omicron Theta jump hole, Skiros Station guards the most frequently used entrance into Corsair home Omicron Gamma system.
Owner Faction: Corsairs
Location: D/3
Class: Chania
Gravity: Complete
Docking: Yes
Amenities: Yes
Population: 1600

Commodity Mining

Artifacts

Error creating thumbnail: Unable to save thumbnail to destination
Artifacts
Remnants of an alien civilization that existed long before humanity crawled from the ocean. The particulars of each individual Artifact vary, but archeologists and scientists have been unable to determine their function; for all intents and purposes they appear to be inert chunks of crystal and metal inscribed with decorative patterns. A thriving market for Artifacts has sprung up over the years among art collectors and the social elite looking for a new status symbol.

Scrap Metal

Error creating thumbnail: Unable to save thumbnail to destination
Scrap Metal
The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.