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Nomad ID
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
- The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
Pilot carrying this unlawful ID is a Nomad, who:
- Can freely engage any ship in the Omicrons, Ellesmere and Alaska except for Nomad and Wilde ships.
- Can treat transports as combat targets.
- Cannot engage ships in Omicron Alpha and Omicron Gamma.
- Cannot leave the Omicrons, Ellesmere and Alaska.
- Cannot ally with anyone except Nomads and Wild.
- Cannot demand credits or cargo.
- Cannot dock anywhere except on Nomad and Wild bases.
Allowed ships: Nomad Fighters, Nomad Gunboat
Availability
Only given via Admin