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Zoner "Fearless" Destroyer

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Revision as of 13:24, 22 October 2017 by Xiphos (talk | contribs) (Availability: Livadia Shipyard, Changed Omicron-74 to Omicron Kappa)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Zoner "Fearless" Q-ship
Fearless.png
Ship Class Cruiser
Built by Zoners
Technical information
Guns/Turrets 0 / 9
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 255,000
Max. shield class 9
Cargo space 750 units
Nanobots/Batteries 600/600
Max. impulse speed 70 m/s
Max. thrust speed 130 m/s
Max. cruise speed 350 m/s
Power output 1,400,000 u
Power recharge 95,000 u/s
Additional information
Ship price $153,000,000
Package price $158,082,250

The Fearless-class forms the basis of Zoner defensive deployments. Originally a medium transport hull, the ship's cargo bays were filled with improved power relays to support more sophisticated weaponry than that usually accessible to transports. Smaller and more maneuverable in comparison with other ships of the same class, the Fearless has enough firepower and hull strength to keep most opponents at bay. This ship can be seen in many different regions of Sirius, guarding freeports or protecting Zoner convoys.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Review (4.88)

Fearless is a ship that is poorly cut, but strongly sewn. As the name suggests, this ship is designated to a role of torpedo-boat destroyer, an it accomplishes this role very well. Being sleek, agile both in turn and strafe, it can evade incoming Supernova shots, while being strong enough to withstand occasional SNAC hits and bursts from Hellfire pods. Twin Razors can instantly vaporize any snub came into 300-400m range, while Solarises can harass them on distances up to 800-900m. Concerning firing arcs, all nine turrets can fire straightly forward, from five to eight can fire backwards (depends on elevation), four or five to the sides, four to bottom and only three (while two of them are Heavies) — straightly upwards.

Depending on used tactics, Fearless can easily handle two skilled bomber pilots and up to five newbies, and in relatively good hands it can bring a K'Hara/Wilde down a peg or two. Unfortunately, what the ship lacks is anti-capital ship capabilities, having now only 2 heavy slots and a small, weak powercore. One Light Mortar shot eats up 2/3 of all your energy and takes 11 seconds to regenerate, while the ship can barely support only one constantly firing Pulse or Razor.

Overall, the ship is a great counter to pirate bombers and even light gunboats, thus excellently complementing a Zoner trade convoy or fitting the place of 'flak frigate' in a battle fleet. If you want to go purely anti-snub, then the recommended layout is twin Razors and full Solarises, and if you're going to PvE missions, it's better to install Light Mortar, Razor and Pulse in slots 4, 5 and 6, then fill up remaining hardpoints with Zoner Cruiser Turrets.
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Review by Cheetah


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