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Zoner "Fearless" Destroyer

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


Zoner "Fearless" Q-ship
Fearless.png
Ship Class Cruiser
Built by Zoners
Technical information
Guns/Turrets 0 / 9
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 255,000
Max. shield class 9
Cargo space 750 units
Nanobots/Batteries 600/600
Max. impulse speed 70 m/s
Max. thrust speed 130 m/s
Max. cruise speed 350 m/s
Power output 1,400,000 u
Power recharge 100,000 u/s
Additional information
Ship price $153,000,000
Package price $158,082,250

DSCore: Fearless

The Fearless-class forms the basis of Zoner defensive deployments. Originally a medium Transport hull, the ship's cargo bays were filled with improved power relays to support more sophisticated weaponry than that usually accessible to transports. Smaller and more maneuverable in comparison with other ships of the same class, the Fearless has enough firepower and hull strength to keep most opponents at bay. This ship can be seen in many different regions of Sirius, guarding freeports or protecting Zoner convoys.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Review (4.88)

Fearless is a ship that is poorly cut, but strongly sewn. As the name suggests, this ship is designated to a role of torpedo-boat destroyer, an it accomplishes this role very well. Being sleek, agile both in turn and strafe, it can evade incoming Supernova shots, while being strong enough to withstand occasional SNAC hits and bursts from Hellfire pods. Twin Razors can instantly vaporize any snub came into 300-400m range, while Solarises can harass them on distances up to 800-900m. Concerning firing arcs, all nine turrets can fire straightly forward, from five to eight can fire backwards (depends on elevation), four or five to the sides, four to bottom and only three (while two of them are Heavies) — straightly upwards.

Depending on used tactics, Fearless can easily handle two skilled bomber pilots and up to five newbies, and in relatively good hands it can bring a K'Hara/Wilde down a peg or two. Unfortunately, what the ship lacks is anti-capital ship capabilities, having now only 2 heavy slots and a small, weak powercore. One Light Mortar shot eats up 2/3 of all your energy and takes 11 seconds to regenerate, while the ship can barely support only one constantly firing Pulse or Razor.

Overall, the ship is a great counter to pirate bombers and even light gunboats, thus excellently complementing a Zoner trade convoy or fitting the place of 'flak frigate' in a battle fleet. If you want to go purely anti-snub, then the recommended layout is twin Razors and full Solarises, and if you're going to PvE missions, it's better to install Light Mortar, Razor and Pulse in slots 4, 5 and 6, then fill up remaining hardpoints with Zoner Cruiser Turrets.
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Review by Cheetah


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