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AP-12400 "Moray" Bounty Hunter Bomber
AP-12400 Bounty Hunter Bomber | |
Ship Class | Bomber |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 5 / 1 |
Opt. weapon class | 6 |
Max. weapon class | 6 |
Other equipment | |
Hull strength | 17,200 |
Max. shield class | 10 |
Cargo space | 80 units |
Nanobots/Batteries | 85/85 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 38,200 u |
Power recharge | 1,722 u/s |
Additional information | |
Ship price | $6,050,000 |
Package price | $6,183,130 |
More and more pirate groups in Sirius gain access to capital ships. To counter them, Bounty Hunters Guild has developed a new bomber of AP ship series. The Bounty Hunter Bomber is a mighty and agile ship capable of mounting more fighter weaponry than any of its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.
Handling
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Review
It has no name. Is it a gold fish? No. Is it a can opener? No, just looks like. But it can open any pirate transport. And that's what it's designed for: hunting pirates in non-combat ships, fast and quiet - before they can even call for help. This bomber is too bulky to avoid fire from combat ships, so keeping a distance is always a good idea. Equipment is standard, but there's one exception: 5 front firing guns. This makes Can-opener exclusive, if you know how to use slow bomber guns. Let's see what it can do in fight, class-by-class: 1. FIGHTERS - Do not let your imagination take you to dog-fight with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so VHF pilot will kill you with many tiny hits, except in case you have very lucky SNAC or nuke. 2. BOMBERS - Bombers are slow easy targets, but have SNAC. Smaller one, or luckier one will win bomber vs. bomber duel. You can insta-kill Fafnir in a Can-opener, but you will not need it. 3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front guns fire from both of them, so back approach is recommended. And you will have that opportunity, as they will try to run. Best setup is: 3 EMP (or even more), SNAC and train disruptor. Bring up mines too, it helps you to make it quick. 4. GUNBOATS - Gunboat is made to kill bomber. Run. Find something easier. Or call couple of friends. (except gunboat is setted up with razors. Than come in close, use EMPs, than SNAC, drop your mines, move fast and razors will miss you a lot. Beware of rocket when approaching , as it is much more accurate than a razor) 5. OTHER CAPITALS - Two bombers could get a cruiser, three could get a battleship. It is all in mathematics: total of powerplants regenerations must be more than capital's shield regeneration. If the pray is setted with solaris, stay on distance and call one more bomber, because the pray will evade your SNAC's a lot. One disruptor per pack is enough, so others should bring torpedos. I know there are some pilots that can circle around a pray like a mosquito. They use all EMPs and plenty of screamers to lower it's shields, than kill it with SNAC. I never managed to do it, simply no nerves for that, but you can keep trying.Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
Hardpoints
Purchase Includes
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Origin
Modeled by jinx