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Consortium
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- This is an unofficial player group.
Consortium | |
Origin | Kusari Empire |
Alignment | Quasi-Lawful/Unlawful (varies by region) |
Recruitment | Click to join |
Profile | |
Date of founding | Unknown A.S. |
Date of dissolution | 817 A.S., Reconstituted 818 A.S. A.S. |
Founder(s) | Ironwatsas |
Current leader(s) | Zeta Foxtrot, Overwatch |
Base of operations | Tau-65 |
Secondary Base | Unknown |
Identification | |
Primary ID | Golden Chrysanthemum ID |
IFF | Golden Chrysanthemum for now |
Tag(s) | \CS\ |
Primary role | |
Military defeat and replacement of the Kusari Republic with a transhumanist-faschist state. | |
Secondary role | |
Unknown |
The Consortium is a highly covert military-styled insurgency, which is comprised largely of Transhuman, or Posthuman cyborgs. Commanded by a Cabal of Artificial Intelligences and Cyborg Admirals, the Consortium's stated goals are to collapse the Kusari Government and replace it with a Techno-Faschist Imperial State of their own. The Consortium are well organized and highly trained, and effectively function as a small Non-state military force.
History
1st Era
There are a few conflicting theories to how the Consortium came about. The original history being the Consortium were the descendants of the lost sleeper ship Mayflower, and a colony it later established long before the Coalition-Alliance war. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.
The second, was the Consortium's founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the Consortium's first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.
What is known is the Consortium was created by the 'individual' known as Ironwatsas, to what exact end, and exactly how Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.
What is known was the Consortium mobilized a significant and competent fleet, forging an alliance with the Golden Chrysanthemums and other assorted Kusari revolutionaries, ostensibly to hasten the end of the Tau War. The 1E fleet was a highly mobile gurellia force, predominantly operating from GC bases and Consortium carriers, which would frequently raid commerce and skirmish with lawful forces, as well as the Farmers Alliance and Hogosha. While the AFA could not match the Consortium's equipment and firepower, they did learn much more of the organization that anyone else. But the disappearance of Ze'ev Barak meant that little of this was acted on in a meaningful way.
The Consortium's heavy firepower, combined with an alliance with the Golden Chrysanthemums, NovaPG and later Rising Sons, as well as arms deals with the Outcasts proved a significant thorn in the side of Kusari police and home guardsmen, and the Imperial Navy was forced to delegate additional craft to homeland security. Despite this, losses among frontline pilots gradually increased, and the Consortium's 'recruitment' policies of the era often caused concern among their allies. While some diplomatic scuffles did occur, most were dealt with gracefully and normal service continued largely unimpeded.
2nd Era
However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan.
OVERLORD managed to gain full control over the Neurocyte network; a task it was not designed for, but the AI grew to manage such a task... abiet at a reduced efficiency. Placing itself as a leader and concerning itself with it's own intents. OVERLORD apparently desired to create a 'unity', presumably an extrapolation of the Transhumanist intentions of the 1st Era Consortium, and justified this with the fabricated history of it's supposed arrival in Sirius.
Operations continued for a time, and the Consortium achieved limited success in raiding, but quickly devolved into petty supply piracy, as front organizations began to atrophy and logistics suffered. OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.
3rd Era
As of 818 A.S. CASE ORANGE has been activated, transmitting a wake-up signal to the surviving Consortium fleets. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE appeared to originate from inside the Kusari Military, hinting at a wider conspiracy. In the days after CASE ORANGE was activated, Armada ships have been seen moving around deep in Kusari space and anomalous transmissions and jamming was detected. This appears to be part of a strategic-level deception operation to cover the movement of forces. Of what disposition and intent is unknown at this time.
Divisions
The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated every day, bolstering the strength of the Consortium and replacing lost agents. Agents are assigned to different sections of the overall Consortium, usually to match their skills (augmented or otherwise).
Armada
The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure Consortium airspace as well as perform surgical strikes against targets of interest. Formerly, Much of the Armada’s ranks were filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions. The Consortium were also known to use child soldiers and nekomata as combat pilots and ground troops, to further horrify and demoralize the enemy. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before assimilations, who as a result have retained varying degrees of their personality.
As of the 3rd Era, with most veteran pilots dead or missing, most of the Consortium fleet consists of remote controlled Drones with a few surviving pilots who have been used to create a cabal of leaders to help rearm the organization. Most of the fleet's heavy warships and fighter squadrons fall under armada TSOG/BOLSOG units (or would normally), but are currently in a state of flux due to low numbers.
Intel Spike
The Consortium's intelligence department. INTELSPIKE is made up mainly of experts in the fields of espionage, covert ops, and often former officers and members of various factions. Unlike other groups, many in INTELSPIKE are those who joined the Consortium willingly, and with intent. INTELSPIKE runs a number of external operations, including deep recon, double-agent recruitment, liaison work, and recently, public propaganda.
Using a mixture of cutting edge technology and old-fashioned spy work, INTELSPIKE operatives are constantly monitoring both allied and enemy organizations alike for threats and opportunities. Typically, INTELSPIKE operatives remain well away from the battlefields in space, and often intermingle with both friend and foe alike, often allowing them to play on sympathies and beliefs much better than those of other house intelligence groups and members of the Armada.
INTELSPIKE also operates a few ships of it's own, seperate from the main armada, and typically try to avoid public scrutiny and evade law enforcement if nescessary. Most INTELSPIKE ships are noncombatants, consisting of operative shuttlecraft, recon ships, and a few modified Commando Solo craft used for propaganda and neuro-communications broadcasting.
Blackwatch
Blackwatch serves two main purposes; Internal security and Shipboard/Planetary combat forces. The former taking a priority, as the Consortium land forces and marines are (currently) relatively few in number. Generally, Blackwatch troops are far more heavily indoctrinated and augmented even then most Armada pilots, and conditioned harshly to ensure loyalty to Overwatch and prevent defection and sedition. This is their goal throughout the organization, one which has grown more important with the influx of new members.
While Blackwatch operates some of it's own ships, these are mostly prototypes or stealth craft, or landing & support craft related to ground operations. Some types differ from those used by the Armada, so this should be taken into account. Though Blackwatch troops commonly provide on-ship security for larger Consortium warships and merchant marine vessels.
The Consortium's land and planetary forces tended to be relatively small and relied mostly on drones, but these were destroyed quickly after the Neurocyte net collapsed. A few small scale raids were staged on Planet Kyushu, but ultimately repulsed by the Imperial Kusari Army and local forces. Currently, a few units hoverspeeders and light mecha remain in service, and the Consortium lacks any planetary landing capacity as of this time. It should be noted, that some aquatic or amphibious forces may still be active, as they were largely submersible drones designed for long-duration stealth missions, and may have re-activated with CASE ORANGE.
There is a noted inter-service rivalry between INTELSPIKE and Blackwatch, with the former's often sympathetic attitude and the latter's brutality and authoritarianism. While it amounts to little in terms of disharmony of operations, it is one that is constantly kept an eye on by Overwatch and the cabal.
Logistics
Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership. Logistics spike performs many of the day-to-day service operations a force as large as the Armada needs to maintain operation and ensure fleets, warships, and personnel remain fed and fueled. With few permanent bases and a constantly mobile infrastructure, Logistics has a significant job to do. The Consortium's ability to maintain itself and ensure contacts and trading agreements abroad is both remarkable and the main reason the organization achieved as much success as it did.
As of the 3rd era, the Logistics fleet is in disarray, with many transports having been sold off or destroyed. It appears to be a high-priority restoring them, possibly higher than maintaining an offensive force in the current situation.
Overwatch
Not technically a division, but functions the leadership core of all branches of Consortium service. "Overwatch" can refer both to the single leader of the Consortium (Ironwatsas and later Zeta Foxtrot respectively, it is unknown if OVERLORD used this title), or a broader network of AIs and Cabal of admirals and adjutants which manage the day-to-day affairs of the Armada and subgroups.
Zeta Foxtrot currently bears the title of "Overwatch", with a lesser cabal made up of a few AI's (CANAL, MIGOU, & SYLPH) which were created for other tasks but are now taking some of the load off of ZF. As well, most of the surviving 'human' veterans have been promoted and serve as de-jure fleet commanders and admirals, helping the descision-making process move along and planning for operations ahead.
Sleeper Agents
Sleeper Agents make up the Consortium-embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within, administrated mostly by INTELSPIKE. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
Many voluntaries working for the Consortium and unknown individuals remained active after the dormancy period. These were key in the resurrection of the Consortium and the commencement of the 3rd era, relaying information and manipulating events to the organization's ends. After the activation, most remain active and as yet undetected.
Capture & Recruitment Policy
During the 1st and 2nd Eras, the Consortium primarily replenished their ranks with enemy prisoners of war, enslaved via a neurocyte and controlled by AIs. This was a highly efficient process, as bulk deliveries from the Slaver's union could effectively maintain the fleet with little down-time for training and indoctrination. However, the partial collapse of the Neurocyte network, as well as the collapses of the Slavers Union and a lack of ships and personnel capable of processing an influx of such slaves has lead to a shift in this trend.
The Consortium now have begun to recruit the 'old fashioned' way, seeking individuals with military experience, or those with transhumanist or militarist trains of thought. While generally an apolitical organization, some have noted a trend of what has been described as "techno-faschism" emerging as a result of the shift of operations. Raw recruits are more or less 'normal' humans; however, the Consortium tend to further indoctrinate, condition, and eventually augment their troops as time goes on and promotions increase. The highest ranking officers; the ones with organizational and internal power; tend to be the least 'human' among them.
Consortium Shiptypes
The Consortium fleet of the 1st era consisted mainly of second-generation Outcast and Borderworlds hardware. Typically 'off-the-shelf' hulls modified after purchase to the Consortium's ends.
Additional ship-types are known, but a complete list has yet to be acquired.
Zone of Interest
C-SEC 1: Consortium primary ZoI. Armada units are free to conduct autonomous operations throughout the sector
C-SEC 2: Consortium ships must request permission to enter these sectors, unless trading, escorting traders, or calibrating hardware/software
C-SEC 3: Sectors which are highly restricted, and may not be entered without command permission.
C-SEC 4: These sectors may not be entered under any circumstances, bar Psiops operations organized by Overwatch.
Identification & Ranking
Consortium ships can be identified by their \CS\- tag, and a suffix based on subdivision. Armada [A], Intelspike [I], Blackwatch [B], and Logistics [L]
For most ships, Japanese names (typically referencing mythology, folklore, or history) are used, regardless of shiptype, with appropriate fleet suffix.
Ex:
- \CS\-Tengu-[A]
- \CS\-Yousei-[I]
- \CS\-Nanjing-[B]
- \CS\-Manchukuo-[L]
Commerce Raiders (always Liners or Gunboats) however, use a less formal number system due to higher security. Two digits for liners and 3 for gunboats, without the suffix (all raiders are attached to secondary fleet logistics)
Ex:
- \CS\-Raider-21
- \CS\-Raider-313
Some utility, specialized, or other ships will have a more descriptive name in english (often with a hull number as well). Typically these are less important non-combatants not deemed important enough for a real name.
- \CS\-Engineering.Drone-[L]
- \CS\-Cafeteria-[L]
- \CS\-SALCAP-[L]
- \CS\-Miner12-[L]
Consortium ships use Golden Chrysanthemum ID and IFF, and have commandeered several installations in the Tau-65 system.
Rank structure is as follows, in descending order:
- Overwatch: The singular leader and overseer of the faction. Usually an AI of some sort. Current Overwatch is Zeta Foxtrot
- Adjutant: Official advisor and part of the cabal.
- Grand Coordinator: Ranking admiral of the fleet. Typically commands a BOLSOG sized unit.
- Fleet Coordinator: Admiral analog. Typically commands a TSOG sized unit.
- Coordinator: Vice-Admiral analog. Typically commands a direct action group, individual base, or fighter wing.
- Fleet Coordinator: Admiral analog. Typically commands a TSOG sized unit.
- Director: A director of first class usually commands a commerce raider squadron, fighter squadron,or DESRON and may fly ships as large as destroyers.
- Ship Director: A ship-director is usually the ranking officer on a ship, and may command gunboats or liners. Typically heavily indoctrinated as of this point.
- Myrmidon: Junior officer analog. Typically the highest rank reached by pilots before extensive cybernetic augmentation begins. Can fly any fighter, bomber, or non-raider transport.
- Spahi 1st class: Veteran pilot. Has survived several tours of duty and is considered trustworthy and competant. Can fly any strike craft, including the spatial.
- Spahi 2nd class: Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
- Spahi 3rd class: Trainee pilot. Typically flies a weaker training ship or basic fighter as part of their training program.
- Spahi 2nd class: Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
- Combat Blanks: Human slaves heavily brainwashed and used as cannon fodder. They can pretend to be the people they once were, but this masks a robot that does anything the Consortium want them to.
In addition, AI and Machines have their own "ranks", loosely defined by their relative autonomy.
- Sentients: Fully aware, conscious, and intelligent AI which are capable of arbitrary and abstract decision making and emotional simulation. Typically function as high-level network maintenance and command lesser machines. Most however, have a specific area of expertise.
- Autonoms: Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
- Drones: Non-intelligient pre-programmed or remotely controlled machines or vehicles. Typically lack any real form of intelligence beyond programmed threat-response or operational instructions. Generally controlled by an autonom or sentient.
- Autonoms: Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
For human ranks, pilots that join are brought in as Spahi-3rd class until they pass basic pilot training and calibrate their Identification and IFF on their training ship. Completion also includes initial ideological indoctrination. As ranks increase beyond the Spahi-level, additional indoctrination, brainwashing, and eventually cybernetic augmentation are underdone, until at higher-ranks, most Consortium adjutants and coordinators are heavily cybernetically enhanced and effectively brainwashed, though many pilots never reach these high ranks due to combat losses, and promotions beyond Myrmidon require meeting the standards of a higher officer.
AIs and Blanks don't use the typical rank structure. AIs are built and deployed for specific roles and have differing levels of intelligence, and blanks are merely augmented and mind controlled humans. They effectively function as the tools of the human and transhuman troops.
Diplomacy
As the Consortium has been dormant for so long, established diplomacy has for the most part collapsed, as many former allies and enemies have collapsed, and Overwatch has yet to normalize relations.
The Golden Chrysanthemums are assumed as an ally, and Kusari Lawfuls assumed as hostiles. All other factions are neutral to unfriendly until proven otherwise.