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Ku destroyer.png
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Kusari Destroyer | |
Ship Class | Cruiser |
Built by | Kusari |
Technical information | |
Guns/Turrets | 0 / 9 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 240,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 600/600 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 1,400,000 u |
Power recharge | 95,000 u/s |
Additional information | |
Ship price | $153,000,000 |
Package price | $158,082,250 |
Commonly referred to as 'The Hatchet' by the Bretonian Armed Forces due to its evident shape, and ability to cleave a fiery path through defensive lines, the Kusari Destroyer is often mistaken for a heavy gunboat at range. While fragile in comparison to its heavier counterparts in the destroyer class the Kishiro built vessel easily outclasses many vessels twice its size.
Handling
- This ship is too large to use docking bays, it must use mooring points.
- This ship can only fly with an id of:
* Kusari Police ID * Kusari Navel Forces ID * Kusari Exiles ID
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Review
A cruiser designed for head on engagements, here comes its name, with all 9 turrets being able to fire at the front, thin frontal line, the "Hatchet", is one serious threat to face head on. However, this cruiser can only be effective when all turrets fire at the front. Having the proper agility and the right piloting skills, the "Hatchet" can trully outclass most capital ships. That is if the enemy can be pinned at your front. Once the enemy gets to the flanks 7 turrets are prevented from firing! The 6 turetts on the "axe shape" part of the destroyer have a very limited firing angle. This ship is easily an easy kill for bombers and a small pack of fighters. The rear is defenceless; so are its flanks. It's powercore is superb; i suggest using a Razor (for big ships), 6 defence turrets (high R.O.F and damage) and 2 primaries or 2 solaris (good against fighters).Error creating thumbnail: Unable to save thumbnail to destination Review by Hercules Apergis |
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Review
This is an absolutely spectacular ship. With all nine turrets firing forwards, only two turrets firing left and right, but four turrets firing backwards, with one heavy turret also able to assist in every direction, this ship is not built to fight alone. A Hatchet is best flown with a wingman using a gunboat for fending off fighters and bombers. Or, you can do what I did, and pretend that this is just a gunboat with extra firepower. The hatchet is the exact same size and shape of a liberty gunboat, and only a little bit slower than one. With solaris cruiser turrets and a light mortar, you can pretend you're just a gunboat with stronger shields, stronger hull, upgraded gun boat guns, and an upgraded forward gun. With a nice design. A team of Hatchets using solaris cruiser turrets and light mortars can hammer large ships to death while being nearly impossible to hit, and being tough enough to survive the occasional hit, while using solaris turrets to kill fighters and bombers off of the backs of other Hatchets. This has got to be one of my favorite ships of all time. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
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