Difference between revisions of ""Hydra" Crayter Gunboat"

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Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.}}
 
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.}}
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|
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The Hydra is better than it looks.  It has 124,000 hull, a medium gunboat power core of 500,000, fires 6 turrets forwards, 5 backwards, and 4 in other directions, and turns like most light gunboats.  It's bigger than most gunboats, but has a flat shape.
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Basically, it has the hull, core, and size of a larger gunboat, with the speed and firepower of a light gunboat.  It's not as bad as it sounds, though, because of how flat it is.  If you can keep your front aimed at your enemy, you will have all six turrets on them, and you will be able to vertically strafe to dodge effectively while taking advantage of your thin profile.
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==Hardpoints==
 
==Hardpoints==

Revision as of 21:19, 23 February 2013

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Hydra" Colonial Gunboat
Col gs.png
Ship Class Gunboat
Built by Colonial Republic
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 95,000
Max. shield class 8
Cargo space 420 units
Nanobots/Batteries 350/350
Max. impulse speed 80 m/s
Max. thrust speed 150 m/s
Max. cruise speed 350 m/s
Power output 500,000 u
Power recharge 50,000 u/s
Additional information
Ship price $36,500,000
Package price $36,514,750

The Colonial Republic is one of the most prominent ship-building factions in Sirius. Hydra is their current active duty gunboat. This is a powerful gunboat with sole purpose to protect Colonial convoys in dangerous systems around Border Worlds. With the evacuation of Tau-44, the role of this ship becomes even more important.


Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability

Origin

Modeled by Doom