Difference between revisions of "AP-12400 "Moray" Bounty Hunter Bomber"

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1. FIGHTERS - Do not let your imagination take you to dog-fighting with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so the VHF pilot will kill you with many tiny hits, except in case you have a very lucky SNAC or nuke.  
 
1. FIGHTERS - Do not let your imagination take you to dog-fighting with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so the VHF pilot will kill you with many tiny hits, except in case you have a very lucky SNAC or nuke.  
  
2. BOMBERS - Bombers are slow easy targets, but have SNAC, too. Smaller one, or luckier one will win bomber vs. bomber duel. You can insta-kill Fafnir in a Can-opener, but you will not need it.
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2. BOMBERS - Bombers are slow easy targets, but have SNAC, too. Smaller one, or luckier one will win bomber vs. bomber duel. Strafing a lot is mandatory. You can insta-kill any SHF in a Can-opener, so they will try to run instead.
  
3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back approach is recommended. And you will have that opportunity, as they will try to run soon.The best setup is: 3 EMP (or even more), Hellfire, SNAC and train disruptor. Bring up mines too, it helps you to make it quick.
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3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back/down approach is recommended. And you will have that opportunity, as they will try to run soon. The best setup is: 3-5 EMP guns (or even more), one Hellfire if know how to use it, SNAC and train disruptor. Bring up mines too, it helps you to make it quick. Hull damaging guns are rear thing on bombers, but good for making reputation via anti-fighter missions.
  
4. GUNBOATS - Gunboats are made to kill bombers. Run. Find something easier. Or call a couple of friends and have fun.
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4. GUNBOATS - Gunboats are made to kill bombers. Run. Turett Steering GB can cut bombers to peaces. Find something easier. Or call a couple of friends with bombers and have fun (well, you might get a Ganker reputation if you do it every time).
(except if the gunboat is setted up with razors. Then come in close, use EMPs, than SNAC, drop your mines, move fast and the razors will miss you a lot. Beware of rocket when approaching , as it is much more accurate than a gb guns)
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(if the gunboat is setted up with razors, well... it's another story. Just come in close fast, strafe like mad, use EMPs, than SNAC, drop your mines, move fast out and the razors will miss you MOSTLY. Beware of missile when approaching, as it is much more accurate than you'd like)
  
5. OTHER CAPITALS - Two bombers could get a cruiser, three could get a battleship. It is all in mathematics: total of powerplant regenerations must be more than capital's shield regeneration. If the prey is setted with solarises, stay on distance and call one more bomber, because the prey will evade your distant SNAC's a lot. One disruptor per bombers pack is enough, so others should bring a Nova Torpedo to masacre any BS.
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5. OTHER CAPITALS - Two bombers could get a cruiser down, three could get a battleship. It is all in mathematics: total of powerplant regenerations must be more than capital's shield regeneration. If the prey is setted with solarises, stay on distance and call one more bomber, because the prey will evade your distant SNAC's a lot. One disruptor per bombers pack is enough, so others should bring a Nova Torpedo to masacre any BS. Novas ROCK!
  
 
I know there are some pilots that can circle around a pray like a mosquito. They use full EMPs setup and plenty of screamers to lower enemy's shields, then kill it with SNAC. I have tried, but never managed to do it, simply having no nerves for that, but you can keep trying. Strafe a lot, Can-opener is agile just enough for it.}}
 
I know there are some pilots that can circle around a pray like a mosquito. They use full EMPs setup and plenty of screamers to lower enemy's shields, then kill it with SNAC. I have tried, but never managed to do it, simply having no nerves for that, but you can keep trying. Strafe a lot, Can-opener is agile just enough for it.}}
  
{{Review|[[User:Ciufu|Ciufu]]| Most guys around here ignore bombers when it comes to fighting other bombers or fighters, but ignoring this bomber is a huge mistake. Onto the stats: It turns fast,its very small and hard to hit, but it has got only 17200 armor and the basic 38.2k bomber core, that doesn't mean its not good, though. With this bomber, you'll be able to kill unwary enemies with ease even snubs, practice your aim on multiple PvP battles, because this bomber is a true jewel.}}
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{{Review|[[User:Ciufu|Ciufu]]| Most guys around here ignore bombers when it comes to fighting other bombers or fighters, but ignoring this bomber is a huge mistake. Onto the stats: It turns fast,its very small and hard to hit, but it has got only 17200 armor and the basic 38.2k bomber core, that doesn't mean its not good, though. With this bomber, you'll be able to kill unwary enemies with ease even snubs, practice your aim on multiple PvP battles, because this bomber is a true jewel.}}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 00:19, 9 March 2012

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AP-12400 Bounty Hunter Bomber
Bhbomb.png
Ship Class Bomber
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 5 / 1
Opt. weapon class 6
Max. weapon class 6
Other equipment
Hull strength 17,200
Max. shield class 10
Cargo space 80 units
Nanobots/Batteries 85/85
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 38,200 u
Power recharge 1,722 u/s
Additional information
Ship price $6,050,000
Package price $6,183,130

More and more pirate groups in Sirius gain access to capital ships. To counter them, Bounty Hunters Guild has developed a new bomber of AP ship series. The Bounty Hunter Bomber is a mighty and agile ship capable of mounting more fighter weaponry than any of its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.

Handling


Hardpoints

Purchase Includes

Availability


Origin

Modeled by jinx