Difference between revisions of "Junker Salvage Frigate"

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I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. }}
 
I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. }}
  
{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship. This ship is too slow to fight other Gunboats, but the power core is similar to most gunships. This ship can support Battle Razors, Pulse Cannons, and Missile Turrets however the ship lacks the agility to use them effectively in most scenarios. You'll need steady aim if you want to use Battle Razors with this ship. The power core is large enough to support these weapons, but it's not recommended unless you are very experienced with Gunboats in general. '''Turrets 1 and 2 only fire forward, and turret 3 only fires backwards, the lack of a proper weapons array limits the combat potential of this ship.''' The Frigate uses a standard Transport shield, giving it enough defense to hold off one Bomber for quite awhile. What this ship lacks in firepower, it makes up for in survivability. }}
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{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship. This ship is too slow to fight other Gunboats, but the power core is similar to most gunships. This ship can support Battle Razors, Pulse Cannons, and Missile Turrets however the ship lacks the agility to use them effectively in most scenarios. You'll need steady aim if you want to use Battle Razors with this ship. The power core is large enough to support these weapons, but it's not recommended unless you are very experienced with Gunboats in general. '''Turrets 1 and 2 only fire forward, and turret 3 only fires backwards, the lack of a proper weapons array limits the combat potential of this ship.''' The Frigate uses a standard Transport shield, giving it enough defense to hold off one Bomber for quite awhile. What this ship lacks in firepower, it makes up for in survivability.
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Imagine a Gunboat with Transport thrust speed/agility. This is the Junker Salvage Frigate. It doesn't pump out alot of damage, but it can survive where Transports cannot. It is much smaller than your average transport, but still carries a nice cargohold (3350). }}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 20:13, 31 December 2011

Template:Ship Infobox 2

Built to harvest larger amounts of riches from the debris fields of Sirius with a dizzying array of tool arms, generous cargobay and powerful tug capable engines results in an unmatched ability to salvage even the largest parts from space while at the same time protecting them from anyone that might oppose them.

The hallmark of the most successful clans within the greater Junker community, the Salvage Frigate class, while built upon the same basic core philosophy, grows to be as varied as the families that crew them with each passing generation. As such the vessel is never seen outside of the hands of Junkers, as the ship is by no means sold, so much as it is almost grown through years of combing and love of their crews.

Handling

Mining Guide Review

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability