Difference between revisions of "Liberty "Archer"-class Siege Cruiser"

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{{Version|4.88.1.3}}
 
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = Liberty "Archer"-class Siege Cruiser
 
| name = Liberty "Archer"-class Siege Cruiser
 
| image = LibSiegeCruiser-s.png
 
| image = LibSiegeCruiser-s.png
 +
| nickname = dsy_li_cruiser
 
| shipclass = CRUISER
 
| shipclass = CRUISER
 
| shipowner = {{House Link | Liberty}}
 
| shipowner = {{House Link | Liberty}}
| guns = 1
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| guns = 0
 
| turrets = 7
 
| turrets = 7
| CD = 1
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| torpedoes = 1
 +
| mines = 0
 
| CM = 1
 
| CM = 1
| hull = 295000
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| hull = 750000
 
| cargo = 800
 
| cargo = 800
| maxregens = 700
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| maxregens = 900
 
| optwepclass = 7
 
| optwepclass = 7
 
| maxwepclass = 7
 
| maxwepclass = 7
| maxshieldclass = 9
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| maxshieldclass = 3
| maxspeed = 70
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| maxspeed = 120
| maxthrust = 130
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| maxthrust = 145
| maxpower = 1400000
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| maxpower = 2250000
| recharge = 95000
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| maxcruise = 350
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| recharge = 124000
 
| hullcost = 147000000
 
| hullcost = 147000000
| fullcost = 160082250
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| fullcost = 352082250
 
}}
 
}}
 +
 
Possessing a massive coaxially mounted cannon capable of unleashing terrible firepower across vast distances, the venerable cruiser has long stood as deterrent against foreign incursion. While possessing light conventional armaments, the awe-inspiring speed and slim profile of this craft provides a strong edge against the battering of larger craft.
 
Possessing a massive coaxially mounted cannon capable of unleashing terrible firepower across vast distances, the venerable cruiser has long stood as deterrent against foreign incursion. While possessing light conventional armaments, the awe-inspiring speed and slim profile of this craft provides a strong edge against the battering of larger craft.
 +
 +
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
{{Review|[[User:Jeremy_Hunter|Jeremy_Hunter]]|The Siege Cruiser is a fantastic ship. Boasting seven turrets and a forward cannon that ia great for turtle-hunting, the Seige Cruiser is a force to be reckoned with. Mounting one Light Mortar and full Liberty prims, and you can deal serious damage to anything that is a gunboat or up. The addition of the Light Mortar is to have a greater field of fire, as the Forward gun heads for the center of your screen. Get a pair of these, and no battleship will survive.
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** Max Turn Rate: 25.43°
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** Time to Max Turn: 4.53s
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** Time to turn 180°: 7.74s
 +
** Maximum Strafe Speed: 73.21m/s
 +
** Distance Strafed in 2s: 70.44m
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==Hardpoints==
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*2x [[Cruiser Turret - Heavy]]
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*5x [[Cruiser Turret - Standard]]
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* [[Cruiser Shield]]
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* [[Shield Harmonic Reinforcement]]
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* [[Hyperspace Beacon]]
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* [[Cruise Disruptor]]
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* [[Countermeasure]]
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* [[Hyperspace Navigator]]
  
Vs. Gunboats
 
The Light Mortar is your best friend. Two of its chief opponents, the Lane Hacker Gunship and the Rogue Gunboat, present targets that your LM can hit with ease, provided you keep it in sight. Follow up with a few turret salvos to keep the,shields down. Depending on your skill, you can solo two GBs and win with a CAUIV. I did so in Conneticut versing a Hacker GS and a Liberty Gunboat. Took forever, but if a fighter takes a few potshots, it goes faster.
 
 
Vs. cruisers
 
Now, the LSC is a bit outclassed versus its main opponents, the Scylla, 12 turrets, and the RM Cruiser, 11 turrets. In these situations, mobility and the slim profile is key, as is using the Light Mortar when afar and a Forward Gun when you're up close and facing them.
 
 
Vs. battleships
 
Now, here is where your Forward Gun gets the action. Its chief opponent, the Rheinland Battleturtle, is too big to miss. When supported by fighters, bombers, or another Seige, you can wipe the floor with the RMBS's. Stay at range, use the LM, then move in and forward gun it to death. This part is best done when your opponent has taken heavy damage. The Forward Gun is your strikedown weapon.
 
 
Note you cannot fire the LM and Forward gun together or in quick succession.|4.85}}
 
==Hardpoints==
 
*1 [[Class 3 Guns|Class 3 Gun]]
 
*7 [[Class 7 Turrets|Cruiser Heavy Turrets]]
 
*1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Cruiser Shield]]
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)
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* [[Liberty Cruiser Engine]] ($0)
*1 [[Liberty Cruiser Siege Gun]] ($8,000,000)
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* [[Capital Ship Thruster]] ($0)
*1 [[Shields|Cruiser Graviton Shield]] ($5,000,000)
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* [[Ageira Mark IIc Fusion Reactor]] ($0)
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* [[Advanced Deep Scanner]] ($82,250)
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* [[Liberty Cruiser Siege Gun]] ($8,000,000)
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* [[Shields|Cruiser Graviton Shield]] ($5,000,000)
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* [[Armor_Upgrades|Capital Armor Upgrade Mk VI]] ($192,000,000)
 +
 
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
Line 58: Line 68:
 
|[[Juneau Shipyard]]||[[Liberty Navy]]||[[Alaska]]||[[Liberty]]
 
|[[Juneau Shipyard]]||[[Liberty Navy]]||[[Alaska]]||[[Liberty]]
 
|-
 
|-
|[[Radford Research Station]]||[[Liberty Navy|Liberty Navy Guard]]||[[Virginia]]||[[Liberty]]
+
|[[Marshall Reconstruction Site]]||[[Liberty Insurgency]]||[[Vespucci]]||[[Independent Worlds]]
 +
 
 
|}
 
|}
 
|}
 
|}
 
[[Category: Liberty]]
 
[[Category: Liberty]]

Latest revision as of 18:40, 5 July 2022

Liberty "Archer"-class Siege Cruiser
Li cruiser s.png
Ship Class Cruiser
Built by Flag-liberty.png Liberty
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 750,000
Max. shield class 3
Cargo space 800 units
Nanobots/Batteries 900/900
Max. impulse speed 120 m/s
Max. thrust speed 145 m/s
Max. cruise speed 350 m/s
Power output 2,250,000 u
Power recharge 124,000 u/s
Additional information
Ship price $147,000,000
Package price $352,082,250

Possessing a massive coaxially mounted cannon capable of unleashing terrible firepower across vast distances, the venerable cruiser has long stood as deterrent against foreign incursion. While possessing light conventional armaments, the awe-inspiring speed and slim profile of this craft provides a strong edge against the battering of larger craft.


Handling

  • This ship is too large to use docking bays, it must use mooring points.
    • Max Turn Rate: 25.43°
    • Time to Max Turn: 4.53s
    • Time to turn 180°: 7.74s
    • Maximum Strafe Speed: 73.21m/s
    • Distance Strafed in 2s: 70.44m

Hardpoints

Purchase Includes


Availability