Difference between revisions of "Nomad ID"

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(Complete ID rework. Buying locations added. Category Nomads added.)
m (availability: Nomad Lair links adjusted)
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{{Version|4.91}}
 
The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.
 
The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.
  
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|[[Dur-Shurrikun]]||[[Omicron Iota]]||[[Nomad Worlds]]
 
|[[Dur-Shurrikun]]||[[Omicron Iota]]||[[Nomad Worlds]]
 
|-
 
|-
|[[Nomad Lair]]||[[Omicron Epsilon]]||[[Edge Worlds]]
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|[[Nomad Lair (Omicron Chi)|Nomad Lair]]||[[Omicron Chi]]||[[Nomad Worlds]]
 
|-
 
|-
|[[Nomad Lair]]||[[Omicron Sigma]]||[[Edge Worlds]]
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|[[Nomad Lair (Omicron Epsilon)|Nomad Lair]]||[[Omicron Epsilon]]||[[Edge Worlds]]
 
|-
 
|-
|[[Nomad Lair]]||[[Omicron Chi]]||[[Nomad Worlds]]
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|[[Nomad Lair (Omicron Sigma)|Nomad Lair]]||[[Omicron Sigma]]||[[Edge Worlds]]
 
|-
 
|-
 
|[[The Ravine]]||[[Omicron Psi]]||[[Nomad Worlds]]
 
|[[The Ravine]]||[[Omicron Psi]]||[[Nomad Worlds]]

Revision as of 16:48, 22 January 2019

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade Lanes, Jump Gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.


Entity carrying this ID is a Nomad, which:

  • - Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships
  • - Can treat transports as combat targets, except while flying the Nomad Cruiser
  • - Cannot leave its ZoI - listed below on this ID
  • - Cannot ally with anyone except Nomads and Wild
  • - Cannot demand credits
  • - Cannot land anywhere except Nomad or Wild bases
  • - Is required to follow the roleplay engagement rules while uncloaked, prior to combat

ZoI: Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11

Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser

Availability