(01-01-2018, 06:21 PM)Sol Wrote: [ -> ]Besides, I realise the ones who advocate playing in hipster factions and locations are usually the ones who like to play in them already or are in the leadership of a two player faction which dearly needs more members, so they are biased. I will say no more on this.
I agree that inactive faction leaders should just leave their positions to more active ones, and give more responsibilities to newbies in leading positions which help them get accustomed to the game easier.
Im the one advocating ppl to join dead factions. What Kruger was when i became "leader"? Me and one player that didnt logged, and i handed it to other player in november w 19 days of activity. More than most factions of mod combined (btw, still they 18d last month, so doing well).
And as inactive faction leaders are found to their toys, ill begin a diff group of an almost ded faction, why? Because i want to play and care for the mod. The "power" leaders have is vain, is as big as their egos mostly. A faction is essentially its members. If they are mostly ppl looking for fun and fairplay, well, will be nice to interact w em, if instead they are bored bitter vets, who, when ppl see logging, log off because know will die 100% sure with not even touching its hull
well, you got the meaning.
The effort some people put in last years to make the skill gap even more pronunciated is the why some guys cant find "good pews" just easy blues. Funny enough they complain of that, as if isnt something they worked hard for, having sure no one have a chance against em. Broken ships with "weird" hitboxes, "balancing" and rebalancing noob-friendly guns (or mostly getting rid of those).
Same can be said of the recent "BC Rework", the cruiser changes, the missiles and torps. I cant count how much qq ive read in chats about sidewinders, while we keep refining more and more the gameplay to fine tuned skills of a specific group of players "oh ok, lets make cap pew more BS orientated, and snubs is just VHF, only guns, and slow refire tho, we cant have those noobs actually doing something just w spray and pray".
I dare to say those are just a few of the things that happened since im here that made the game less and less noob friendly, and why we cant keep the guys that everyday install the mod.
(01-01-2018, 06:21 PM)Sol Wrote: [ -> ](Please suggest ways to improve the game for the newbies instead of blaming these boogeymen so called veterans)
Just some suggestions:
-Increase min time req for factions: if the faction cant be bothered to recruit ppl (and teach em the ways of Disco) dont deserve be official w toys and rights.
-Give noobs a fighting chance (thats most on snubs i guess, a noob cruiser w 10h of flying that charge a vet bs still can do some damage, more than can do in snubs vs snub at least) be it w diff missiles that can only be mounted in fatter shipsor whatever (that way they still will die easy, but not the type of fight i saw where a vet fighted 7 guys at same time and barely used bats)
-Get rid of the ship selling to other players. Everyone looks for moneysinks, that the perfect one: if i buy a bs for 500m from a npc shop, 500m are removed from game, if i buy from other player, he have the cash (and wont trade for it).
-NPC's stronger, more diverse and lootable.
-Changes in siege system(various and weeeeeeeeld discussed already, i wont begin it here)
-Make Penn an "embassy system" where all houses hav an embassy and can have some representation (or the old ideas of one way jumpholes with ships under certain level or other kind of restriction).
-The same way theres a returning vet package, could be an "noob package" less worthy maybe, but still.
Theres zillions more. What i want make people eralize is that we are getting new players, wecant keep em tho. Thats the main problem.