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CT-49X "Gull" Civilian Transport
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CT-49X "Gull" Civilian Transport | |
Ship Class | Transport |
Built by | Civilian |
Technical information | |
Guns/Turrets | 0 / 5 |
Opt. weapon class | 3 |
Max. weapon class | 3 |
Other equipment | |
Hull strength | 50,000 |
Max. shield class | 6 |
Cargo space | 1,000 units |
Nanobots/Batteries | 200/200 |
Max. impulse speed | 100 m/s |
Max. thrust speed | 160 m/s |
Max. cruise speed | 350 m/s |
Power output | 35,000 u |
Power recharge | 4,800 u/s |
Additional information | |
Ship price | $4,000,000 |
Package price | $4,600,090 |
In the economy of the Sirius system, all of the Houses benefit from the everyday service of this craft. being one the first modern commercial transport class ships designed, while no one house has been credited the very basic design, but without its creation, it is widely known that Sirius today would be a very different place. Having two Cargo Pods in its underbelly, the Transport's design is based solely on function. Not a flashy ship, the Gull is the mainstay of every shipping corporation within Sirius.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review
The CT-49X is usually one of the 'go to' vessels when players finally decide to take the step up from the small freighters to the transports. Although its value for money isn't special, the price does make it the cheapest transport class ship available in Sirius today. For just over 6.7 million credits you get a standard five Type 4 Transport Turrets and an extremely powerful shield mount that can mount class 7 shields ranging to a maximum capacity of a staggering 100000. However, a few in flight flaws make it a bit of a nuisance when observing at turret view or fending off pirates. Its long chassis can restrict the 3rd person angle to a certain extent and a large portion of your view tends to disappear behind it. When in a typical situation of pirating occurs the Gull can make quite a decent getaway car if the person at the wheel is awake, but is almost hopeless in fending off anything bigger than a light fighter. Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
Review (4.88)
The CT-49X "Gull" is a good value for any beginning player, or an inner-house merchant who rarely leaves the relative safety of Liberty space. With a package price of 6,700,000 credits, and a ship-only price of just about 4,000,000 credits, it's on the cheap end of the spectrum. It comes with 5 turret mounts, a cruise disruptor, and a counter measure mount, and the cargo is stored in cargo pods, which are required to have a cargo capacity, and are interchangeable. This gives you some genuine customization for your ship, as you can buy different shapes and colors, which is always nice, though I just prefer the drab pods. The 5 turrets are mounted 2-up, 1 on either side, and 1-down, with 4 of the 5 turrets being mounted on the cab of the ship and the last being mounted on the upper rear. You can fire all 5 turrets forward and backwards, 4 to either side, 4 up, and 3 down. The power core is adequate for the 5 turret mounts, allowing you to hold suppressing fire with nearly any variation of transport turrets you can mount. I prefer 2 civilian transport turrets on either side, 2 Dulzians on the top and bottom, and 1 Charon on the top rear mount, for versatility. It's also a good idea to put the strongest shields that you can, for 100,000 strength (and 2,000,000 credits). The ship isn't the strongest, with a hull of only 50,000, so using a MK VIII armor upgrade or MK IV heavy armor upgrade grants you 125,000 to 150,000 armor respectively. The ship is about as maneuverable as you'd expect for a small transport, but the main issue is its long but thin body, which can make turret steering a bit of a hassle. Even with 5 turrets, the strongest shields, and a MK VIII armor upgrade, you have the ability to carry 925 cargo; this is adequate for profitable trade within only a few systems, and you can quickly earn back the credits spent on the Gull in this manner. Long distance travel in this ship, however, can be somewhat hazardous, as you won't be much of a match for even marginally skilled pirates. All in all, it's a good ship to use as a stepping stone in your journey to becoming a distinguished merchant. Or you could just hang around Liberty for a while!
The CT-49X "Gull" is a good value for any beginning player, or an inner-house merchant who rarely leaves the relative safety of Liberty space. With a package price of 6,700,000 credits, and a ship-only price of just about 4,000,000 credits, it's on the cheap end of the spectrum. It comes with 5 turret mounts, a cruise disruptor, and a counter measure mount, and the cargo is stored in cargo pods, which are required to have a cargo capacity, and are interchangeable. This gives you some genuine customization for your ship, as you can buy different shapes and colors, which is always nice, though I just prefer the drab pods. The 5 turrets are mounted 2-up, 1 on either side, and 1-down, with 4 of the 5 turrets being mounted on the cab of the ship and the last being mounted on the upper rear. You can fire all 5 turrets forward and backwards, 4 to either side, 4 up, and 3 down. The power core is adequate for the 5 turret mounts, allowing you to hold suppressing fire with nearly any variation of transport turrets you can mount. I prefer 2 civilian transport turrets on either side, 2 Dulzians on the top and bottom, and 1 Charon on the top rear mount, for versatility. It's also a good idea to put the strongest shields that you can, for 100,000 strength (and 2,000,000 credits). The ship isn't the strongest, with a hull of only 50,000, so using a MK VIII armor upgrade or MK IV heavy armor upgrade grants you 125,000 to 150,000 armor respectively. The ship is about as maneuverable as you'd expect for a small transport, but the main issue is its long but thin body, which can make turret steering a bit of a hassle. Even with 5 turrets, the strongest shields, and a MK VIII armor upgrade, you have the ability to carry 925 cargo; this is adequate for profitable trade within only a few systems, and you can quickly earn back the credits spent on the Gull in this manner. Long distance travel in this ship, however, can be somewhat hazardous, as you won't be much of a match for even marginally skilled pirates. All in all, it's a good ship to use as a stepping stone in your journey to becoming a distinguished merchant. Or you could just hang around Liberty for a while!
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Review by Mantrid BrizonPurchase Includes
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