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Difference between revisions of ""Atlas" Crayter Transport"
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Revision as of 21:12, 13 July 2018
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Atlas" Colonial Transport | |
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Ship Class | Transport |
Built by | Colonial Remnant |
Technical information | |
Guns/Turrets | 0 / 7 |
Opt. weapon class | Transport Turret |
Max. weapon class | unknown |
Other equipment | None |
Hull strength | 135,000 |
Max. shield class | 6 |
Cargo space | 4,300 units |
Nanobots/Batteries | 450/450 |
Max. impulse speed | 90 m/s |
Max. thrust speed | 150 m/s |
Max. cruise speed | 350 m/s |
Power output | 60,000 u |
Power recharge | 5,000 u/s |
Additional information | |
Ship price | $60,000,000 |
Package price | $60,600,620 |
The aptly named Atlas class Transport is the foundation upon which the the next generation of Crayter efforts stand. With conventional transports being increasingly reliant upon an ever more closely linked sector the demands upon interstellar performance have all but vanished. Confronted with increasing political pressures within the systems linked by house trade networks and Jumpholes, the Crayter Republic crafted a vessel capable of serving its needs between houses and in the black between stars.
Boasting impressive armament atop a hull designed to suffer intense stellar radiations, the Atlas is the lifeline between the fledgling groups of struggling nation of the past, and the empire of the future.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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