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Difference between revisions of ""Hydra" Crayter Gunboat"

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{{Version|4.86Betas}}
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{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}}
 
{{Ship Infobox
 
{{Ship Infobox
| name = "Hydra" Colonial Gunboat
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| name = "Hydra" Crayter Gunboat
 
| image = Hydra-s.png
 
| image = Hydra-s.png
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| nickname = dsy_col_gs
 
| shipclass = GUNBOAT
 
| shipclass = GUNBOAT
| shipowner = [[Colonial Republic]]
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| shipowner = [[Crayter Military]]
| shiptechcategory = Colonial Republic
 
 
| turrets = 6
 
| turrets = 6
 
| CD = 1
 
| CD = 1
 
| CM = 1
 
| CM = 1
| hull = 124000
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| hull = 169000
 
| cargo = 420
 
| cargo = 420
 
| maxregens = 350
 
| maxregens = 350
| optwepclass = 8
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| optwepclass = 5
| maxwepclass = 8
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| maxwepclass = 5
 
| maxshieldclass = 8
 
| maxshieldclass = 8
| maxspeed = 80
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| maxspeed = 90
| maxthrust = 150
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| maxthrust = 160
 
| maxpower = 500000
 
| maxpower = 500000
 
| recharge = 50000
 
| recharge = 50000
| hullcost = 36500000
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| hullcost = 36500500
| fullcost = 36514750
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| fullcost = 228000000
 
}}
 
}}
As the Colonials entered the Taus in 813 and started working closely with the IMG, the very first joint shipbuilding project was a light escort vessel, which would help both groups considerably by protecting mineral shipments and installations against piracy. The resulting MG-1 gunboats were predecessors to both the Gasherbrum and Hydra, the latter retaining much more of the MG-1's appearance. Being relatively cheap and having entered mass-production as early as 814, The Hydras proved their worth time and again, battling considerably newer Maltese gunships on equal terms and providing reliable support against strike craft. the Hydras today are quite numerous despite many being lost in battle, covering the civilian evacuation effort. They remain the most-produced Colonial warships and are being used in a similar capacity as before, protecting convoys and industries. It is rumored, that a Hydra was the first Fleet vessel to arrive and secure the site of DSE Armstrong's untimely demise in Yuma's orbit.  
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[https://ref.discoverygc.com/Ship/dsy_col_gs DSCore: Hydra]
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The Hydra is the [[Crayter Republic|Crayter Republic's]] answer to swarms of strikecraft that may threaten it's interest. Designed for a multitude of roles ranging from force recon to fleet escort to heavy patrol, the Hydra is able to take to the front in nearly any operation.
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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.}}
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This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.|4.86}}
 
 
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.}}
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The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.|4.86}}
 
 
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  
 
The Hydra is better than it looks.  It has 124,000 hull, a medium gunboat power core of 500,000, fires 6 turrets forwards, 5 backwards, and 4 in other directions, and turns like most light gunboats.  It's bigger than most gunboats, but has a flat shape.
 
The Hydra is better than it looks.  It has 124,000 hull, a medium gunboat power core of 500,000, fires 6 turrets forwards, 5 backwards, and 4 in other directions, and turns like most light gunboats.  It's bigger than most gunboats, but has a flat shape.
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==Hardpoints==
 
==Hardpoints==
*6 [[Class 5 Turrets|Gunboat Turrets]]
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*2 [[Class 5 Turrets|Gunboat Heavy Turrets]] or [[Class 4 Turrets|Gunboat Turrets]]
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*4 [[Class 4 Turrets|Gunboat Turrets]]
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*1 [[Shields|Gunboat Shield]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
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*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Gunboat Positron Shield]] ($3,000,000)
 
*1 [[Shields|Gunboat Positron Shield]] ($3,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Sabah Shipyard]]||[[Colonial Remnant]]||[[Coronado]]||[[Border Worlds]]
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|[[Pecos, New Hope]]||[[Crayter Republic]]||[[Coronado]]||[[Independent Systems]]
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|-
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|[[Minato Harbor]]||[[Crayter Republic]]||[[Tau-44]]||[[Taus]]
 
|}
 
|}
 
|}
 
|}
==Origin==
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Modeled by Doom
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[[Category: Crayter Military]]
[[Category: Colonial Republic]]
 
[[Category: Discovery content]]
 

Latest revision as of 08:25, 21 July 2021

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


"Hydra" Crayter Gunboat
Col gs.png
Ship Class Gunboat
Built by Crayter Military
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 169,000
Max. shield class 8
Cargo space 420 units
Nanobots/Batteries 350/350
Max. impulse speed 90 m/s
Max. thrust speed 160 m/s
Max. cruise speed 350 m/s
Power output 500,000 u
Power recharge 50,000 u/s
Additional information
Ship price $36,500,500
Package price $228,000,000

DSCore: Hydra

The Hydra is the Crayter Republic's answer to swarms of strikecraft that may threaten it's interest. Designed for a multitude of roles ranging from force recon to fleet escort to heavy patrol, the Hydra is able to take to the front in nearly any operation.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints


Purchase Includes


Availability