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== Omega Pirate Guild ==
+
{{Player Group|Corsairs}}
Omega Pirates Guild is an corsair still unofficial faction that focuses more on piracy than other goals the Corsair factions push. They are based in Omegas part of Corsair space.
+
{{Faction Infobox
+
| name = Omega Pirates Guild
'''Short summary:'''
+
| image = Bull4.jpg
The Omega Pirate Guild. The name speaks for it self, we are Corsair pirates operating in the Omegas, in particular, Omega 41 and Omega 5, based in Cadiz base, Omega 5.
+
| origin = Cadiz
But we venture further out every now and then. We specialize in piracy, and perfecting it in every possible way is our goal.
+
| alignment = Unlawful
Operating out of Cadiz base, we strive to tax traders, and pirate their cargo that can be used by Corsairs, or sold on the junkers market to fund our fleet.
+
| founding_date = 798 A.S.
 +
| dissolution_date = '''NEVER'''
 +
| leader = Sparta (Gentle)
 +
| founder = Sparta (Gentle)
 +
| primary_role = Piracy of goods and credits for the good of the Corsairs
 +
| secondary_role = Defending Corsair interests from hostile forces
 +
| base = [[Cadiz Base]], [[Omega-5]]
 +
}}
  
'''History:'''
+
The Omega Pirates Guild. The name speaks for itself, the [OPG] are Corsair pirates. They are mostly operating in Omega region, namely Omega 3, 5 and 41.
The OPG started as a small band of pirates. Assembled by Gentle, known affectionately as the Pirate King. He found the Corsair pirates to be a disorganized, roudy bunch, that achieved very little. They didn't cooperate with each other, but actually violently fought over spoils, were easily overrun by House authorities, and very little of the proceedings reached any Corsairs.
+
Originating from Cadiz base, the Omega Pirates Guild grew to become one of the prime Corsair factions with it's downfalls and rises. The Omega Pirates Guild funded itself by pirating traders in the Omegas, Sigmas, Bretonia and Rheinland, funding a large fleet of Artifact smugglers with Omega Trading Company, the OTC, and running protection rackets.
Gentle was disgusted, and imagined a future, a future of united pirates, cooperating smoothly and professionally. Ruthlessly hoarding cargo in an attempt to improve the lives of the people of Crete. After beating a few pirates into submission, he talked reason with them, and the OPG gained it's first members.
 
And grew it did.
 
  
*4 years later*
+
In the late 817 A.S. Sparta, the Leader of the Omega Pirates Guild, went missing with rumors stating he's being held in the Liberty by the authorities.
  
Asno hadn't been himself all day. It had hit him hard. He just sat there, staring at his bottle of whiskey, watching the meniscus of the burning liquid getting closer to the bottom with every glass he poured out and subsequently drank...
+
===History===
Gentle was like a father to him. Asno had learnt the fine art of piracy and poised use of dirty language from the so called Pirate King Gentle. He had spent the last few months working hard, recruiting and training new pirates, but before he could fully appreciate the labour of Asno's work, the incidenct happened.
+
The Omega Pirates Guild started as a small band of pirates. Sparta, found the Corsair pirates to be a disorganized rowdy bunch, that achieved very little. They didn't cooperate effectively among themselves, were easily overrun by House authorities, and very little of the spoils reached any Corsairs at Crete.
The only thing on his mind was when Gentle was rushed into the hospital ward of Cadiz base. Left and right, wenches were crying, and even the toughest of pirates had waterry eyes...
 
After a succesful raid in Cambridge, on the way back to Cadiz, a stray torpedo, launched by one of the rookies in the OPG ranks out of excitement from his first raid, hit Gentle's Titan. The damn thruster went into overload and exploded. Tearing out the fighter from the inside out. Gentle's escape pod was intact, but the shear force of the explosion had dealt a fair amount of trauma to his head. And the doctors say they don't know when, if he does, he would gain conciousness again...
 
  
In a way he envied Ivan, who was also recovering at Cadiz, who got to spend his time with Gentle. But Asno was busy. Someone had to keep these pirates in line. As the only active Scourge, the responsibility fell on him. He swore that by the time Gentle returned, and retook his position as proud leader of the Omega Pirates Guild, Asno would perfect it. Perfect the art of piracy. Form a swarm of able, feisty pirates. And amass a fleet of impressive ships. And to rid Omega of independent traders. Gentle would return to a well oiled machine.
+
Sparta was disgusted, and started to recruit pirates and Omega Pirates Guild gained it's first members. Most of the pirates joined eagerly, and a few of the more stubborn pirates were forced into submission. The backbone of the Guild was formed of some of the most ruthless and toughest pirates among the Corsairs. As news spread of the success rates of Omega Pirates Guild raids on Crete, the youth of Crete were standing in lines to join and have their share of the adventure and spoils.
Lately the OPG has set it's eyes on Bretonia. Envying, their wealth, while the Corsair people were impoverished, Cambridge's abundance of food while the Corsair people starved. It was only common sense that they would become a steady source of income. Relations with the BPA has worsened ever since.
 
Today the OPG are some of the most feared pirates in Sirius. Brutal and effective tactics have made the OPG infamous among traders. The OPG's work is far from over, and will continue to roam the Omegas, in search of heavily laden cargo ships until every Corsair child is fed.
 
  
+
As the number of Omega Pirates Guild's pirates grew, so did their influence. Rather than being focused solely in piracy, Omega Pirates Guild expanded and ships were increasingly deployed in fleet operations. They quickly became the mainstay fleet of the Omegas, holding the lines against the Hessians and Mollies. As the Brotherhood weakened, the Omega Pirates Guild grew in it's place, and took over main Corsair operations. After various power struggles, gathering strength through negotiation or brute force, the Guild now stands as one of the biggest criminal groups in Sirius.
==Faction Details ==
 
  
 +
As the Omega Pirates Guild grew in size, Sparta, the Pirate King, picked out one of the outstanding pirates he could trust and made him his right hand man, the Overpirate. Together the Omega Pirates Guild's coffers grew even fatter, funds from traders. Some were caught in space, and 'donated' kindly under threat of violence and others decided it was easier to pay a periodical sum for Omega Pirates Guild's 'protection'.
  
'''Faction alignment:'''
+
The [[OTC]], Omega Trade Corporation was formed soon after the Omega Pirates Guild gained a foothold among the Corsairs. Hiring Junkers and Corsairs, a fleet of various ships, trains, pirate transports, pirate trains, and whales was formed, with the sole purpose of providing income for the Omega Pirates Guild through smuggling Artifacts, and bringing back resources that the Corsairs needed.
Corsair tag
 
Corsair ID
 
  
'''ZOI:'''
+
The Omega Pirates Guild hold a seat in the Corsair Council, sharing governance over the Corsairs together with the Brotherhood, Benitez and other respectful Corsair clans and families and count them as blood brothers. The relationship was so strong that nothing could sway Sparta from his brethrens' side.
''Omega 5 - Home base
 
Omega 3, Omega 7, Omega 11
 
Omicron Gamma''
 
Visited on occasion:
 
''Omicron Theta.''
 
Primarily involving in piracy of traders in Omega 41, and traders passing through Omega 5 to Cambridge.
 
  
'''Ship use:'''
+
Toward the end of their reign, the Omega Pirates Guild set it's eyes on Bretonia. Envying, Cambridge's abundance of food, while the Corsair people starved. Corsair raids into Bretonia increased, spearheaded by the Omega Pirates Guild. The Gallia's invasion into the upper Bretonia helps the Corsairs by drawning and stretching the Armed Force's lines leaving the whole region to be left to fall into Pirate's hands.
All Corsair ships, no (unless RP related event, ie. armored transport for hostages) other faction ships.
 
Fighters, Bombers, Gunboats.
 
Cruisers and Battleships are limited to those holding appropriate ranks.
 
1 shared Legate, the Torquemada will be shared between the Warlord and Scourges.
 
Scourge's mates and are permitted to own a cruiser if they have proven to be a responsible player and a good RPer, but are still not allowed to take their cruiser outside of our ZOI.
 
'''
 
Weapon use:'''
 
All Corsair and allied weapons. (mostly tizona and reaper V for fighters)
 
All generic weapons (CD/CM/missiles/torpedoes etc.)
 
Code weapons.
 
Nomad weapons are discouraged.
 
For capships, cerberus turrets, and zoner turrets permitted. (along with other Corsair and Allied turrets)
 
Nomad capship turrets are not permitted. At least 4 turrets on capships (excluding gunboats) must be of Corsair design.
 
  
'''
+
Formerly, the Omega Pirates Guild are some of the most feared pirates in Sirius. Brutal and effective tactics made the Omega Pirates Guild feared among traders.
Diplomacy:'''
+
 
The OPG are pirates through and through, piracy comes first. We leave the diplomacy of the Corsair nation in the able hands of the TBH and Benitez. We do however, support the TBH and Benitez.
+
However, as of 817 A.S. the Sparta's madness and departure, and subsequent power vacuum left the Omega Pirates Guild fragmented and incoherent. In late 817, the ranking Omega Pirates Guild warlords officially announced the guild's disbandment, and most of it's members went independent or joined other Corsair subgroups.
 +
 
 +
But in 821 A.S. Cadiz crowd saw the numbers of familiar ships returning to it's docks with many Omega Pirates gathering again under the OPG flags. The throne was still empty but it's rumored that the Pirate's King is returning to Omegas to strike the cold fear in Corsair's enemies hearts once again.
 +
 
 +
 
 +
==Faction Details==
 +
===Faction alignment===
 +
* Corsair IFF
 +
* Corsair ID
 +
 
 +
===[[Zone_Of_Interest|Zone of interest (ZOI)]]===
 +
 
 +
* [[Omega-5]] - Home system
 +
* [[Omega Sector]]
 +
* [[Omicron Sector]]
 +
* [[Sigma Sector]]
 +
* [[Bretonia]]
 +
* [[Rheinland]]
 +
 
 +
Primarily involved in piracy of traders in the Omega region and traders passing through the [[Cambridge]] system.
 +
 
 +
===Ships in use===
 +
 
 +
* All [[Corsairs|Corsair]] ships.
 +
* Limited use of civilian ships.
 +
* Shared number of [[Corsair Cruiser|Praefect]] for special cases.
 +
* Shared number of [[Corsair Dreadnought|Legate]] and [[Osiris]] for special cases.
 +
 
 +
===Weapons in use===
 +
 
 +
* All [[Corsairs|Corsair]] weapons.
 +
* All generic weapons ([[cruise disruptors|CD]]/[[countermeasures|CM]]/[[Missiles]]/[[Torpedoes]] etc.)
 +
* Code weapons.
 +
* Weapons and ships of the close allies, [[Hogoshas|Hogosha]], [[Gaians|Gaians]], [[Unioneer|Unioneer]] and [[Farmer Alliance|Farmer Alliance]]
 +
 
 +
==Piracy Targets==
 +
 
 +
* Independent traders not bringing aid to Crete or other Corsairs stations
 +
* Traders from the hostile list
 +
* All neutral, non faction traders not bringing aid to Crete
 +
* All non faction smugglers not bringing aid to Crete
  
 
 
==OPG relations ==
 
==OPG relations ==
  
'''
+
===Allied/friendly===
Allied/friendly:'''
+
 
The Brotherhood [TBH]
+
*[[The Brotherhood|The Brotherhood]]
Corsair Benitez Family -Benitez
+
*[[Corsair Benitez Family]]
Harvesters
+
*[[Black Dragon Society]]
Colonial Remnant =CR=
+
*[[Artisan Farmers Alliance]]
Black Dragon Society -{BD}-
+
*[[Gaians]]
Black Squadron Bs|
+
*Any other [[Hogosha]], [[Gaians|Gaian]], [[Farmers Alliance]], [[Unioneers|Unioneers]] factions
Artisans Farmers Alliance [AFA]
+
 
Nature's Last Hope [NLH]
+
===Neutral===
Any other Order, Hogosha, Gaian, FA factions
+
 
 +
*[[Temporary Autonomous Zoners]]
 +
*[[Zoners]]
 +
*[[Bundschuh]]
 +
*[[Kusari Naval Forces]]
 +
 
 +
===Unfriendly===
 +
 
 +
*Everyone not listed
 +
 
 +
===Hostile===
 +
 
 +
*Rheinland Navy
 +
*Rheinland Corporations
 +
*Bretonia Navy
 +
*Bretonia Corporations
 +
*Blood Dragons
 +
*Gas Miners Guild
 +
*Outcasts
 +
*Red Hessians
 +
*LWB
 +
*Mollies
 +
*Lane Hackers
 +
 
 +
==Hierarchy==
 +
===Rank Description===
 +
'''Pirate King'''
 +
 
 +
The Pirate King is the highest ranking in the Omega Pirates Guild, all others answer to him.
 +
 
 +
 
 +
'''Overpirates'''
 +
 
 +
Overpirates act as Pirate King's most trusted pilots, advisers and associates. They are there to rule with him but stay below him and run everyday Omega Pirates Guild operations.
  
'''Neutral:'''
 
Temporary Autonomous Zoners [TAZ] or [~V~]
 
All Zoners not supporting the AW
 
Bundschuh [BU]
 
Phantom Empire [Phantoms]
 
Kusari Naval Forces [KNF]
 
Everyone else
 
'''
 
Hostile:'''
 
The Union of Gold .:UOG:.
 
Republican Express Corporation RepEx-
 
The Blue Lotus Syndicate [BLS]-
 
Rheinland Military [RM]
 
Liberty Security Force =LSF=
 
Southern Alliance [SA]
 
Hellfire Legion [HF]
 
The Keepers
 
The Lane Hackers [LH]
 
Nova PowerGen (NovaPG)
 
Liberty Rogues [LR]
 
Any other Outcast, Hessian, Rogues, Dragons, Hackers, Mollys, BH, GMG factions
 
  
'''
+
'''Scourge'''
Malevolent:'''
 
Queen Carinas Own / Privateers [QCO / QCP]
 
Mandalorian Mercenaries [M]
 
Red Hessian Army [RHA]
 
The Outcast Guard [101st]
 
Reapers of Sirius [RoS]
 
Asgard Warriors [AW]
 
All Zoners supporting the AW
 
Any Mercenaries/Freelancers/Bountyhunters seeking bounties on OPG
 
  
 +
Scourges are selected for their leadership and ruthlessness. They make sure the will of the Omega Pirates Guild is realized. Scourges make diplomatic decisions and are also in charge of guiding new members.
  
== Hierarchy ==
+
'''Scourge’s Mate'''
  
'''Lord Arbitrator''' (currently inactive)
+
Scourge’s Mates mostly work together with their Scourge. Both scout for possible new recruits and if they see potential, they’re to guide them through the process of becoming a true Guild's member. Usually the scourge’s mates aren't in direct contact with the Pirate King or Overpirate. Communication goes via the scourge, who would then inform the higher ups.
*Gentle
 
  
'''Warlord''' (leading the faction while Gentle is inactive)
+
'''Marauder'''
*Asno
 
  
'''Scourges'''
+
Marauders are established Omega Pirates Guild members who has proven to be loyal and useful. They are mainly the brute manpower the Guild need in all kinds of situations. Marauders answers to both scourges and scourge’s mates. Communication with the higher ups goes via these as well.
*Cap_death
 
*Ivan
 
*Baltizarr (honorary, only has scourge authority over the RC wing)
 
  
'''Scourges mate'''
+
'''Dock Rat'''
*Each Scourge is to pick 1 Scourge's mate
 
  
'''Marauders'''
+
Any fresh recruit taking their arms and enlisting to the guild are starting here. Dock Rats are still wet behind the ears when it comes to Guild's fighting skills, piracy skills or smuggling skills. They are taken by Scourges, Scourge's mates or Marauders themselves and trained until they understand the basics of what every Corsair is. This is the most important period for the new recruit, as his first week is usually "do or die" while senior members of the Guild discover what's he made of. Of course, any proud son of a Corsair should have nothing to fear because OPG stands for things every Corsair has in their blood. Rats just need two slaps across the face to wake that blood up.
*Juan de Tolosa
 
*Horus
 
*Sobek
 
*Black_dragon
 
*Cyborg
 
*Melkor
 
*Kiwi
 
  
'''Dock Rats''' (inactive/rarely active)
 
*Enrico.Sanchez
 
*Angelfire
 
*-Frostbite
 
*Tyrus
 
*Sven
 
*Mal.F
 
  
+
===Recruiting process.===
==Recruitment details ==
 
  
'''A general ability to RP.'''
+
We're recruiting in game. Show your courage, skills or if you lack any just let us know you want to be one of us. You must be able to communicate on English as it's official server language, know the rules of the server and some basics about the Corsair lore.
A roleplaying excercise between a recruit and myself or one of the Scourges will be done, where the recruit 'pirates' the examiner, the recruit needs to show an ability to pirate properly with appropriate RP.
 
A serious desire to engage in piracy, rather than combat. If you want combat, join the Brotherhood or the Benitez, if you want piracy, the OPG is for you.
 
  
'''OORP goals:'''
+
[[Category: Factions]]
A lot of people complain that Corsair and Outcasts do very little than sit in front of their planet.
+
[[Category: Corsairs]]
Omicron Gamma is full of beginner independents.
 
Many beginners see Corsairs as 'cool pirates'.
 
The OPG will welcome in such beginners, and will attempt to instill some discipline into them and teach them how to RP as pirates, moving them into Omegas, instead of Omicron gamma, and try to eliminate OOC in system chat, beginning with OPG members, and asking/teaching beginners how to do the same.
 
'''
 
How we're different:'''
 
We're different because we're on the front. Stationed on fronts of Corsair borders we are there to give trouble daily to Hessians, Brettonians and any other nations that dare to venture trough the Omegas. We are pirates, made from individuals that have their own and different perspectives, but are still united with the honor and courage of Corsairs. Most of us are not from the rich families but we support both TBH and Benitez family. And as the Crete itself says, wait no, screams:
 
'''" Any other basic supplies must be imported or stolen"'''
 

Latest revision as of 07:42, 28 January 2014

This is an unofficial player group. For the affiliated NPC faction, see Corsairs.


Omega Pirates Guild
Bull4.jpg
Origin Cadiz
Alignment Unlawful
Profile
Date of founding 798 A.S. A.S.
Date of dissolution NEVER A.S.
Founder(s) Sparta (Gentle)
Current leader(s) Sparta (Gentle)
Base of operations Cadiz Base, Omega-5
Primary role
Piracy of goods and credits for the good of the Corsairs
Secondary role
Defending Corsair interests from hostile forces


The Omega Pirates Guild. The name speaks for itself, the [OPG] are Corsair pirates. They are mostly operating in Omega region, namely Omega 3, 5 and 41. Originating from Cadiz base, the Omega Pirates Guild grew to become one of the prime Corsair factions with it's downfalls and rises. The Omega Pirates Guild funded itself by pirating traders in the Omegas, Sigmas, Bretonia and Rheinland, funding a large fleet of Artifact smugglers with Omega Trading Company, the OTC, and running protection rackets.

In the late 817 A.S. Sparta, the Leader of the Omega Pirates Guild, went missing with rumors stating he's being held in the Liberty by the authorities.

History

The Omega Pirates Guild started as a small band of pirates. Sparta, found the Corsair pirates to be a disorganized rowdy bunch, that achieved very little. They didn't cooperate effectively among themselves, were easily overrun by House authorities, and very little of the spoils reached any Corsairs at Crete.

Sparta was disgusted, and started to recruit pirates and Omega Pirates Guild gained it's first members. Most of the pirates joined eagerly, and a few of the more stubborn pirates were forced into submission. The backbone of the Guild was formed of some of the most ruthless and toughest pirates among the Corsairs. As news spread of the success rates of Omega Pirates Guild raids on Crete, the youth of Crete were standing in lines to join and have their share of the adventure and spoils.

As the number of Omega Pirates Guild's pirates grew, so did their influence. Rather than being focused solely in piracy, Omega Pirates Guild expanded and ships were increasingly deployed in fleet operations. They quickly became the mainstay fleet of the Omegas, holding the lines against the Hessians and Mollies. As the Brotherhood weakened, the Omega Pirates Guild grew in it's place, and took over main Corsair operations. After various power struggles, gathering strength through negotiation or brute force, the Guild now stands as one of the biggest criminal groups in Sirius.

As the Omega Pirates Guild grew in size, Sparta, the Pirate King, picked out one of the outstanding pirates he could trust and made him his right hand man, the Overpirate. Together the Omega Pirates Guild's coffers grew even fatter, funds from traders. Some were caught in space, and 'donated' kindly under threat of violence and others decided it was easier to pay a periodical sum for Omega Pirates Guild's 'protection'.

The OTC, Omega Trade Corporation was formed soon after the Omega Pirates Guild gained a foothold among the Corsairs. Hiring Junkers and Corsairs, a fleet of various ships, trains, pirate transports, pirate trains, and whales was formed, with the sole purpose of providing income for the Omega Pirates Guild through smuggling Artifacts, and bringing back resources that the Corsairs needed.

The Omega Pirates Guild hold a seat in the Corsair Council, sharing governance over the Corsairs together with the Brotherhood, Benitez and other respectful Corsair clans and families and count them as blood brothers. The relationship was so strong that nothing could sway Sparta from his brethrens' side.

Toward the end of their reign, the Omega Pirates Guild set it's eyes on Bretonia. Envying, Cambridge's abundance of food, while the Corsair people starved. Corsair raids into Bretonia increased, spearheaded by the Omega Pirates Guild. The Gallia's invasion into the upper Bretonia helps the Corsairs by drawning and stretching the Armed Force's lines leaving the whole region to be left to fall into Pirate's hands.

Formerly, the Omega Pirates Guild are some of the most feared pirates in Sirius. Brutal and effective tactics made the Omega Pirates Guild feared among traders.

However, as of 817 A.S. the Sparta's madness and departure, and subsequent power vacuum left the Omega Pirates Guild fragmented and incoherent. In late 817, the ranking Omega Pirates Guild warlords officially announced the guild's disbandment, and most of it's members went independent or joined other Corsair subgroups.

But in 821 A.S. Cadiz crowd saw the numbers of familiar ships returning to it's docks with many Omega Pirates gathering again under the OPG flags. The throne was still empty but it's rumored that the Pirate's King is returning to Omegas to strike the cold fear in Corsair's enemies hearts once again.


Faction Details

Faction alignment

  • Corsair IFF
  • Corsair ID

Zone of interest (ZOI)

Primarily involved in piracy of traders in the Omega region and traders passing through the Cambridge system.

Ships in use

  • All Corsair ships.
  • Limited use of civilian ships.
  • Shared number of Praefect for special cases.
  • Shared number of Legate and Osiris for special cases.

Weapons in use

Piracy Targets

  • Independent traders not bringing aid to Crete or other Corsairs stations
  • Traders from the hostile list
  • All neutral, non faction traders not bringing aid to Crete
  • All non faction smugglers not bringing aid to Crete

OPG relations

Allied/friendly

Neutral

Unfriendly

  • Everyone not listed

Hostile

  • Rheinland Navy
  • Rheinland Corporations
  • Bretonia Navy
  • Bretonia Corporations
  • Blood Dragons
  • Gas Miners Guild
  • Outcasts
  • Red Hessians
  • LWB
  • Mollies
  • Lane Hackers

Hierarchy

Rank Description

Pirate King

The Pirate King is the highest ranking in the Omega Pirates Guild, all others answer to him.


Overpirates

Overpirates act as Pirate King's most trusted pilots, advisers and associates. They are there to rule with him but stay below him and run everyday Omega Pirates Guild operations.


Scourge

Scourges are selected for their leadership and ruthlessness. They make sure the will of the Omega Pirates Guild is realized. Scourges make diplomatic decisions and are also in charge of guiding new members.

Scourge’s Mate

Scourge’s Mates mostly work together with their Scourge. Both scout for possible new recruits and if they see potential, they’re to guide them through the process of becoming a true Guild's member. Usually the scourge’s mates aren't in direct contact with the Pirate King or Overpirate. Communication goes via the scourge, who would then inform the higher ups.

Marauder

Marauders are established Omega Pirates Guild members who has proven to be loyal and useful. They are mainly the brute manpower the Guild need in all kinds of situations. Marauders answers to both scourges and scourge’s mates. Communication with the higher ups goes via these as well.

Dock Rat

Any fresh recruit taking their arms and enlisting to the guild are starting here. Dock Rats are still wet behind the ears when it comes to Guild's fighting skills, piracy skills or smuggling skills. They are taken by Scourges, Scourge's mates or Marauders themselves and trained until they understand the basics of what every Corsair is. This is the most important period for the new recruit, as his first week is usually "do or die" while senior members of the Guild discover what's he made of. Of course, any proud son of a Corsair should have nothing to fear because OPG stands for things every Corsair has in their blood. Rats just need two slaps across the face to wake that blood up.


Recruiting process.

We're recruiting in game. Show your courage, skills or if you lack any just let us know you want to be one of us. You must be able to communicate on English as it's official server language, know the rules of the server and some basics about the Corsair lore.