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{{House_Infobox
+
''This is an NPC faction. For the associated player factions, see [[Aoi Iseijin]] and [[Das Wilde]]. For rules particular to this faction see [[The Wild ID]]''
|title = House Gallia
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{{Faction Infobox
|title_bgcolour = #1f79d6
+
| name = The Wild
|title_textcolour = #e14343
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| image = Wild_Glyph.png
|full_title = Kingdom of Gallia
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| origin = {{House Link | Nomads}}
|image_flag = Flag-gallia.png
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| alignment = Nomads
|capital_base = [[Planet New Paris]]
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| founding_date = 800
|capital_system = [[Ile-de-France]]
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| dissolution_date =
|languages = [[French]]
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| leader = [[Das Wilde|Wesen]], [[Aoi Iseijin|Ketara Ihnoshi]]
|government_type = Monarchy
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| founder = [[Slomon K'Hara]]
|government_leader = King Louis V
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| primary_role = Subverting humanity toward the Nomads' goals
|founding_date = 85
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| secondary_role = Acquiring data on Daam K'Vosh artifacts
|controlled_space =
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| base = [[Meerbusch Base|Rockhome]], [[Heaven's Gate]]
'''[[Gallic Core Worlds|Core Worlds]]:'''
 
* [[Ile-de-France]]
 
* [[Lyonnais]]
 
* [[Berry]]
 
* [[Orleanais]]
 
* [[Picardie]]
 
* [[Artouis]]
 
'''[[Gallic Border Worlds|Border Worlds]]:'''
 
* [[Burgundy]]
 
* [[Lorraine]]
 
* [[Dauphine]]
 
* [[Champagne]] (contested)
 
* [[Languedoc]] (contested)
 
* ''and others''
 
|organisations =
 
* [[Gallic Royal Navy]]
 
* [[Gallic Royal Police]]
 
 
}}
 
}}
The '''Kingdom of Gallia''' is a house formed from the sleeper ship '''Gallia''', which set out after the others in secretIt arrived quite far from the others, and until 817 [[A.S.]] maintained complete isolation.  The Kingdom of Gallia is a monarchy, and the Crown has spent the past seven hundred years building a massive armada with which to invade Sirius- Gallia's people and armies are vastly more numerous than that of any other house.
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'''The Wild''' is a general term referring to all [[Infectee|humans]] controlled by [[Nomad Incubus|Nomad incubi]].  Though primarily comprised of [[Aoi Iseijin]] and [[Das Wilde]], infected humans operate in all corners of Sirius, biding their time and subtly enforcing the will of the Nomads.
 +
 
 +
==Synopsis==
 +
While initially all humans controlled by the Nomads worked in close unison, since the end of the [[Nomad War]] their purposes and methods have diversified greatly.  Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's [[Scorpion Gunboat|Scorpion drones]]In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered.  In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of [[Valhalla One]].  The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius.  The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention.  Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.
  
 
==History==
 
==History==
{{Main|History of Gallia|Timeline of Gallic history|First Gallic War|Second Gallic War}}
+
{{Main | Nomad War}}
Upon the arrival of the sleeper ship ''Gallia'' to [[Ile-de-France]], a monarchy was chosen as the most efficient form of government to perform their task- building up an armada with which to visit vengeance upon those who had betrayed them back in SolGallia's technology has focused extensively on military research, and even the most venerable of its centuries-old battleships can stand toe-to-toe with some of the modern warships employed by Sirian forces.  Expanding throughout their star cluster, Gallia's only match has been itself, as it has suffered not one but two civil wars.  The more recent of the two still rages on, though Gallia's invasion timetable has been forced upwards owing to [[Council]] breaking their isolation.
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The first infected humans were from a team of Rheinland explorers who ventured too far into the deep Omicrons and awoke the [[Nomads]] from their slumberWhen they returned, they brought with them the first generation of [[Nomad Incubus|Nomad Incubi]] which proceeded to move through Rheinland's military and political structures, eventually controlling both at the headFrom Rheinland, they spread out across the colonies through diplomatic meetings, though the one that would have claimed Liberty's president [[Barbara Jacobi]] was thwarted by [[the Order]].  Bretonia was mostly untouched by their spread, being farthest from their point of origin, but the other houses fell to their control without much resistance- though Kusari was almost entirely freed of the Nomads' grasp in a single battle, the [[Battle of Heaven's Gate]]. After the war was over, the Order hunted down many known agents, but those that survived hid and waited. The military forces controlled by the Nomads regrouped in [[Omega-55]] and at [[Heaven's Gate]], becoming known as ''the Wild'' to the few that knew of their presence.
 
+
In 816 [[A.S.]], the Wild returned to the forefront with a series of lightning raids on civilian and military targets in the Omegas and Rheinland, replenishing their stock of Rheinland craft. Named ''[[Das Wilde]]'', that being [[German]] for 'the Wild', they continued to wreak havoc across southern Sirius. The military forces in Kusari, now called ''[[Aoi Iseijin]]'', took longer to recover, and have still not truly returned to the open. They move in secret, using Kusari's strong traditions of honor to shield knowledge of their presence.
==Controlled and contested space==
 
{{Main|Gallic Core Worlds|Gallic Border Worlds}}
 
Gallic space is divided into the Core Worlds and the Border Worlds, the former being closer to where the sleeper ship landed, while the latter possess many of the resources instrumental in supporting Gallia's massive fleets.  The Core Worlds boast a population greater than that of any of the other houses, and are kept close to the iron rule of the Crown[[IDF Shipping]] and [[Solar Engineering]] are focused there, and the quality of life on a core worlds planet is quite high.  The border worlds, by comparison, are filled with criminals and war.  Rich in resources, the [[Gallic Metal Service]] and [[EFL Oil & Machinery]] do most of their mining in the border worldsThe border worlds are where the [[Second Gallic War]] is being fought, with [[Champagne]] and southern [[Languedoc]] controlled by Council.  [[Lorraine]] and [[Languedoc]] also contain the exits from Gallia into Sirius, and due to the presence of Sirian explorers the Core Worlds have been sealed off from the Border Worlds until the main invasion begins.
 
 
 
==Government and politics==
 
 
 
From what is known of Gallia, it appears to be an absolute monarchy, with all policies handled by the Crown. The two main agencies of defense and law enforcement in Gallic space are the [[Gallic Royal Police]] and [[Gallic Royal Navy]]. The Gallic Royal Police is by all accounts a corrupt group who often work openly with criminals in border space especially, however the Gallic Royal Navy is a very powerful and well-equipped force, and could pose a serious threat to the rest of Sirius.
 
 
 
In addition, it is becoming increasingly apparent that Gallia was the birthplace of the [[Junkers]]: Junker vessels have been sighted by explorers throughout Gallic space, and there appears to be a very large Junker installation in the Burgundy system, the largest yet discovered, is even located at a trade lane terminus.
 
 
 
==Economy==
 
 
 
Gallia is the only known source of [[Oil]] in the Sirius Sector. The Gallic economy is dominated by three powerful corporations: [[Gallic Metal Service]] (GMS), [[Ile-de-France Shipping]] (IDF) and [[EFL Oil and Machinery]]. It is rumoured that high-ranking executives in these corporations have secret ties to [[The Council]], though this is merely hearsay.
 
 
 
Surprisingly, the Gallic Border Worlds are criss-crossed by [[Trade Lanes]] and linked by [[Jump Gates]], despite [[Ageira Technologies]] insisting they have never been contacted by the Gallic government. This is believed to be the work of the [[Junkers]], who are now believed to have been spies for the Gallic authorities, stealing technology from the four other houses and sending it to Gallia. Most modern Junkers are angered by these accusations, suggesting they, at least, had no connection to Gallic espionage.
 
 
 
==Foreign relations==
 
 
 
The Gallic government is hostile to all foreign forces, and many Sirian freelancers and explorers who have entered Gallia have reported being shot at by Police and Navy vessels. Extreme caution is advised to all wishing to explore Gallic space- while the [[Gallic Royal Police]] might be bribed to turn the other way, the [[Gallic Royal Navy]] is unlikely to let any intruders leave alive.
 
 
 
==Crime and dissent==
 
 
 
The main faction opposing the Gallic government is [[The Council]], who are in a state of open war with the Crown (a conflict known as the Second Gallic War). The Council claim to be descended from the Mouvement de Liberation Gaulois (Gallic Liberation Movement), reportedly disbanded by King Louis IV circa 720 AS. The Council currently control two systems in Gallic border space ([[Languedoc]] and [[Champagne]]), each containing one populated planet (Quillan and Marne, respectively), and have established a base ([[Reunion]]) outside the minefield in [[Orkney]]. They care about their reputation in the eyes of Gallic civilians, and (with the notable exception of an incident on Gap Station) never attack civilian facilities, ships or passenger liners unless provoked. As a result, they have significant covert support among Gallic civilians. The Council ultimately aims to overthrow the Gallic throne and stop the planned war against the rest of Sirius.
 
 
 
Closely related to the Council is the Maquis, who were once a radical element within the Council who used more violent means such as assassination and terrorism in their struggle. In the early 7th Century, the Maquis were responsible for a series of explosions in various Gallic cities, which killed thousands of civilians. This harmed the Council's reputation so much that they expelled the Maquis from their group. The two groups, however, much to everyone's surprise, did not become hostile, but instead still work together to fight the Crown, though the Maquis have become more involved in piracy and contraband of late.
 
 
 
A more conventional criminal group in Gallia is the [[Gallic Brigands]], aka the Free Brigands of Gallia, who seem to be a loose union of criminals akin to the [[Liberty Rogues]]. While Brigands sustain some sort of romantic aura of medieval highway bandits who robbed the rich and gave to the poor, they often do the opposite, robbing smaller shipping companies in favor of larger corporations and their Police protectors. They rarely get involved in political conflicts, however they notably indirectly assisted the Council in several events of the Second Gallic War, including the liberation of Marne.
 
  
Finally there is the [[Unione Corse]], an organised crime syndicate styled after Earth's Corsican Mafia, somewhat similar to the [[Hogosha]] of [[Kusari]]. The Unione Corse are connected to the Brigands and Maquis, and together with the Brigands, control the majority of the Gallic black market.
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== Diplomacy ==
 +
{{Faction Diplomacy/begin}}
 +
{{FD | [[The Order]] | -0.9}}
 +
{{FD | [[The Phantom Empire]] | -0.9}}
 +
{{FD | Humanity | -0.8}}
 +
{{FD | [[Outcasts|The Outcasts]] | -0.4}}
 +
{{FD | [[Hellfire Legion|The Hellfire Legion]] | 0.2}}
 +
{{FD | [[Slomon K'Hara]] | +0.9}}
 +
{{Faction Diplomacy/end}}
 +
<br clear="left">
  
 +
==Known Bases==
 +
===Das Wilde===
 +
*[[Meerbusch Base]] and [[Recklinghausen Base]], collectively known as "Rockhome"
 +
*[[Hirschfield Base]]
 +
*[[Bottrop Depot]]
 +
===Aoi Iseijin===
 +
*[[Heaven's Gate]]
  
 +
==Player Factions==
 +
*[[Das Wilde]], a brutal faction based in the Omegas originating from the infected [[Rheinland Military]] of the [[Nomad War]].
 +
*[[Aoi Iseijin]], a covert and secret faction based out of [[Heaven's Gate]], originating from [[Governor Tekagi]]'s personal guard
  
{{Gallia Factions}}
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==See Also==
{{House_Listing}}
+
*[[Slomon K'Hara]]
 +
*[[Aoi Iseijin]]
 +
*[[Das Wilde]]
 +
*[[Infectee]]
 +
*[[Nomad Incubus]]
 +
*[[Scorpion Gunboat|Scorpion Gunboat Drone]]
  
[[Category: Gallia]]
+
[[Category: The Wild]]
[[Category: Houses]]
 
[[Category: V485]]
 

Latest revision as of 02:11, 6 February 2012

This is an NPC faction. For the associated player factions, see Aoi Iseijin and Das Wilde. For rules particular to this faction see The Wild ID


The Wild
Wild Glyph.png
Origin Flag-nomads3.png Nomads
Alignment Nomads
Profile
Date of founding 800 A.S.
Founder(s) Slomon K'Hara
Current leader(s) Wesen, Ketara Ihnoshi
Base of operations Rockhome, Heaven's Gate
Primary role
Subverting humanity toward the Nomads' goals
Secondary role
Acquiring data on Daam K'Vosh artifacts

The Wild is a general term referring to all humans controlled by Nomad incubi. Though primarily comprised of Aoi Iseijin and Das Wilde, infected humans operate in all corners of Sirius, biding their time and subtly enforcing the will of the Nomads.

Synopsis

While initially all humans controlled by the Nomads worked in close unison, since the end of the Nomad War their purposes and methods have diversified greatly. Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's Scorpion drones. In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered. In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of Valhalla One. The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius. The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention. Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.

History

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Main article: Nomad War

The first infected humans were from a team of Rheinland explorers who ventured too far into the deep Omicrons and awoke the Nomads from their slumber. When they returned, they brought with them the first generation of Nomad Incubi which proceeded to move through Rheinland's military and political structures, eventually controlling both at the head. From Rheinland, they spread out across the colonies through diplomatic meetings, though the one that would have claimed Liberty's president Barbara Jacobi was thwarted by the Order. Bretonia was mostly untouched by their spread, being farthest from their point of origin, but the other houses fell to their control without much resistance- though Kusari was almost entirely freed of the Nomads' grasp in a single battle, the Battle of Heaven's Gate. After the war was over, the Order hunted down many known agents, but those that survived hid and waited. The military forces controlled by the Nomads regrouped in Omega-55 and at Heaven's Gate, becoming known as the Wild to the few that knew of their presence. In 816 A.S., the Wild returned to the forefront with a series of lightning raids on civilian and military targets in the Omegas and Rheinland, replenishing their stock of Rheinland craft. Named Das Wilde, that being German for 'the Wild', they continued to wreak havoc across southern Sirius. The military forces in Kusari, now called Aoi Iseijin, took longer to recover, and have still not truly returned to the open. They move in secret, using Kusari's strong traditions of honor to shield knowledge of their presence.

Diplomacy

Faction Relationship
The Order
At War
The Phantom Empire
At War
Humanity
Hostile
The Outcasts
Unfriendly
The Hellfire Legion
Neutral
Slomon K'Hara
Allied


Known Bases

Das Wilde

Aoi Iseijin

Player Factions

See Also