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Difference between revisions of "AP-18100 "Manta" APM Very Heavy Fighter"

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{{Version|4.86Betas}}
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{{Ship Infobox
 
{{Ship Infobox
| name = AP-18100 "Manta" Bounty Hunter Very Heavy Fighter
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| name = AP-18100 "Manta" APM Very Heavy Fighter
| image = Hammerhead-s.png
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| image = Bh_vheavy_fighter.png
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| nickname = dsy_bh_elite3
 
| shipclass = VH_FIGHTER
 
| shipclass = VH_FIGHTER
 
| shipowner = [[Bounty Hunters Guild]]
 
| shipowner = [[Bounty Hunters Guild]]
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| maxshieldclass = 10
 
| maxshieldclass = 10
 
| maxspeed = 80
 
| maxspeed = 80
 +
| maxturn = 70.35
 
| maxthrust = 199
 
| maxthrust = 199
| maxcruise = 350
 
 
| maxpower = 12400
 
| maxpower = 12400
| recharge = 1270
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| recharge = 1240
 
| hullcost = 1885000
 
| hullcost = 1885000
| fullcost = 2018130
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| fullcost = 7747320
| maxturn = 70.87
 
 
}}
 
}}
In rare situations when [[Hammerhead]]s are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.
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[https://ref.discoverygc.com/Ship/dsy_bh_elite3 DSCore: Manta]
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The Manta is a highly effective heavy space superiority [[Fighter]]. Further improving the AP line of [[AP Manufacturing]] fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. This ship has gradually replaced the [[Hammerhead]], becoming the mainstay of [[Bounty Hunters Guild|Bounty Hunter]] and [[Core]] fighter pilots everywhere in Sirius, and the bane of many [[Pirate]] groups.
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==Handling==
 
==Handling==
{{Review|[[User:Kikatsu|Kikatsu]]|  Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius.  After flying the ship for several weeks I must say their engineering skill is rather impressive.  The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights.  The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the <i>side</i> of the Manta...it's as big as a barn door.  As long as you press the attack and face your target, you should be fine.  Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]].  However, like the [[Eagle]], the turret on this ship can only fire backwards.  Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}}
 
 
{{Review|[[User:Ciufu|Ciufu]]| I've used Manta a lot in 4.85, but in 4.86 it got nerfed to nuts, it turns slow now, but it has still kept the good core and small shape (Except the sides). Better go for an  [[Eagle]] instead.}}
 
  
{{Review|[[User:TLI-Inferno|TLI-Inferno]]| I must disagree with the review above. It may have been adjusted to turn slower, but it is definitely not slow. It's just a little bit faster than your average VHF, but, combined with its shape, and adapting one's steering methods to fit the shape of the ship, a pilot can make great use of this fighter. There are a few fighters that I like more than this, but this ship is still very good, especially when one wants to fit in as a Bounty Hunter. However, many pilots cannot get used to the way that the ship tilts while turning. While I personally believe this is just another reason to love the efficient dodging, I can also understand how some pilots who aren't used to it would have a hard time flying this ship. }}
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{{Review|[[User:Kikatsu|Kikatsu]]|Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the side of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]]. However, like the [[Eagle]], the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}}
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{{Review|[[User:Ciufu|Ciufu]]|I've used Manta a lot in 4.85, but in 4.86 it got nerfed to nuts, it turns slow now, but it has still kept the good core and small shape (Except the sides). Better go for an [[Eagle]] instead.}}
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|I must disagree with the review above. It may have been adjusted to turn slower, but it is definitely not slow. It's just a little bit faster than your average VHF, but, combined with its shape, and adapting one's steering methods to fit the shape of the ship, a pilot can make great use of this fighter. There are a few fighters that I like more than this, but this ship is still very good, especially when one wants to fit in as a Bounty Hunter. However, many pilots cannot get used to the way that the ship tilts while turning. While I personally believe this is just another reason to love the efficient dodging, I can also understand how some pilots who aren't used to it would have a hard time flying this ship.}}
  
 
==Hardpoints==
 
==Hardpoints==
*2 [[Class 9 Guns]]
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*1 [[Class 10 Guns|Class 10 Gun]]
*4 [[Class 10 Guns]]
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*2 [[Class 8 Guns]]
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*3 [[Class 9 Guns]]
 
*1 [[Class 2 Turrets|Class 2 Turret]]
 
*1 [[Class 2 Turrets|Class 2 Turret]]
 
*1 [[Cruise Disruptors|Cruise Disruptor]] OR [[Fighter Torpedoes|Fighter Torpedo]]
 
*1 [[Cruise Disruptors|Cruise Disruptor]] OR [[Fighter Torpedoes|Fighter Torpedo]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
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*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)
 
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)
 +
*1 [[Armor Upgrade|Armor Upgrade]] ($5,250,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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|-
 
|-
 
!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
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|-
 +
|[[Manitoba Station]]||[[Bounty Hunters Guild]]||[[Hudson]]||[[Independent Systems]]
 
|-
 
|-
 
|[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]]
 
|[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]]
|-
 
|[[Rostock Station]]||[[Bounty Hunters Guild]]||[[Omega-15]]||[[Border Worlds]]
 
 
|}
 
|}
 
|}
 
|}
 
[[Category: Bounty Hunters Guild]]
 
[[Category: Bounty Hunters Guild]]
[[Category: Discovery content]]
 

Latest revision as of 09:14, 30 June 2020


AP-18100 "Manta" APM Very Heavy Fighter
Bh vheavy fighter.png
Ship Class Very Heavy Fighter
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 6 / 1
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 10,600
Max. shield class 10
Cargo space 80 units
Nanobots/Batteries 65/65
Max. impulse speed 80 m/s
Max. turn speed 70.35 deg/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 12,400 u
Power recharge 1,240 u/s
Additional information
Ship price $1,885,000
Package price $7,747,320

DSCore: Manta

The Manta is a highly effective heavy space superiority Fighter. Further improving the AP line of AP Manufacturing fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. This ship has gradually replaced the Hammerhead, becoming the mainstay of Bounty Hunter and Core fighter pilots everywhere in Sirius, and the bane of many Pirate groups.

Handling

Hardpoints

Purchase Includes


Availability