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Difference between revisions of ""Kronos" Crayter Battleship"
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With the ability to maintain and deploy a limited number of fighter craft onto the battlefield and assist them with heavy capital weaponry, even a single Kronos is a force to be reckoned with. | With the ability to maintain and deploy a limited number of fighter craft onto the battlefield and assist them with heavy capital weaponry, even a single Kronos is a force to be reckoned with. | ||
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+ | While the [[Second Tau War]] it was clear that the Kronos was just too weak. In following times the production of the Kronos was given up in favor to the [[Zephyr]]. After [[Tau-44]] was liberated, the Colonials get more ressources, so they created a new battleship, which is much better as the old one - the [[Daimos]]. | ||
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. |
Revision as of 14:29, 6 March 2018
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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"Kronos" Colonial Battleship | |
Ship Class | Battleship |
Built by | Colonial Republic |
Tech Column | Colonial Republic - Ships |
Technical information | |
Guns/Turrets | 0 / 16 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 827,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1550/1550 |
Max. impulse speed | 90 m/s |
Max. turn speed | 10.77 deg/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 8,000,000 u |
Power recharge | 260,000 u/s |
Hyperspatial Modules | 3 Hyperspatial Modules |
Docking Bays | 2 Docking Bays |
Additional information | |
Ship price | $404,417,300 |
Package price | $420,000,000 |
After facing countless Outcast Capital vessels, the Republic's engineers realized that the current, aging Zephyr type was not enough to counter the more advanced and numerous Outcast fleet. Due to the Zephyr's lack of hull strength and firepower, the Republic decided it was time to develop a heavier vessel, and the Kronos was born.
Based on the Zephyr and the Thanatos cruiser designs, the Kronos was constructed as a direct frontal assault ship. With the improved reactor and engines along with multiple layers of super-hardened Titanium-Alloy plate, the Kronos is a heavily armored gun platform.
With the ability to maintain and deploy a limited number of fighter craft onto the battlefield and assist them with heavy capital weaponry, even a single Kronos is a force to be reckoned with.
While the Second Tau War it was clear that the Kronos was just too weak. In following times the production of the Kronos was given up in favor to the Zephyr. After Tau-44 was liberated, the Colonials get more ressources, so they created a new battleship, which is much better as the old one - the Daimos.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
Almost every ship in the game, even those which are less effective than others, have people who enjoy flying them and prefer them to other ships. The Kronos is not one of them. This has got to be the worst capital ship currently present. It is larger than nearly all other battleships, yet it has the hull and firepower of a medium-light battleship. Its turret count is deceiving as most of these are secondary turrets. Its turn rate is pretty decent, but this is not enough to make up for its brick of a shape and target. If you want to use a Colonial Capital ship, you'd be better off sticking with their cruiser until the good old Zephyr is brought back. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
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