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Difference between revisions of "Liberty "Atlantis"-class Carrier"

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{{Ship Infobox
 
{{Ship Infobox
 
| name = Liberty "Atlantis"-class Carrier
 
| name = Liberty "Atlantis"-class Carrier
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| hangars = 2
 
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The Liberty Carrier was developed for combat situations where the ability to deploy and support numerous [[fighters|fighter craft]] is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.
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The [[Liberty]] Carrier was developed for combat situations where the ability to deploy and support numerous [[Fighters|Fighter]] craft is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.
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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
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|[[Washington Shipyard]]||[[Liberty Navy|Liberty Navy Guard]]||[[Virginia]]||[[Liberty]]
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|[[Washington Shipyard]]||[[Liberty Navy Guard]]||[[Virginia]]||[[Liberty]]
 
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Revision as of 19:33, 16 June 2018

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Liberty "Atlantis"-class Carrier
Providence.png
Ship Class Carrier
Built by Flag-liberty.png Liberty
Technical information
Guns/Turrets 0 / 27
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 1,900,000
Max. shield class 10
Cargo space 1,800 units
Nanobots/Batteries 1600/1600
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 9,000,000 u
Power recharge 300,000 u/s
Hyperspatial Modules 3 Hyperspatial Modules
Docking Bays 4 Docking Bays
Additional information
Ship price $535,000,000
Package price $550,082,250

The Liberty Carrier was developed for combat situations where the ability to deploy and support numerous Fighter craft is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.

Handling

  • This ship is too large to use docking bays, it must use mooring points.
Review (4.88)

The ultimate anti-gunboat platform, in terms of number of gun mounts, the Liberty Assault Carrier (or LAC) is currently the most powerful capital vessel available to players on Discovery.

Sporting 27 turrets, 21 of which secondaries, 4 primaries and 2 heavies, in the right hands this ship can be a nightmare to almost any other vessel that dares to approach it. However fighting light capitals (such as Osiris) in this ship is not recommended, although the old LAC model is no more but a memory and the new one is quite decent and combat friendly, its still a sight and its by no means small, its huge. That being said, the turn rate and strafe are acceptable but if you ever encounter a lighter battleship in this ship, it is almost certain that you'll be outmaneuvered.

On the other hand, the LAC can go through vessels of the gunboat class with ease, for the light slots I'd recommend to always run a standard 19 secondaries loadout since the number of turrets is what increases the overall damage output, putting different light turrets is not a good idea, having 19 basic/liberty secondaries is all you need to have for a decent anti-snub and anti-gunboat platform. The last two light slots shall be fitted with flaks for torpedo picking. When it comes to the heavy and primary turrets, the situation can get a bit tricky. There are three main heavy loadouts that I successfully used with this ship over the years. We will exclude the light mounts in the following turret combos (see light loadout mounts above for reference).

NOTE: I have excluded light and heavy mortars in all cases because personally, I think they're next to useless (unless tanking). NOTE: All heavies and primaries can shoot forward but only two of the primaries can shoot backwards, we will use the following turret fit examples based on that:

2 Cerberus and 4 primaries - this is the fit that I used the most and has the highest damage output, it is the preferable heavy turret outfit in scenarios when you're being chased since as we already mentioned, only two of the primaries can fire to full backwards and sacrificing firepower in such a situation is unwise to say the least.

2 Cerberus 2 primaries and 2 battleship pulse cannons - depending on which slots you mount the pulse cannons, this fit can be useful in a scenario where you are the one chasing, however be aware that since you've only two primaries that can shoot full backwards, putting pulses on them (e.g. slot 5 and 6) would mean that if you're being chased, your overall damage output will be reduced only to the two cerberus turrets.

2 battleship razor, 2 primaries and/or 2 battleship pulse cannons - this is the all around fit that can be quite useful in most scenarios excluding battleship fights (unless you're tanking). Like I said, the 19 secondary turrets can be a hell for any enemy snubs and gunboats, adding razors to the combo would make this ship a lot more deadly, since both heavies can aim in up to 180 degrees.

In terms of practicality, this ship can perform well against anything but light battleships and bomber swarms. When it comes to fighting heavy capitals (such as the Bismarck Rheinland Turtle), provided that you at least know the basics of capital pvp, you can actually outmaneuver them while using this ship's only advantage over most other heavy capitals - its shape. The shape of a battleship is one of the most critical factors of capital pvp and the LAC fills this requirement well, only a bit wider than the Liberty Dreadnought, it still resembles much of its shape and thus it can be useful against heavy capitals, just always make sure to maintain a minimum of 2.5k distance when chasing and 3k when fleeing between you and the enemy.

When it comes to fighting cruisers, the LAC can actually be reliable but it is of course certain that you'll be outran. It is supposed that next to bombers, cruisers should be the biggest danger to heavy capitals but at least in my experience with the LAC, the case can often be quite different (unless you're dealing with a missile spam). In a LAC I performed quite well against two Scyllas at once and in such a scenario you must avoid chasing them at all costs. What I'd recommend when encountering pirate cruisers in deep space for example is to put a waypoint to the nearest friendly solar object and dodge to there, let them follow and actually chase you, in the mean time make sure to deal as much damage as possible when they try to approach you. The basic and cerberus cruiser turrets do not extend beyond 2k range so this means that they need to get into your secondaries range in order to land shots on you and in such numbers, the LAC's secondaries could have enough damage output to deliver a serious beating to cruisers, this is of course, if you cannot manage to hit them with your heavies and primaries which is very likely even for the most experienced battleship pilots.

In overall the Liberty Assault Carrier has been improved over the years and is indeed a decent platform for dealing with most of the threats out there.
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Review by Bloxin

Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.