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Difference between revisions of "Hydra - MG-1 IMG Gunship"
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| name = MG-1 "Hydra" IMG Gunship | | name = MG-1 "Hydra" IMG Gunship | ||
| image = Hydra-s.png | | image = Hydra-s.png | ||
| shipclass = GUNSHIP | | shipclass = GUNSHIP | ||
| shipowner = [[Independent Miners Guild]] | | shipowner = [[Independent Miners Guild]] | ||
+ | | shiptechcategory = Independent Miners Guild | ||
| turrets = 6 | | turrets = 6 | ||
| CD = 1 | | CD = 1 |
Revision as of 10:53, 11 December 2011
Template:Ship Infobox 2 The Independent Mining Guild is one of the most prominent ship-building factions in Sirius. The Hydra is their most recent development. It is a powerful gunboat with sole purpose to protect IMG Miner ships and convoys in dangerous systems around Border Worlds. With recent Bretonia and Kusari conflict the role of this gunboat becomes even more important. There are not many of these ships, but the IMG council has dispatched them to strategic places. Several ships of this type can be seen patrolling near Holman base in Tau-31 to ensure its safety.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review
Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return. This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability. Error creating thumbnail: Unable to save thumbnail to destination Review by Balthazzar |
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The Hydra follows the Nyx and Pytho in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too. Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot. Error creating thumbnail: Unable to save thumbnail to destination Review by AeternusDoleo |
Hardpoints
Purchase Includes
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Availability
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Origin
Modeled by Doom