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Difference between revisions of "Holo-tainment Bands"
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[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | [[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | ||
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. |
Revision as of 12:52, 4 April 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.04.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Notes
- 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 4/04/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.