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Difference between revisions of "Freighters"

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{{Version|4.86Betas}}
 
{{Version|4.86Betas}}
Freighters are trading vessels of the caliber available in the original Freelancer game. They range from the Liberty Rhino to the Camara Heavy Freighter, and are used by many NPCs.
+
Freighters are small trading vessels, typical of the cargo ships that were pilotable in the original [[Freelancer]]. They are relatively inexpensive, but their limited cargo holds yield relatively small profites in comparison to [[Transports]]. Freighters can be fairly agile (although some of the largest models are not), and they all have a cruise speed of 400 m/s (the fastest speed available). However they are usually lightly armed and armored, and can be destroyed by almost any serious combat vessel.
  
Rules-wise, a freighter is a trade vessel marked as a freighter by the Freelancer ship types, but with less than 650 units of cargo space, larger ships are [[transports]]. [[Capital ships|Gunboats, Cruisers and Battleships]] are also not freighters, despite being marked as such in the ship purchase window.
+
All Freighters have [[Countermeasures]], and almost all of them have [[Cruise Disruptors]] and [[Mine Droppers]], although some do not.
  
 
Another oddity about freighters is their shields, freighter shields range from class 1 to class 6, instead of class 1 to class 10 like fighter shields, This is because freighter shields classes 7 - 10 are reserved for transports and capital ships. But don't start hyperventilating thinking you will be stuck with that class 6 Advanced Sentinel Freighter Shield because freighter shields keep progressing even though they are still marked "class 6". Really, this is a good thing, it means if your freighter can handle a class 6 shield, it can handle any freighter shield. If you want to know what class your freighter shield really is, just look at the shield of the same name sold for light or heavy fighters.
 
Another oddity about freighters is their shields, freighter shields range from class 1 to class 6, instead of class 1 to class 10 like fighter shields, This is because freighter shields classes 7 - 10 are reserved for transports and capital ships. But don't start hyperventilating thinking you will be stuck with that class 6 Advanced Sentinel Freighter Shield because freighter shields keep progressing even though they are still marked "class 6". Really, this is a good thing, it means if your freighter can handle a class 6 shield, it can handle any freighter shield. If you want to know what class your freighter shield really is, just look at the shield of the same name sold for light or heavy fighters.
  
 +
Rules-wise, a Freighter is a trade vessel marked as a freighter by the Freelancer ship types, but with less than 650 units of cargo space, while larger cargo ships are classed as [[Transports]].
 +
 +
==Freighters==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Name!!Faction!!Weapons!!CD/T!!Cargo!!Hull!!NB/SB!!Price!!Notes
+
!Name!!Faction!!Guns/<br>Turrets!!CD/T!!M!!Turn Speed!!Cargo!!Hull!!NB/SB!!Price!!Notes
 
|-
 
|-
|[[Anki]]||{{Icon|Civilian}} [[Civilian]]||3/5||1xCD||499||18,500||95||$2,301,750||
+
|[[Anki]]||{{Icon|Civilian}} [[Civilian]]||3/5||1xCD||1xM||||499||18,500||95||$2,301,750||
 
|-
 
|-
|[[Aurochs]]||{{House Link | Gallia}}||2/5||1xCD||399||24,500||125||$2,501,750||
+
|[[Aurochs]]||{{House Link | Gallia}}||2/5||1xCD||1xM||||399||24,500||125||$2,501,750||
 
|-
 
|-
|[[Bactrian]]||{{Icon|Unlawful}} Unlawful||4/4||1xCD||529||21,000||110||$2,055,250||
+
|[[Bactrian]]||{{Icon|Unlawful}} Unlawful||4/4||1xCD||1xM||||529||21,000||110||$2,055,250||
 
|-
 
|-
|[[Briller]]||{{House Link | Gallia}}||0/3||||399||21,200||4100||$3,531,750||
+
|[[Camara]]||{{Icon|Civilian}} [[Civilian]]||0/6||||1xM||||629||22,000||115||$1,881,250||
 
|-
 
|-
|[[Camara]]||{{Icon|Civilian}} [[Civilian]]||0/6||||629||22,000||115||$1,881,250||
+
|[[Civilian Freighter]]||{{Icon|Civilian}} [[Civilian]]||2/6||1xCD||1xM||||539||18,500||90||$1,784,170||
 
|-
 
|-
|[[Civilian Freighter]]||{{Icon|Civilian}} [[Civilian]]||2/6||1xCD||539||18,500||90||$1,784,170||
+
|[[Clydesdale]]||{{House Link | Bretonia}}||3/5||1xCD||1xM||||549||21,500||110||$1,603,150||
 
|-
 
|-
|[[Clydesdale]]||{{House Link | Bretonia}}||3/5||1xCD||549||21,500||110||$1,603,150||
+
|[[Correo]]||{{House Link | Corsairs}}||4/4||1xCD||1xM||||499||24,500||115||$3,001,750||
 
|-
 
|-
|[[Correo]]||{{House Link | Corsairs}}||4/4||1xCD||499||24,500||115||$3,001,750||
+
|[[Courier]]||{{Icon|GB}} [[Gallic Brigands]]||2/6||1xCD||1xM||||519||20,000||100||$2,306,750||
 
|-
 
|-
|[[Courier]]||{{Icon|GB}} [[Gallic Brigands]]||2/6||1xCD||519||20,000||100||$2,306,750||
+
|[[CSF]]||{{Icon|Junkers}} [[Junkers]]||3/6||1xCD||1xM||||499||24,000||130||$2,681,750||
 
|-
 
|-
|[[CSF]]||{{Icon|Junkers}} [[Junkers]]||3/6||1xCD||499||24,000||130||$2,681,750||
+
|[[CSV]]||{{Icon|Junkers}} [[Junkers]]||2/1||||||||179||9,000||70||$186,670||
 
|-
 
|-
|[[CSV]]||{{Icon|Junkers}} [[Junkers]]||2/1||||179||9,000||70||$186,670||
+
|[[Dromedary]]||{{Icon|Border}} [[Border Worlds]]||3/5||||1xM||||205||3,600||23||$2,178,170||
 
|-
 
|-
|[[Dromedary]]||{{Icon|Border}} [[Border Worlds]]||3/5||||205||3,600||23||$2,178,170||
+
|[[Drone]]||{{House Link | Kusari}}||2/6||1xCD||1xM||||599||18,000||90||$1,778,170||
 
|-
 
|-
|[[Drone]]||{{House Link | Kusari}}||2/6||1xCD||599||18,000||90||$1,778,170||
+
|[[Garanchou]]||{{Icon|GMG}} [[Gas Miners Guild]]||2/4||1xCD||1xM||||549||18,500||90||$1,811,190||
 
|-
 
|-
|[[Garanchou]]||{{Icon|GMG}} [[Gas Miners Guild]]||2/4||1xCD||549||18,500||90||$1,811,190||
+
|[[Grizzly]]||{{House Link | Liberty}}||4/4||1xCD||1xM||||254||21,000||195||$3,316,770||
 
|-
 
|-
|[[Grizzly]]||{{House Link | Liberty}}||4/4||1xCD||254||21,000||195||$3,316,770||
+
|[[Humpback]]||{{House Link | Rheinland}}||2/6||||1xM||||374||19,800||80||$588,690||
 
|-
 
|-
|[[Humpback]]||{{House Link | Rheinland}}||2/6||||374||19,800||80||$588,690||
+
|[[Mule]]||{{Icon|Unlawful}} Unlawful||4/4||||1xM||||224||5,200||35||$47,090||
 
|-
 
|-
|[[Mule]]||{{Icon|Unlawful}} Unlawful||4/4||||224||5,200||35||$47,090||
+
|[[Ragnar]]||{{House Link | Rheinland}}||3/6||1xCD||1xM||||599||29,000||150||$3,001,750||
 
|-
 
|-
|[[Ragnar]]||{{House Link | Rheinland}}||3/6||1xCD||599||29,000||150||$3,001,750||
+
|[[Rhino]]||{{House Link | Liberty}}||3/5||||1xM||||224||5,000||35||$51,270||
 
|-
 
|-
|[[Repair Ship]]||{{Icon|Civilian}} [[Civilian]]||0/3||||349||18,800||4000||$3,031,750||
+
|[[Tarvos]]||{{Icon|Council}} [[The Council]]||4/4||1xCD||1xM||||369||22,500||115||$2,201,750||
 +
|-
 +
|[[X-Shuttle]]||{{Icon|Civilian}} [[Civilian]]||6/3||1xCD/T||1xM||||504||18,900||95||$1,973,690||
 +
|}
 +
 
 +
==Repair Ships==
 +
Repair ships are classified as Freighters by the rules, although they are not typically used for hauling cargo. Instead they are typically used for carrying consumables onto the battlefield to resupply combat ships.
 +
 
 +
Repair ships do not have Countermeasures, Cruise Disruptors, or Mine Droppers.
 +
{| class="wikitable sortable"
 
|-
 
|-
|[[Rhino]]||{{House Link | Liberty}}||3/5||||224||5,000||35||$51,270||
+
!Name!!Faction!!Guns/<br>Turrets!!CD/T!!M||Turn Speed!!Cargo!!Hull!!NB/SB!!Price!!Notes
 
|-
 
|-
|[[Tarvos]]||{{Icon|Council}} [[The Council]]||4/4||1xCD||369||22,500||115||$2,201,750||
+
|[[Briller]]||{{House Link | Gallia}}||0/3||||||||399||21,200||4100||$3,531,750||
 
|-
 
|-
|[[X-Shuttle]]||{{Icon|Civilian}} [[Civilian]]||6/3||1xCD/T||504||18,900||95||$1,973,690||
+
|[[Repair Ship]]||{{Icon|Civilian}} [[Civilian]]||0/3||||||||349||18,800||4000||$3,031,750||
 
|}
 
|}
  
 
{{Ship list navigation}}
 
{{Ship list navigation}}
 
[[Category: Ship Types]]
 
[[Category: Ship Types]]

Revision as of 02:46, 15 September 2012

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Article possibly outdated (
v4.86Betas
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 15.09.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Freighters are small trading vessels, typical of the cargo ships that were pilotable in the original Freelancer. They are relatively inexpensive, but their limited cargo holds yield relatively small profites in comparison to Transports. Freighters can be fairly agile (although some of the largest models are not), and they all have a cruise speed of 400 m/s (the fastest speed available). However they are usually lightly armed and armored, and can be destroyed by almost any serious combat vessel.

All Freighters have Countermeasures, and almost all of them have Cruise Disruptors and Mine Droppers, although some do not.

Another oddity about freighters is their shields, freighter shields range from class 1 to class 6, instead of class 1 to class 10 like fighter shields, This is because freighter shields classes 7 - 10 are reserved for transports and capital ships. But don't start hyperventilating thinking you will be stuck with that class 6 Advanced Sentinel Freighter Shield because freighter shields keep progressing even though they are still marked "class 6". Really, this is a good thing, it means if your freighter can handle a class 6 shield, it can handle any freighter shield. If you want to know what class your freighter shield really is, just look at the shield of the same name sold for light or heavy fighters.

Rules-wise, a Freighter is a trade vessel marked as a freighter by the Freelancer ship types, but with less than 650 units of cargo space, while larger cargo ships are classed as Transports.

Freighters

Name Faction Guns/
Turrets
CD/T M Turn Speed Cargo Hull NB/SB Price Notes
Anki Cv vheavy fighter.png Civilian 3/5 1xCD 1xM 499 18,500 95 $2,301,750
Aurochs Flag-gallia.png Gallia 2/5 1xCD 1xM 399 24,500 125 $2,501,750
Bactrian PirateLogo.png Unlawful 4/4 1xCD 1xM 529 21,000 110 $2,055,250
Camara Cv vheavy fighter.png Civilian 0/6 1xM 629 22,000 115 $1,881,250
Civilian Freighter Cv vheavy fighter.png Civilian 2/6 1xCD 1xM 539 18,500 90 $1,784,170
Clydesdale Flag-bretonia.png Bretonia 3/5 1xCD 1xM 549 21,500 110 $1,603,150
Correo Flag-corsairs.png Corsairs 4/4 1xCD 1xM 499 24,500 115 $3,001,750
Courier BrigandsLogo.png Gallic Brigands 2/6 1xCD 1xM 519 20,000 100 $2,306,750
CSF Csv.png Junkers 3/6 1xCD 1xM 499 24,000 130 $2,681,750
CSV Csv.png Junkers 2/1 179 9,000 70 $186,670
Dromedary Bw fighter.png Border Worlds 3/5 1xM 205 3,600 23 $2,178,170
Drone Flag-kusari.png Kusari 2/6 1xCD 1xM 599 18,000 90 $1,778,170
Garanchou GmgLogo.png Gas Miners Guild 2/4 1xCD 1xM 549 18,500 90 $1,811,190
Grizzly Flag-liberty.png Liberty 4/4 1xCD 1xM 254 21,000 195 $3,316,770
Humpback Flag-rheinland.png Rheinland 2/6 1xM 374 19,800 80 $588,690
Mule PirateLogo.png Unlawful 4/4 1xM 224 5,200 35 $47,090
Ragnar Flag-rheinland.png Rheinland 3/6 1xCD 1xM 599 29,000 150 $3,001,750
Rhino Flag-liberty.png Liberty 3/5 1xM 224 5,000 35 $51,270
Tarvos CouncilLogo.png The Council 4/4 1xCD 1xM 369 22,500 115 $2,201,750
X-Shuttle Cv vheavy fighter.png Civilian 6/3 1xCD/T 1xM 504 18,900 95 $1,973,690

Repair Ships

Repair ships are classified as Freighters by the rules, although they are not typically used for hauling cargo. Instead they are typically used for carrying consumables onto the battlefield to resupply combat ships.

Repair ships do not have Countermeasures, Cruise Disruptors, or Mine Droppers.

Name Faction Guns/
Turrets
CD/T M Turn Speed Cargo Hull NB/SB Price Notes
Briller Flag-gallia.png Gallia 0/3 399 21,200 4100 $3,531,750
Repair Ship Cv vheavy fighter.png Civilian 0/3 349 18,800 4000 $3,031,750