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Difference between revisions of "AP-609 "Mako" Core Battleship"
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
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− | |[[Alabama Shipyard]]||[[The Core]]||[[Omicron Rho]]||[[ | + | |[[Alabama Shipyard]]||[[The Core]]||[[Omicron Rho]]||[[Edge Worlds]] |
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[[Category: Bounty Hunters Guild]] | [[Category: Bounty Hunters Guild]] |
Revision as of 14:10, 22 October 2017
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.1.3
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-609 "Mako" Core Battleship | |
Ship Class | Battleship |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 0 / 14 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 1,650,000 |
Max. shield class | 10 |
Cargo space | 1,500 units |
Nanobots/Batteries | 1600/1600 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 7,000,000 u |
Power recharge | 220,000 u/s |
Additional information | |
Ship price | $430,000,000 |
Package price | $445,082,250 |
The construction of the first Core Battleship became a symbol of the faction's rising influence. Originally just a loose association of bounty hunters bold enough to tackle contracts in the Omicrons, the Core grew into a rich and powerful private military faction. The new Core Battleships are intended to operate in remote Edge Worlds systems, defending station construction sites and spearheading assaults into uncharted deep space.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review
Following the lines of the AP Bounty Hunter ship line, the Mako Battleship is on the lighter end of its class, and is very small from above, below, in front, or in the back. The sides are very wide, however. From a all around standpoint, this ship seems a bit weak compared to its main opponents, the Osiris and the Marduk. The Mako is sort of a hybrid between the two, but it combines low extremes with average/low. It has the less bots and bats then the Osiris, less hull, and the same amount of power stats. However this cannot do the fabled 50 m/s backwards like the Osiris. In general size, it isn't that small either. Being longer and taller then the Osiris, and maybe even wider. The only bonus out of all of it is the fact that the Mako gets 14 turrets. Against the Osiris, the Mako doesn't stand much of a chance unless it rushes in with a large amount of Basic Battleship Turrets and hope it can't dodge. Against the Marduk, its safest to stay at a far range and pound it with primary turrets, pulses and mortars. Bombers will eat this alive if it isn't outfitted with at least 3 solaris turrets. Even then, its recommended to install 6 Solaris, 6 BHG BS Primary Turrets ( or basic prims ), a mortar and a Missile Error creating thumbnail: Unable to save thumbnail to destination Review by Total Absolution |
Hardpoints
- 2 Battleship Secondary Turrets
- 5 Battleship Primary Turrets
- 7 Battleship Heavy Turrets
- 1 Class 1 H. F. Shield OR Class 1 L. F. Shield OR Battleship Shield
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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