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Difference between revisions of "RH-D1 "Jormungand" Red Hessian Battleship"

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{{Review|[[Lucky Luke]]|
 
{{Review|[[Lucky Luke]]|
 
The Jorm has to be one of the best capital ships in Disco. It feels like a much bigger ship when you take it out for the first time. The handling doesn't really match it's small size. But apart from that, it's all good. Being such a small ship, other ships need to get in close to land hits. Despite being so small, this ship packs a punch. The heavy guns are restricted to one firing 180° forward, and two firing 180° to the rear. This means that the ship fires all three to the side. Add to that a forward gun, and you have a killing machine. The secondary hard points have very good placings. Nice and tight together, and covering all angles. Snubs will have to take punishment if they want to deal some. Against it's main opponents, Turtles and Legates, it's best to keep them at arms length. You won't last long if you try close combat against such enemies. Keep distance, keep strafing and keep pounding!}}
 
The Jorm has to be one of the best capital ships in Disco. It feels like a much bigger ship when you take it out for the first time. The handling doesn't really match it's small size. But apart from that, it's all good. Being such a small ship, other ships need to get in close to land hits. Despite being so small, this ship packs a punch. The heavy guns are restricted to one firing 180° forward, and two firing 180° to the rear. This means that the ship fires all three to the side. Add to that a forward gun, and you have a killing machine. The secondary hard points have very good placings. Nice and tight together, and covering all angles. Snubs will have to take punishment if they want to deal some. Against it's main opponents, Turtles and Legates, it's best to keep them at arms length. You won't last long if you try close combat against such enemies. Keep distance, keep strafing and keep pounding!}}
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==Hardpoints==
 
==Hardpoints==
 
*1 [[Class 5 Guns|Battleship Forward Gun]]
 
*1 [[Class 5 Guns|Battleship Forward Gun]]
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*8 [[Class 8 Turrets|Battleship Secondary Turrets]]
 
*8 [[Class 8 Turrets|Battleship Secondary Turrets]]
 
*1 [[Shields|Battleship Shield]]
 
*1 [[Shields|Battleship Shield]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
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*1 [[Shields|Battleship Positron Shield]] ($15,000,000)
 
*1 [[Shields|Battleship Positron Shield]] ($15,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Wolfsburg Shipyard]]||[[Red Hessians|Red Hessian Guard]]||[[Omega-54]]||[[Border Worlds]]
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|[[Wolfsburg Shipyard]]||[[Red Hessian Guard]]||[[Omega-54]]||[[Border Worlds]]
 
|}
 
|}
 
|}
 
|}
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[[Category: Red Hessians]]
 
[[Category: Red Hessians]]

Revision as of 10:12, 10 February 2019

RH-D1 "Jormungand" Red Hessian Battleship
Jormungand.png
Ship Class Battleship
Built by Red Hessians
Technical information
Guns/Turrets 1 / 15
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 1,800,000
Max. shield class 10
Cargo space 1,600 units
Nanobots/Batteries 1600/1600
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 8,000,000 u
Power recharge 260,000 u/s
Additional information
Ship price $495,000,000
Package price $558,000,000

Despite the great success of the Vidar class, the Red Hessians have found themselves time and again confronted with enemy ships that were simply large enough to overpower an attack force and required a fighting retreat to be successfully combated, by which time the enemy would have regained the initiative. The Jormungand class is the Red Hessian answer to that problem. Designed to be a breakthrough assault vessel, it is the heaviest ship in the Hessian arsenal and was modelled closely after the Bismarck class battleship used by the Rheinland Military. Following the tradition of pushing their equipment to the very limits, Hessian engineers used the excess power provided by the ship's large industrial grade fusion reactors to power a massive cannon built straight into its hull. The effectiveness of said weapon has quickly earned it a nickname appropriate with the ship's name: the Ragnarok.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes


Availability