This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "Holo-tainment Bands"
(replaced: {{Version|4.85.3}} → {{Version|4.85.2}}) |
m (Updated) |
||
Line 1: | Line 1: | ||
− | {{Version|4. | + | {{Version|4.86}} |
[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | [[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | ||
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | ||
Line 13: | Line 13: | ||
! !!Price!!Base!!Owner!!System!!Location | ! !!Price!!Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:BCred.jpg]]||$1,724||[[Planet Nevers]]||[[Gallic Royal Police]]||[[Burgundy]]||[[Gallia]] |
|- | |- | ||
− | |[[Image: | + | |[[Image:BCred.jpg]]||$1,511||[[Vendome Residence]]||[[Gallic Royal Police]]||[[Orleanais]]||[[Gallia]] |
|- | |- | ||
− | |[[Image:BCred.jpg]]||$ | + | |[[Image:BCred.jpg]]||$1,597||[[Luxury Liner Belleville]]||[[EFL Oil & Machinery]]||[[Lyonnais]]||[[Gallia]] |
|- | |- | ||
− | |[[Image: | + | |[[Image:BCyellow.jpg]]||$1,376||[[Montbrison Storage Facility]]||[[IDF Shipping]]||[[Lyonnais]]||[[Gallia]] |
|- | |- | ||
− | |[[Image: | + | |[[Image:BCgreen.jpg]]||$500||[[Mortagne Production Facility]]||[[Solar Engineering]]||[[Maine]]||[[Gallia]] |
|- | |- | ||
− | |[[Image:BCred.jpg]]||$ | + | |[[Image:BCred.jpg]]||$2,859||[[Planet Marseille]]||[[Gallic Royal Police]]||[[Provence]]||[[Gallia]] |
|- | |- | ||
− | |[[Image:BCred.jpg]]||$ | + | |[[Image:BCred.jpg]]||$2,664||[[Cannes Resort Station]]||[[Gallic Royal Police]]||[[Provence]]||[[Gallia]] |
|- | |- | ||
− | |[[Image:BCred.jpg]]||$ | + | |[[Image:BCred.jpg]]||$2,530||[[Luxury Liner Antibes]]||[[Solar Engineering]]||[[Provence]]||[[Gallia]] |
|- | |- | ||
− | |[[Image: | + | |[[Image:BCgreen.jpg]]||$250||[[Guard Station]]||[[Admins|A.D.M.I.N.S.]]||[[Bastille]]||[[Gallia]] |
|} | |} | ||
|} | |} | ||
{{Commodity Disclaimer}} | {{Commodity Disclaimer}} | ||
[[Category: Commodities]] | [[Category: Commodities]] |
Revision as of 00:45, 10 January 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Notes
- 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
Availability
Spoiler: Buying Locations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Disclaimer
- The data listed on this page was generated from the default server configuration files on 10/01/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.