This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "AP-18100 "Manta" APM Very Heavy Fighter"
From Discovery Wiki
Jump to navigationJump to searchLine 23: | Line 23: | ||
| fullcost = 2018130 | | fullcost = 2018130 | ||
}} | }} | ||
− | In rare situations when | + | In rare situations when [[Hammerhead]]s are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price. |
==Handling== | ==Handling== | ||
{{Review|[[User:Kikatsu|Kikatsu]]| Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the <i>side</i> of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]]. However, like the [[Eagle]], the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}} | {{Review|[[User:Kikatsu|Kikatsu]]| Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the <i>side</i> of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]]. However, like the [[Eagle]], the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}} | ||
Line 55: | Line 55: | ||
|} | |} | ||
[[Category: Bounty Hunters Guild]] | [[Category: Bounty Hunters Guild]] | ||
+ | [[Category: Discovery content]] |
Revision as of 15:55, 15 March 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 15.03.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 15.03.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-18100 "Manta" Bounty Hunter Very Heavy Fighter | |
Ship Class | Very Heavy Fighter |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 6 / 1 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 10,600 |
Max. shield class | 10 |
Cargo space | 80 units |
Nanobots/Batteries | 65/65 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 12,400 u |
Power recharge | 1,270 u/s |
Additional information | |
Ship price | $1,885,000 |
Package price | $2,018,130 |
In rare situations when Hammerheads are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.
Handling
Review without version number |
---|
Review
Being a strictly lawful ship, the Manta is mostly used by the Bounty Hunters Guild in their fights against the Order and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the side of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the Eagle. However, like the Eagle, the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the Bounty Hunters Guild that cuts through the common graviton shields that most ships use. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Review without version number |
---|
Hardpoints
Purchase Includes
Spoiler: |
---|
|
Availability
Spoiler: Buying Locations | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|