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Difference between revisions of "AP-18100 "Manta" APM Very Heavy Fighter"

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In rare situations when Hammerheads are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.
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In rare situations when [[Hammerhead]]s are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.
 
==Handling==
 
==Handling==
 
{{Review|[[User:Kikatsu|Kikatsu]]|  Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius.  After flying the ship for several weeks I must say their engineering skill is rather impressive.  The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights.  The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the <i>side</i> of the Manta...it's as big as a barn door.  As long as you press the attack and face your target, you should be fine.  Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]].  However, like the [[Eagle]], the turret on this ship can only fire backwards.  Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}}
 
{{Review|[[User:Kikatsu|Kikatsu]]|  Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius.  After flying the ship for several weeks I must say their engineering skill is rather impressive.  The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights.  The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the <i>side</i> of the Manta...it's as big as a barn door.  As long as you press the attack and face your target, you should be fine.  Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]].  However, like the [[Eagle]], the turret on this ship can only fire backwards.  Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}}
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[[Category: Bounty Hunters Guild]]
 
[[Category: Bounty Hunters Guild]]
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[[Category: Discovery content]]

Revision as of 15:55, 15 March 2012

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AP-18100 "Manta" Bounty Hunter Very Heavy Fighter
Bh vheavy fighter.png
Ship Class Very Heavy Fighter
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 6 / 1
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 10,600
Max. shield class 10
Cargo space 80 units
Nanobots/Batteries 65/65
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 12,400 u
Power recharge 1,270 u/s
Additional information
Ship price $1,885,000
Package price $2,018,130

In rare situations when Hammerheads are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.

Handling



Hardpoints

Purchase Includes

Availability