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Crayter Republic ID

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Revision as of 14:26, 9 March 2018 by Misterich (talk | contribs) (Misterich moved page Colonial Republic ID to Crayter Republic ID)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.03.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
  • The Colonial Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is enlisted in the Colonial Military, who:

  • Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
  • Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
  • Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
  • Cannot use any transport with more than 4,300 cargo.
  • Cannot ally with any unlawfuls except for Council and Maquis
  • Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Availability