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The Core ID

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Revision as of 11:10, 26 April 2015 by Lythrilux (talk | contribs) (Lythrilux moved page Bounty Hunters Guild Core ID to The Core ID: Infocard/Lore change)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 26.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edgeworlds and Borderworlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy.

Pilot carrying this lawful ID is a member of The Core, who:

  • Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of Core bases.
  • Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Core within their Zone of Influence.
  • Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship within their Zone of Influence, and attack if ships refuse to comply.
  • Can fulfil lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
  • Can attack Wild, Nomad and Order ships, and any ships equipped with Nomad equipment.
  • Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
  • Cannot use any transports with more than 4,300 cargo.
  • Cannot participate in unlawful actions except as described above.

Zone of Influence: Omegas, Omicrons Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Availability