Difference between revisions of "Nomad Trial ID"

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{{Version|4.85.2}}
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{{Version|4.91}}
Pilot carrying this [[ID]] is a [[Nomad]]/Hybrid, who :
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The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.
  
* Can attack only at self-defense or assisting [[Nomads]] and [[Wild]] in combat.
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Pilot carrying this unlawful ID is a young Nomad, who :
* Cannot ally with non-Nomads.
 
* Cannot attack [[Nomads]] and [[Wild]].
 
* Cannot demand credits or cargo.
 
* Cannot land anywhere except the [[Shrine]].
 
  
Allowed ships: [[Nomad Morph|Public Nomad Light Fighter ]](Nomad Morph) only.
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* - Can attack only in self-defense or assisting Nomads and [[Wild]] in combat.
  
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
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* - Cannot ally with anyone except Nomads and Wild.
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* - Cannot demand credits or cargo.
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* - Cannot dock anywhere except on Nomad and Wild bases.
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Allowed ships: [[Nomad Light Fighter]] (Nomad Morph) only.
  
 
==Availability==
 
==Availability==
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!Spoiler: Buying Locations
 
!Spoiler: Buying Locations
 
|-
 
|-
|Price: $1,000,000
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|Price: $100,000
 
|-
 
|-
 
|
 
|
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!Base!!System!!Location
 
!Base!!System!!Location
 
|-
 
|-
|[[The Shrine]]||[[Unknown]]||[[Nomad Worlds]]
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|[[The Shrine]]||[[Unknown]]||[[Independent Systems]]
 
|}
 
|}
 
|}
 
|}
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[[Category: ID]]
 
[[Category: ID]]
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[[Category: Nomads]]

Latest revision as of 16:47, 22 January 2019

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade Lanes, Jump Gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

Pilot carrying this unlawful ID is a young Nomad, who :

  • - Can attack only in self-defense or assisting Nomads and Wild in combat.
  • - Cannot ally with anyone except Nomads and Wild.
  • - Cannot demand credits or cargo.
  • - Cannot dock anywhere except on Nomad and Wild bases.

Allowed ships: Nomad Light Fighter (Nomad Morph) only.

Availability