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Difference between revisions of "Bounty Hunters Guild"
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{{Faction_Infobox | {{Faction_Infobox | ||
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|name = Bounty Hunters Guild | |name = Bounty Hunters Guild | ||
|type = Organization | |type = Organization | ||
− | |founding_date = | + | |founding_date = |
|dissolution_date = ''still active'' | |dissolution_date = ''still active'' | ||
|leader = unknown | |leader = unknown | ||
|founder = ''unknown, found in Texas'' | |founder = ''unknown, found in Texas'' | ||
− | |primary_role = | + | |primary_role = Fulfilling bounties |
− | |secondary_role = | + | |secondary_role = Protection services |
− | |||
}} | }} | ||
+ | The '''Bounty Hunters Guild''' is declared as an organisation operating mostly in [[Liberty]], [[Bretonia]] and the dangerous [[Edge Worlds]], dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius. | ||
==Synopsis== | ==Synopsis== | ||
− | + | The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of [[Planet Houston|Houston]], the Guild has managed to effectively spread it's business all across [[Liberty]], [[Bretonia]], southern [[Rheinland]], a part of the largely xenophobic [[Kusari]] and even the vastly dangerous [[Edge Worlds]], drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against [[The Order|the Order]] in the deep Omicron systems. | |
− | The | ||
==History== | ==History== | ||
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− | |||
==Diplomacy== | ==Diplomacy== | ||
− | |||
{| style="float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;" cellpadding="3" | {| style="float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;" cellpadding="3" | ||
|- | |- | ||
| style="text-align: center; font-size: larger; background: #339900; color: #ffffff;" |'''Allies''' | | style="text-align: center; font-size: larger; background: #339900; color: #ffffff;" |'''Allies''' | ||
|- | |- | ||
− | | style="background: #f6f6f6;" | House | + | | style="background: #f6f6f6;" | House police |
|- | |- | ||
| style="background: #f6f6f6;" | House corporations | | style="background: #f6f6f6;" | House corporations | ||
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<br clear="left"> | <br clear="left"> | ||
+ | ==Known Bases== | ||
+ | *[[Deshima Station]], [[Shikoku]] | ||
+ | *[[Sheffield Station]], [[Manchester]] | ||
+ | *[[Rostock Station]], [[Omega-15]] | ||
==Player Factions== | ==Player Factions== | ||
− | |||
===DW - Darkwing=== | ===DW - Darkwing=== | ||
− | The [http://discoverygc.com/forums/index.php?s=&showtopic=8690&view=findpost&p=111039 Darkwing]is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire. | + | The [http://discoverygc.com/forums/index.php?s=&showtopic=8690&view=findpost&p=111039 Darkwing] is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire. |
[[Category:Factions]] | [[Category:Factions]] |
Revision as of 06:41, 11 November 2008
Bounty Hunters Guild | |
Origin | |
Alignment | {{{alignment}}} |
Profile | |
Date of founding | unknown |
Date of dissolution | still active A.S. |
Founder(s) | unknown, found in Texas |
Current leader(s) | unknown |
Base of operations | unknown |
Primary role | |
Fulfilling bounties | |
Secondary role | |
Protection services |
The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty, Bretonia and the dangerous Edge Worlds, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.
Synopsis
The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against the Order in the deep Omicron systems.
History
Diplomacy
Allies |
House police |
House corporations |
Enemies |
Criminals |
The Order |
Known Bases
Player Factions
DW - Darkwing
The Darkwing is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire.