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Difference between revisions of "AP-12400 "Moray" Bounty Hunter Bomber"
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− | {{Version | + | {{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}} |
{{Ship Infobox | {{Ship Infobox | ||
− | | name = AP-12400 Bounty Hunter Bomber | + | | name = AP-12400 "Moray" Bounty Hunter Bomber |
| image = BHBomb-s.png | | image = BHBomb-s.png | ||
+ | | nickname = dsy_bhbomb | ||
| shipclass = BOMBER | | shipclass = BOMBER | ||
| shipowner = [[Bounty Hunters Guild]] | | shipowner = [[Bounty Hunters Guild]] | ||
− | + | | guns = 8 | |
− | | guns = | ||
− | |||
| torpedoes = 2 | | torpedoes = 2 | ||
| mines = 1 | | mines = 1 | ||
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| cargo = 80 | | cargo = 80 | ||
| maxregens = 85 | | maxregens = 85 | ||
− | | optwepclass = | + | | optwepclass = 4 |
− | | maxwepclass = | + | | maxwepclass = 4 |
| maxshieldclass = 10 | | maxshieldclass = 10 | ||
| maxspeed = 80 | | maxspeed = 80 | ||
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| recharge = 1722 | | recharge = 1722 | ||
| hullcost = 6050000 | | hullcost = 6050000 | ||
− | | fullcost = | + | | fullcost = 6168880 |
+ | | techmix = Bounty Hunter Ships | ||
}} | }} | ||
− | More and more | + | [https://ref.discoverygc.com/Ship/dsy_bhbomb DSCore: Moray] |
+ | |||
+ | More and more [[Pirate]] groups in [[Sirius]] gain access to [[Capital Ships]]. To counter them, the [[Bounty Hunters Guild|Bounty Hunters]] developed a new bomber series. The Moray is a powerful and agile ship capable of mounting more anti-fighter weaponry than its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets. | ||
+ | |||
==Handling== | ==Handling== | ||
+ | |||
{{Review|[[User:Pepe|Pepe]]|It has no name. Is it a gold fish? No. Is it a can opener? No, just looks like. But it can open any pirate transport. And that's what it's designed for: hunting pirates in non-combat ships, fast and quiet - before they can even call for help. | {{Review|[[User:Pepe|Pepe]]|It has no name. Is it a gold fish? No. Is it a can opener? No, just looks like. But it can open any pirate transport. And that's what it's designed for: hunting pirates in non-combat ships, fast and quiet - before they can even call for help. | ||
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1. FIGHTERS - Do not let your imagination take you to dog-fighting with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so the VHF pilot will kill you with many tiny hits, except in case you have a very lucky SNAC or nuke. | 1. FIGHTERS - Do not let your imagination take you to dog-fighting with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so the VHF pilot will kill you with many tiny hits, except in case you have a very lucky SNAC or nuke. | ||
− | 2. BOMBERS - Bombers are slow easy targets, but have SNAC, too. Smaller one, or luckier one will win bomber vs. bomber duel. You can insta-kill | + | 2. BOMBERS - Bombers are slow easy targets, but have SNAC, too. Smaller one, or luckier one will win bomber vs. bomber duel. Strafing a lot is mandatory. You can insta-kill any SHF in a Can-opener, so they will try to run instead. |
+ | |||
+ | 3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back/down approach is recommended. And you will have that opportunity, as they will try to run soon. The best setup is: 3-5 EMP guns (or even more), one Hellfire if know how to use it, SNAC and train disruptor. Bring up mines too, it helps you to make it quick. Hull damaging guns are rear thing on bombers, but good for making reputation via anti-fighter missions. | ||
+ | |||
+ | 4. GUNBOATS - Gunboats are made to kill bombers. Run. Turret Steering GB can cut bombers to peaces. Find something easier. Or call a couple of friends with bombers and have fun (well, you might get a Ganker reputation if you do it every time). | ||
+ | (if the gunboat is setted up with razors, well... it's another story. Just come in close fast, strafe like mad, use EMPs, than SNAC, drop your mines, move fast out and the razors will miss you MOSTLY. Beware of missile when approaching, as it is much more accurate than you'd like) | ||
− | + | 5. OTHER CAPITALS - Two bombers could get a cruiser down, three could get a battleship. It is all in mathematics: total of powerplant regenerations must be more than capital's shield regeneration. If the prey is setted with solarises, stay on distance and call one more bomber, because the prey will evade your distant SNAC's a lot. One disruptor per bombers pack is enough, so others should bring a Nova Torpedo to masacre any BS. Novas ROCK! | |
− | + | I know there are some pilots that can circle around a pray like a mosquito. They use full EMPs setup and plenty of screamers to lower enemy's shields, then kill it with SNAC. I have tried, but never managed to do it, simply having no nerves for that, but you can keep trying. Strafe a lot, Can-opener is agile just enough for it.|4.86}} | |
− | + | {{Review|[[User:Ciufu|Ciufu]]| Most guys around here ignore bombers when it comes to fighting other bombers or fighters, but ignoring this bomber is a huge mistake. Onto the stats: It turns fast,its very small and hard to hit, but it has got only 17200 armor and the basic 38.2k bomber core, that doesn't mean its not good, though. With this bomber, you'll be able to kill unwary enemies with ease even snubs, practice your aim on multiple PvP battles, because this bomber is a true jewel.|4.86}} | |
+ | {{Review|[[User:Antonio|Antonio]]| | ||
+ | Moray has been dominating the game for a long time, and still is. Being one of the few Light Bombers (and bombers in general) who can fire 5 guns forward, it is a menace to fight against. It has great agility and very good gun placement to maximize the 5 gun advantage. Snac placement could be a bit better but it's okay, Armor is quite good, and ship size is okay. Jousting wth it is very easy because of how ridicolously small this ship is from the front or back. However, it's huge from the sides. Still, it's one of the best bombers in the game. | ||
− | 5 | + | Pros: Agility, 5 guns, Gun placement, Armor |
+ | Cons: It's big from the sides, No specific con, but could have a better Snac placement | ||
− | + | Rating: 9/10 | |
− | + | |4.88}} | |
==Hardpoints== | ==Hardpoints== | ||
− | * | + | *2 [[Class 4 Guns]] |
− | * | + | *4 [[Class 2 Guns]] |
*2 [[Cruise Disruptors|Cruise Disruptors]] OR [[Bomber Torpedoes|Bomber Torpedoes]] | *2 [[Cruise Disruptors|Cruise Disruptors]] OR [[Bomber Torpedoes|Bomber Torpedoes]] | ||
+ | |||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
− | *1 [[Scanners| | + | *1 [[Scanners|Scanner]] ($500) |
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380) | *1 [[Shields|Adv. Protector H. F. Shield]] ($118,380) | ||
}} | }} | ||
+ | |||
==Availability== | ==Availability== | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
Line 62: | Line 76: | ||
|- | |- | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
+ | |- | ||
+ | |[[Manitoba Station]]||[[Bounty Hunters Guild]]||[[Hudson]]||[[Independent Systems]] | ||
|- | |- | ||
|[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]] | |[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]] | ||
|- | |- | ||
− | |[[ | + | |[[Tholey Station]]||[[Bounty Hunters Guild]]||[[Cologne]]||[[Rheinland]] |
|} | |} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
[[Category: Bounty Hunters Guild]] | [[Category: Bounty Hunters Guild]] | ||
− |
Latest revision as of 09:51, 17 March 2019
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
|
AP-12400 "Moray" Bounty Hunter Bomber | |
Ship Class | Bomber |
Built by | Bounty Hunters Guild |
Tech Column | Bounty Hunter Ships |
Technical information | |
Guns/Turrets | 8 / 0 |
Opt. weapon class | 4 |
Max. weapon class | 4 |
Other equipment | |
Hull strength | 17,200 |
Max. shield class | 10 |
Cargo space | 80 units |
Nanobots/Batteries | 85/85 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 38,200 u |
Power recharge | 1,722 u/s |
Additional information | |
Ship price | $6,050,000 |
Package price | $6,168,880 |
More and more Pirate groups in Sirius gain access to Capital Ships. To counter them, the Bounty Hunters developed a new bomber series. The Moray is a powerful and agile ship capable of mounting more anti-fighter weaponry than its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.
Handling
Outdated Review (4.86) |
---|
Review (4.86)
It has no name. Is it a gold fish? No. Is it a can opener? No, just looks like. But it can open any pirate transport. And that's what it's designed for: hunting pirates in non-combat ships, fast and quiet - before they can even call for help. This bomber is too bulky to avoid fire from combat ships, so keeping a distance is always a good idea. Equipment is standard, but there's one exception: 5 front firing guns. This makes Can-opener exclusive, if you know how to use slow bomber guns. Let's see what it can do in a fight, class-by-class: 1. FIGHTERS - Do not let your imagination take you to dog-fighting with fighters, only because you have 5 overwhelming front guns. Fire from bomber guns travels very slow, too slow for hitting fighters. You can beat any NPC VHF, after quite some time of chasing it around, but player's VHF is much more offensive. You are BIG and SLOW bomber with 50% more hull than VHF, so the VHF pilot will kill you with many tiny hits, except in case you have a very lucky SNAC or nuke. 2. BOMBERS - Bombers are slow easy targets, but have SNAC, too. Smaller one, or luckier one will win bomber vs. bomber duel. Strafing a lot is mandatory. You can insta-kill any SHF in a Can-opener, so they will try to run instead. 3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back/down approach is recommended. And you will have that opportunity, as they will try to run soon. The best setup is: 3-5 EMP guns (or even more), one Hellfire if know how to use it, SNAC and train disruptor. Bring up mines too, it helps you to make it quick. Hull damaging guns are rear thing on bombers, but good for making reputation via anti-fighter missions. 4. GUNBOATS - Gunboats are made to kill bombers. Run. Turret Steering GB can cut bombers to peaces. Find something easier. Or call a couple of friends with bombers and have fun (well, you might get a Ganker reputation if you do it every time). (if the gunboat is setted up with razors, well... it's another story. Just come in close fast, strafe like mad, use EMPs, than SNAC, drop your mines, move fast out and the razors will miss you MOSTLY. Beware of missile when approaching, as it is much more accurate than you'd like) 5. OTHER CAPITALS - Two bombers could get a cruiser down, three could get a battleship. It is all in mathematics: total of powerplant regenerations must be more than capital's shield regeneration. If the prey is setted with solarises, stay on distance and call one more bomber, because the prey will evade your distant SNAC's a lot. One disruptor per bombers pack is enough, so others should bring a Nova Torpedo to masacre any BS. Novas ROCK! I know there are some pilots that can circle around a pray like a mosquito. They use full EMPs setup and plenty of screamers to lower enemy's shields, then kill it with SNAC. I have tried, but never managed to do it, simply having no nerves for that, but you can keep trying. Strafe a lot, Can-opener is agile just enough for it.Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
Outdated Review (4.86) |
---|
Review (4.86)
Most guys around here ignore bombers when it comes to fighting other bombers or fighters, but ignoring this bomber is a huge mistake. Onto the stats: It turns fast,its very small and hard to hit, but it has got only 17200 armor and the basic 38.2k bomber core, that doesn't mean its not good, though. With this bomber, you'll be able to kill unwary enemies with ease even snubs, practice your aim on multiple PvP battles, because this bomber is a true jewel. Error creating thumbnail: Unable to save thumbnail to destination Review by Ciufu |
Moray has been dominating the game for a long time, and still is. Being one of the few Light Bombers (and bombers in general) who can fire 5 guns forward, it is a menace to fight against. It has great agility and very good gun placement to maximize the 5 gun advantage. Snac placement could be a bit better but it's okay, Armor is quite good, and ship size is okay. Jousting wth it is very easy because of how ridicolously small this ship is from the front or back. However, it's huge from the sides. Still, it's one of the best bombers in the game.
Pros: Agility, 5 guns, Gun placement, Armor Cons: It's big from the sides, No specific con, but could have a better Snac placement
Rating: 9/10
Hardpoints
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations |
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