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Difference between revisions of "Rheinland "Oder"-class Gunboat"

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{{Version|4.86}}
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{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}}
 
{{Ship Infobox
 
{{Ship Infobox
| name = Rheinland Gunboat
+
| name = Rheinland "Oder" Gunboat
 
| image = RheinGB-s.png
 
| image = RheinGB-s.png
 +
| nickname = dsy_rh_gunboat
 
| shipclass = GUNBOAT
 
| shipclass = GUNBOAT
 
| shipowner = {{House Link | Rheinland}}
 
| shipowner = {{House Link | Rheinland}}
Line 9: Line 10:
 
| CD = 1
 
| CD = 1
 
| CM = 1
 
| CM = 1
| hull = 135000
+
| hull = 189000
 
| cargo = 440
 
| cargo = 440
 
| maxregens = 400
 
| maxregens = 400
| optwepclass = 9
+
| optwepclass = 5
| maxwepclass = 9
+
| maxwepclass = 5
 
| maxshieldclass = 8
 
| maxshieldclass = 8
| maxspeed = 80
+
| maxspeed = 90
| maxthrust = 140
+
| maxturn = 28.65
 +
| maxthrust = 160
 
| maxcruise = 350
 
| maxcruise = 350
 
| maxpower = 600000
 
| maxpower = 600000
 
| recharge = 60000
 
| recharge = 60000
| hullcost = 38500000
+
| hullcost = 44000076
| fullcost = 44014750
+
| fullcost = 236000000
 
}}
 
}}
 +
[https://ref.discoverygc.com/Ship/dsy_rh_gunboat DSCore: Oder]
 +
 
This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.
 
This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.
 +
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 +
 +
{{Review|[[User:SkyNet|SkyNet]]|Somebody who knows how to use gunboats will definitely love this babe. With proper equipment and training, you will be able to take out almost everything. I've already been ganked by swarms of snubs many times, but could always rip apart some of my opponents in a surprise turn, especially when they flew directly into my arcs - A huge mistake. Hopeless situations often took a surprising turn from one moment to another.
 +
 +
Important is, you realize the Oder's limits and capabilities and adapt your weapon setup accordingly. The Oder's powercore is strong enough to fire three razors at once. Personally i prefer gunboats equipped with long-range weapons. To unfold its destructive force and make it capable to defy snubs and caps, i suggest to use a loadout of three cerberus, one pulse and two razor turrets. I can only recommend to make use of your forward gun. It is definitely worth the effort. Make sure you can fire pulse and razors forward and behind. Due to the Oder's relative flat shape, your loadout will be an huge advantage in combat. Your flanks however, are less effective and a vulnerable point which shouldn't be turned into enemy fire to often.
 +
 +
Don't use a pure cerberus loadout. Most people tend to do that. It might feel effective in single cases, but soon you will face groups consisting of several ship types which you have to deal with all at once. In that case you will regret your decision and look like a noob. The same applies to solaris turrets. Seriously, you don't need them on the Oder. In my opinion, the cerberus/pulse/razors setup fits the Oder perfectly and you have better chances of success than with every other gun setup. Especially its suitability as long-range weapon makes it to a pretty cool toy. Timing is the key when using the pulse/razors combo against snubs and patience when facing caps. It might take a while to disable a battleship, but it is possible.
 +
 +
My conclusion: A well handled Oder can be a real nightmare. Its agility might be a problem when fighting other gunboats and reaches its limits when it comes to clashes with light gunboats. In this case, the "hit and run" tactic is the best option you have. Due to its strong powercore, it could also need one turret slot more. I recommend to use heavy turrets instead of light ones. And always keep your flanks out of enemy fire.|4.88}}
 +
 
==Hardpoints==
 
==Hardpoints==
*1 [[Capital Ship Forward Guns|Gunboat Forward Gun]] (Class 9)
+
*1 [[RGC-5a "Brummbär" Rheinland Gunboat Main Cannon|Rheinland Gunboat Main Cannon]]
*6 [[Class 5 Turrets|Gunboat Turrets]]
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*2 [[Class 5 Turrets|Gunboat Heavy Turrets]] or [[Class 4 Turrets|Gunboat Turrets]]
 +
*4 [[Class 4 Turrets|Gunboat Turrets]]
 +
*1 [[Shields|Gunboat Shield]]
 +
 
 +
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
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*1 [[Shields|Gunboat Molecular Shield]] ($3,000,000)
 
*1 [[Shields|Gunboat Molecular Shield]] ($3,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Kaarst Drydock]]||[[Wild]]||[[Omega-55]]||[[Border Worlds]]
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|[[Carrier Saar]]||[[MND]]||[[Frankfurt]]||[[Rheinland]]
 
|-
 
|-
|[[Bottrop Depot]]||[[Wild]]||[[Tau-117]]||[[Edge Worlds]]
+
|[[Battleship Westfalen]]||[[Rheinland Military]]||[[Stuttgart]]||[[Rheinland]]
 
|-
 
|-
|[[Alster Shipyard]]||[[Republican Shipping]]||[[Hamburg]]||[[Rheinland]]
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|[[Kaarst Drydock]]||[[The Wild]]||[[Omega-55]]||[[Border Worlds]]
 +
|-
 +
|[[Krefeld Base]]||[[Unioners]]||[[Cologne]]||[[Rheinland]]
 +
|-
 +
|[[The Ring]]||[[Daumann Heavy Construction]]||[[New Berlin]]||[[Rheinland]]
 +
|-
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|[[Schatten Research Facility]]||[[MND]]||[[Frankfurt]]||[[Rheinland]]
 
|}
 
|}
 
|}
 
|}
 
[[Category: Rheinland]]
 
[[Category: Rheinland]]

Latest revision as of 08:36, 21 July 2021

Error creating thumbnail: Unable to save thumbnail to destination
This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


Rheinland "Oder" Gunboat
Rh gunship.png
Ship Class Gunboat
Built by Flag-rheinland.png Rheinland
Technical information
Guns/Turrets 1 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 189,000
Max. shield class 8
Cargo space 440 units
Nanobots/Batteries 400/400
Max. impulse speed 90 m/s
Max. turn speed 28.65 deg/s
Max. thrust speed 160 m/s
Max. cruise speed 350 m/s
Power output 600,000 u
Power recharge 60,000 u/s
Additional information
Ship price $44,000,076
Package price $236,000,000

DSCore: Oder

This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Review (4.88)

Somebody who knows how to use gunboats will definitely love this babe. With proper equipment and training, you will be able to take out almost everything. I've already been ganked by swarms of snubs many times, but could always rip apart some of my opponents in a surprise turn, especially when they flew directly into my arcs - A huge mistake. Hopeless situations often took a surprising turn from one moment to another.

Important is, you realize the Oder's limits and capabilities and adapt your weapon setup accordingly. The Oder's powercore is strong enough to fire three razors at once. Personally i prefer gunboats equipped with long-range weapons. To unfold its destructive force and make it capable to defy snubs and caps, i suggest to use a loadout of three cerberus, one pulse and two razor turrets. I can only recommend to make use of your forward gun. It is definitely worth the effort. Make sure you can fire pulse and razors forward and behind. Due to the Oder's relative flat shape, your loadout will be an huge advantage in combat. Your flanks however, are less effective and a vulnerable point which shouldn't be turned into enemy fire to often.

Don't use a pure cerberus loadout. Most people tend to do that. It might feel effective in single cases, but soon you will face groups consisting of several ship types which you have to deal with all at once. In that case you will regret your decision and look like a noob. The same applies to solaris turrets. Seriously, you don't need them on the Oder. In my opinion, the cerberus/pulse/razors setup fits the Oder perfectly and you have better chances of success than with every other gun setup. Especially its suitability as long-range weapon makes it to a pretty cool toy. Timing is the key when using the pulse/razors combo against snubs and patience when facing caps. It might take a while to disable a battleship, but it is possible.

My conclusion: A well handled Oder can be a real nightmare. Its agility might be a problem when fighting other gunboats and reaches its limits when it comes to clashes with light gunboats. In this case, the "hit and run" tactic is the best option you have. Due to its strong powercore, it could also need one turret slot more. I recommend to use heavy turrets instead of light ones. And always keep your flanks out of enemy fire.
Error creating thumbnail: Unable to save thumbnail to destination
Review by SkyNet

Hardpoints


Purchase Includes


Availability