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Difference between revisions of "Jump Drive Module Series IV"
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This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass and uses massive quantities of fuel. It also will force other ships near to the jumping ship into the wormhole and so can be used to move fleets of capital ships. | This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass and uses massive quantities of fuel. It also will force other ships near to the jumping ship into the wormhole and so can be used to move fleets of capital ships. | ||
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+ | It can be mounted in slot: <u>Equipment Type 1</u> | ||
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| price = 550,000 | | price = 550,000 | ||
− | | cargo-space = | + | | cargo-space = 0 |
| hit-points = 100,000 | | hit-points = 100,000 | ||
| field-size = 300 | | field-size = 300 | ||
+ | | charge-rate = 100 | ||
| charge-time = 200 | | charge-time = 200 | ||
− | | power-usage = | + | | power-usage = 3,600,000 |
− | | fuel1 = [[ | + | | fuel1 = [[Jump Drive Batteries]]: ?? |
− | + | }} | |
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Latest revision as of 18:27, 10 April 2021
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.04.2021 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Jump Drive Module Series IV | |
Jump Drive | |
Hit-Points | 100,000 |
Cargo Space | 0 |
NPC Buy Price | 550,000 |
The Series IV Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurable small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass and uses massive quantities of fuel. It also will force other ships near to the jumping ship into the wormhole and so can be used to move fleets of capital ships.
It can be mounted in slot: Equipment Type 1
Jump Stats
- Field Size: 300
- Charge Time: 200 seconds
- Power Usage: 3,600,000u /sec
Fuel Consumption
- Jump Drive Batteries: ??/sec
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |