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Difference between revisions of "AP-14458 "Sea Serpent" APM Light Fighter"
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− | {{Version|4. | + | {{Version|4.90.1}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = AP-14458 "Sea Serpent" Bounty Hunter Light Fighter | | name = AP-14458 "Sea Serpent" Bounty Hunter Light Fighter | ||
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| mines = 1 | | mines = 1 | ||
| CM = 1 | | CM = 1 | ||
− | | hull = | + | | hull = 6300 |
| cargo = 40 | | cargo = 40 | ||
− | | maxregens = | + | | maxregens = 62 |
| optwepclass = 10 | | optwepclass = 10 | ||
| maxwepclass = 10 | | maxwepclass = 10 | ||
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| fullcost = 1314090 | | fullcost = 1314090 | ||
}} | }} | ||
− | With crime on the rise, there has been resurgence in the Bounty Hunter trade. To hunt down a | + | With crime on the rise, there has been resurgence in the [[Bounty Hunters Guild|Bounty Hunter]] trade. To hunt down a [[Criminals|Criminal]] one must think like a criminal -- and be armed like one too. The Sea Serpent delivers expertly on this note, providing every bit of the firepower and [[Armor]] needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments. |
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==Handling== | ==Handling== | ||
{{Review|[[User:Pepe|Pepe]]|Small, but deadly. It can strafe like crazy and with such low profile it is very hard to hit it when jousting. But, there is a catch: if you strafe too much, you can't aim and hit as well. If someone catches you from the side, you are big target for him than, but some thrust/reverse dodging will save your hull. Flying Sea Serpent needs many fingers. But it's worth. | {{Review|[[User:Pepe|Pepe]]|Small, but deadly. It can strafe like crazy and with such low profile it is very hard to hit it when jousting. But, there is a catch: if you strafe too much, you can't aim and hit as well. If someone catches you from the side, you are big target for him than, but some thrust/reverse dodging will save your hull. Flying Sea Serpent needs many fingers. But it's worth. |
Revision as of 21:25, 14 June 2018
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AP-14458 "Sea Serpent" Bounty Hunter Light Fighter | |
Ship Class | Light Fighter |
Built by | AP Manufacturing |
Technical information | |
Guns/Turrets | 5 / 0 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 6,300 |
Max. shield class | 8 |
Cargo space | 40 units |
Nanobots/Batteries | 62/62 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 400 m/s |
Power output | 8,500 u |
Power recharge | 1,000 u/s |
Additional information | |
Ship price | $1,285,000 |
Package price | $1,314,090 |
With crime on the rise, there has been resurgence in the Bounty Hunter trade. To hunt down a Criminal one must think like a criminal -- and be armed like one too. The Sea Serpent delivers expertly on this note, providing every bit of the firepower and Armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.
Handling
Outdated Review (4.86) |
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Review (4.86)
Small, but deadly. It can strafe like crazy and with such low profile it is very hard to hit it when jousting. But, there is a catch: if you strafe too much, you can't aim and hit as well. If someone catches you from the side, you are big target for him than, but some thrust/reverse dodging will save your hull. Flying Sea Serpent needs many fingers. But it's worth. General point with LFs is that they carry mines and CDs, same like much heavier fighters. They cruise at 395 m/s speed, being capable to get in and get out fast. So, if you have skills to take someones shields down and place a mine right in front of his nose, this would be the ship for you. Or you master in making the mine-fields and know how to trigger it with a CD in the right moment, Sea Serpent will serve you well. I've seen one pilot that can drop 4-5 mines and make them all follow him until he speeds up in a middle of joust, turn back fast and makes nuclear hell with just one CD. But... That must be done with extreme care, because Sea Serpent will fall apart if just one nuke touches it's hull. That mine is usually planted by sneaky wingman of pilot you duel with, by my experience. Things about BHG fighter guns greatly improved after The Battle over Toledo. Reaver and Buckshot guns now fire at same speed of 750 m/s. It combines well with Debilitators, so your auto targeting system will stay sharp. But, Buckshot deals nice punch to most common graviton shields, so maybe 2xReavers/2xBuckshots are best solution for you. If you mastered chainfire, think about using 4xBuckshot setup. I heard there is a pilot that can demolish any low armored battleship with Buckshot & screamer mine setup. That's what I heard. Did I mention that little Sea Serpent can carry missiles too? Common setup is: 2xDebilitators, 1xCannonball, 1xFirestalker (2 different missile type makes you can carry 70 ammo of each). It rocks. It solves aiming issue, but needs skill of missile spamming. SHF and bomber pilots will hate you, I can promise you that. So, just keep far away from mines and enjoy your agile ride. Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
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