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Difference between revisions of "Holo-tainment Bands"
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[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | [[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]] | ||
− | The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | + | The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. |
+ | |||
+ | ==Notes== | ||
+ | 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold. | ||
+ | |||
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | + | !Spoiler: Buying Locations | |
+ | |- | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! !!Price!!Base!!Owner!!System!!Location | ||
+ | |- | ||
+ | |[[Image:BCgreen.jpg]]||$500||[[Dijon Station]]||[[Gallic Royal Police]]||[[Burgundy]]||[[Gallia]] | ||
+ | |- | ||
+ | |[[Image:BCgreen.jpg]]||$599||[[Macon Base]]||[[The Council]]||[[Burgundy]]||[[Gallia]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,232||[[Boa Vista Station]]||[[Zoners]]||[[Omega-50]]||[[Edge Worlds]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,274||[[Planet Manhattan]]||[[Liberty Police, Inc.]]||[[New York]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,296||[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,298||[[Planet Erie]]||[[Liberty Police, Inc.]]||[[Pennsylvania]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,278||[[Bethlehem Station]]||[[Zoners]]||[[Pennsylvania]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,344||[[Planet Baden Baden]]||[[Orbital Spa and Cruise]]||[[Stuttgart]]||[[Rheinland]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,140||[[Augsburg Orbital Colony]]||[[Rheinland Federal Police]]||[[Munich]]||[[Rheinland]] | ||
+ | |} | ||
+ | |} | ||
[[Category: Commodities]] | [[Category: Commodities]] | ||
+ | [[Category: V485]] |
Revision as of 01:34, 24 September 2009
The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Notes
1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
Availability
Spoiler: Buying Locations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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