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Difference between revisions of "Holo-tainment Bands"

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[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]]
 
[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]]
 
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
 
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
 
 
==Notes==
 
==Notes==
 
1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
 
1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
 
 
 
==Availability==
 
==Availability==
 
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[[Category: Commodities]]
 
[[Category: Commodities]]
[[Category: V485]]
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[[Category: V4850]]

Revision as of 22:34, 23 October 2009

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Holo-tainment Bands

The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.

Notes

1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.

Availability