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Difference between revisions of "Commodities"

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(Added the missing info about mining machinery)
(added ores)
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This is a list of all trade-able commodities and found in the game (It does not include any item you cannot buy from a station or [[Sirius Credit Cards]]).  The prices are reflective of the Common Trade Route listed.  While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run.  Please take the time to profit ratio into account before posting recommendations.
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This is a list of all trade-able commodities and found in the game (It does not include any item you cannot buy from a station or [[Sirius Credit Cards]]).  [[Common Trade Routes]] are are not listed here for space reasons.
  
 
'''Perishable''' - Items listed as Perishable and Highly Perishable degrade over time.  If you are carrying these items you will notice a slowly decreasing bar under the icon.  This shows the spoilage of one unit of cargo.  When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo.  During a normal run (For example [[Planet New London|New London]] to [[Planet Denver|Denver]] or [[Planet Kurile|Kurile]] to Cambridge) you can expect to lose about 10 units of cargo depending on [[Trade Lane|trade lane]] disruptions and your docking quickness.  The number lost is not based on your cargo size.  Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.
 
'''Perishable''' - Items listed as Perishable and Highly Perishable degrade over time.  If you are carrying these items you will notice a slowly decreasing bar under the icon.  This shows the spoilage of one unit of cargo.  When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo.  During a normal run (For example [[Planet New London|New London]] to [[Planet Denver|Denver]] or [[Planet Kurile|Kurile]] to Cambridge) you can expect to lose about 10 units of cargo depending on [[Trade Lane|trade lane]] disruptions and your docking quickness.  The number lost is not based on your cargo size.  Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.
  
'''Contraband''' - The items are illegal cargo to carry at any time.  They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.
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'''Contraband''' - The items are illegal cargo to carry in some areas of Sirius.  They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.
  
 
==Commodities==
 
==Commodities==
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!Perishable
 
!Perishable
 
!Contraband
 
!Contraband
![[Common Trade Routes]]
 
 
|-
 
|-
 
| [[Alien Organisms]]
 
| [[Alien Organisms]]
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|-
 
|-
 
| [[Beryllium]]
 
| [[Beryllium]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Beryllium Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Cobalt]]
 
| [[Cobalt]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Cobalt Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Copper]]
 
| [[Copper]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Copper Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Diamonds]]
 
| [[Diamonds]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Uncut Diamonds]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Gold]]
 
| [[Gold]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Gold Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Niobium]]
 
| [[Niobium]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Niobium Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Platinum]]
 
| [[Platinum]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Platinum Ore]]
 
| 1
 
| 1
 
| No
 
| No
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|-
 
|-
 
| [[Silver]]
 
| [[Silver]]
 +
| 1
 +
| No
 +
| No
 +
|-
 +
| [[Silver Ore]]
 
| 1
 
| 1
 
| No
 
| No

Revision as of 15:50, 3 December 2009

This is a list of all trade-able commodities and found in the game (It does not include any item you cannot buy from a station or Sirius Credit Cards). Common Trade Routes are are not listed here for space reasons.

Perishable - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. The number lost is not based on your cargo size. Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.

Contraband - The items are illegal cargo to carry in some areas of Sirius. They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.

Commodities

Commodity Name Cargo space per unit Perishable Contraband
Alien Organisms 1 Yes No
Artifacts 1 No Yes
Basic Alloy 1 No No
Beryllium 1 No No
Beryllium Ore 1 No No
Bio-Neural Processors 1 No No
Black Market Munitions 1 No Yes
Blood Diamonds 1 No Yes
Boron 1 No No
Cardamine 1 No Yes
Cobalt 1 No No
Cobalt Ore 1 No No
Consumer Goods 1 No No
Copper 1 No No
Copper Ore 1 No No
Counterfeit Software 1 No Yes
Cryocubes 1 No No
Deuterium 1 No No
Diamonds 1 No No
Uncut Diamonds 1 No No
Engine Components 1 No No
Fertilizers 1 No No
Food Rations 1 No No
Gaian Wildlife 4 No Yes
Gold 1 No No
Gold Ore 1 No No
Helium 1 No No
H-Fuel 1 No No
High Temperature Alloy 1 No No
Holo-tainment Bands 1 No
Human Organs 1 Yes Yes
Hydrocarbons 1 No No
Jump Gate / Trade Lane Parts 5 No No
Iridium 1 No No
Light Arms 1 No No
Liquid Cardamine 1 No Yes
Luxury Consumer Goods 1 No No
Luxury Food 1 Yes No
Military Vehicles 5 No No
Mining Machinery 1 No No
MOX 1 Yes No
Nano-capacitors 1 No No
Neon 1 No No
Niobium 1 No No
Niobium Ore 1 No No
Nuclear Devices 2 No No
Oil 2 No No
Optical Chips 1 No No
Optronics 1 No No
Oxygen 1 No No
Passengers 2 No No
Pharmaceuticals 1 No No
Pineal Amulets 1 No No
Platinum 1 No No
Platinum Ore 1 No No
Plutonium 1 Yes No
Polymers 1 No No
Prisoners 2 No No
Prometheum 1 Yes No
Quantum Multiplexors 1 No No
Refugees 2 No No
Robotic Components 1 No No
Scientists 2 No No
Scrap Metal 1 No No
Ship Hull Panels 2 No No
Silver 1 No No
Silver Ore 1 No No
Slaves 1 No Yes
Spaceship Crew 1 No No
Super Alloy 1 No No
Superconductors 1 No No
Synth Paste 1 No No
Synthetic Marijuana 1 No Yes
Terraforming Gases 1 No No
Tobacco 1 No No
Tourists 2 No No
Toxic Waste 1 No No
Vacationers 2 No No
VIPs 5 No No
Water 1 No No
Wine 1 No No