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Cryocubes
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Cryocubes | |
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Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 250 |
CONTRABAND |
Cryocubes are built with a liquid core of Neon gas that, when activated on its highest setting, is capable of lowering surrounding temperatures far below the freezing point fast enough to flash-freeze even solid materials. Cryocubes are built with iridium shielding to prevent the escape of the ultraviolet radiation that is a by-product of the Neon activation process, and they also possess redundant self-destruct mechanisms that prevent both the loss of Gallic Metals' most profitable trade secret, and also prevent a cryocube from ever being serviced. The industrial and commercial advantages for storage and transport of decayable commodities, as well as the potential for large-scale air cooling of industrial facilities far outweighs the replacement cost of cryocubes, making them the first choice for large-scale cooling and freezing applications.
Notes
- Detailed information about restricted / illegal Commodities and licence possiblities can be found here: The Laws of Sirius
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 9/06/2018. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.