YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Holo-tainment Bands"

From Discovery Wiki
Jump to navigationJump to search
m (update)
(Moving the Version template to the top of the page.)
Line 1: Line 1:
 +
{{Version|4.85.3}}
 
[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]]
 
[[Image:Holo-tainment_Bands.jpg|frame|right|Holo-tainment Bands]]
 
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
 
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Line 33: Line 34:
 
{{Commodity Disclaimer}}
 
{{Commodity Disclaimer}}
 
[[Category: Commodities]]
 
[[Category: Commodities]]
{{Version|4.85.3}}
 

Revision as of 04:06, 6 January 2012

Error creating thumbnail: Unable to save thumbnail to destination
Holo-tainment Bands

The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.

Notes

  • 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.

Availability

Disclaimer

The data listed on this page was generated from the default server configuration files on 6/01/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.