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Difference between revisions of "CTE-HF "Kingfisher" Civilian Heavy Fighter"

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'''Manoeuvrability'''
 
'''Manoeuvrability'''
 +
 
The [[Kingfisher]] is not made to be an acrobatic craft to do stunning manoeuvres. Its turning speed is slow which results in the fact that the [[Kingfisher]] cannot 'joust' an opponent's craft that is faster or more agile than itself. Here, if a [[Kingfisher]] is opposing a fast turning fighter, its turning rate puts it at a disadvantage. This disadvantage can be put to good use if the pilot is experienced, by not attempting to joust but to use the environment and situation control to dogfight the opponent. The multiple engines that was put on this craft perform efficiently and well, giving the pilot the ability to use the thrusters during combat to compensate for the sluggish turning of this vessel.
 
The [[Kingfisher]] is not made to be an acrobatic craft to do stunning manoeuvres. Its turning speed is slow which results in the fact that the [[Kingfisher]] cannot 'joust' an opponent's craft that is faster or more agile than itself. Here, if a [[Kingfisher]] is opposing a fast turning fighter, its turning rate puts it at a disadvantage. This disadvantage can be put to good use if the pilot is experienced, by not attempting to joust but to use the environment and situation control to dogfight the opponent. The multiple engines that was put on this craft perform efficiently and well, giving the pilot the ability to use the thrusters during combat to compensate for the sluggish turning of this vessel.
  
 
'''Firepower and Equipment'''
 
'''Firepower and Equipment'''
 +
 
The strength of the [[Kingfisher - CTE-HF Civilian Heavy Fighter]] is in its firepower. This craft has 6 slots for [[class 9 guns]] which gives the pilot a fantastic array of powerful weaponry. This gives the Kingfisher the ability to damage the shields and the hull of an opponent with relative ease. In my experiences as an LPI personnel, equipping this craft with 5 [[Magma Hammer Mk V]] plasma guns and 1 [[Adv. Debilitator Mk II]] provides enough firepower to take out a rival heavy fighter in a matter of minutes, and successfully destroy a very heavy fighter if dogfighting tactics are employed. The key in using the firepower to the vessels advantage is to use the weapons ''wisely'', thus if the pilot is inexperienced it is of the author's advice that the pilot trains with the vessels weapons systems before jumping into combat.
 
The strength of the [[Kingfisher - CTE-HF Civilian Heavy Fighter]] is in its firepower. This craft has 6 slots for [[class 9 guns]] which gives the pilot a fantastic array of powerful weaponry. This gives the Kingfisher the ability to damage the shields and the hull of an opponent with relative ease. In my experiences as an LPI personnel, equipping this craft with 5 [[Magma Hammer Mk V]] plasma guns and 1 [[Adv. Debilitator Mk II]] provides enough firepower to take out a rival heavy fighter in a matter of minutes, and successfully destroy a very heavy fighter if dogfighting tactics are employed. The key in using the firepower to the vessels advantage is to use the weapons ''wisely'', thus if the pilot is inexperienced it is of the author's advice that the pilot trains with the vessels weapons systems before jumping into combat.
  

Revision as of 07:55, 23 April 2011

CTE-HF "Kingfisher" Civilian Heavy Fighter
Hw p2 hf.png
Ship Class Heavy Fighter
Built by Civilian
Technical information
Guns/Turrets 6 / 0
Opt. weapon class 7
Max. weapon class 9
Other equipment
Hull strength 8,200
Max. shield class 9
Cargo space 70 units
Nanobots/Batteries 50/50
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 9,000 u
Power recharge 900 u/s
Additional information
Ship price $1,095,000
Package price $1,163,300

Crafted by a group of enterprising Zoner engineers seeking to innovate the next generation of deep space escort vessels; the King Fisher sought to address many of the perceived issues that plagued the lauded Eagle which dominated the heavy escort market. Unfortunately the results of this endeavor fell short of expectations.

The vessel's five overpowered engines, designed to meet the sluggish responses imposed by her equally overpowered generator core, competed to ultimately starve the vessel's weapon grid in turn warding off more than the most casual interest by Zoner or Core military interests and dooming the vessel to live within the shadow of the far more efficient Eagle. However, her simple borderworld design and civilian power rating attracted a show of interest within a number of manufacturers seeking to attract roaming freelancers and showboat daredevils.

Performance

Hardpoints

Purchase Includes

Availability