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Difference between revisions of "Template:Countermeasure"
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Revision as of 00:29, 27 October 2012
Usage
{{Countermeasure | full-name = Ludicrous Countermeasure | description = Countermeasures can be launched to confuse incoming missiles. This one confuses you instead. | effectiveness = -99 | range = 9999 | lifetime = 5 | power-usage = 15 | refire = 4 | hit-points = 5000 | price = 700 | ammo-price = 9999999999 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Location {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Full NameLudicrous Countermeasure |
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DescriptionCountermeasures can be launched to confuse incoming missiles. This one confuses you instead. Places Sold
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |