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Difference between revisions of "Template:Mine"
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|class="infobox-data-title" | '''Energy Damage''' | |class="infobox-data-title" | '''Energy Damage''' | ||
|| {{formatnum:{{{energy-damage|0}}}}} | || {{formatnum:{{{energy-damage|0}}}}} | ||
− | |- title=" | + | |- title="Max distance from target for signal lock" |
− | |||
− | |||
− | |||
|class="infobox-data-title" | '''Seeker Range''' | |class="infobox-data-title" | '''Seeker Range''' | ||
− | || {{{seek-range|''unknown ''}}}m | + | || {{{seek-range|''unknown''}}} m |
|- title="Delay before the mine will include the ship that dropped it" | |- title="Delay before the mine will include the ship that dropped it" | ||
|class="infobox-data-title" | '''Safe Time''' | |class="infobox-data-title" | '''Safe Time''' | ||
− | || {{{safe-time|''unknown ''}}} | + | || {{{safe-time|''unknown''}}} sec |
|- title="Top thruster speed for the mine" | |- title="Top thruster speed for the mine" | ||
|class="infobox-data-title" | '''Top Speed''' | |class="infobox-data-title" | '''Top Speed''' | ||
− | || {{{top-speed|''unknown ''}}}m/s | + | || {{{top-speed|''unknown''}}} m/s |
− | |- title=" | + | |- title="Distance from target before detonation" |
|class="infobox-data-title" | '''Detonation Range''' | |class="infobox-data-title" | '''Detonation Range''' | ||
− | || {{{detonation-distance|''unknown ''}}}m | + | || {{{detonation-distance|''unknown''}}} m |
|- title="Seek time until mine deactivates" | |- title="Seek time until mine deactivates" | ||
|class="infobox-data-title" | '''Lifetime''' | |class="infobox-data-title" | '''Lifetime''' | ||
− | || {{{lifetime|''unknown ''}}} | + | || {{{lifetime|''unknown''}}} sec |
+ | |- title="Reach of the blast sphere, measured from center" | ||
+ | |class="infobox-data-title" | '''Explosion Radius''' | ||
+ | || {{{radius|''unknown''}}} m | ||
|- title="Damage the mine will take before exploding" | |- title="Damage the mine will take before exploding" | ||
|class="infobox-data-title" | '''Hit Points''' | |class="infobox-data-title" | '''Hit Points''' |
Revision as of 19:14, 28 October 2012
Usage
{{Mine | short-name = Drone Mine | description = The Drone is simple and effective, detonating and eviscerating its targets within a respectable kill radius. Given its relatively low cost and availability throughout Sirius, this mine dropper is by and large considered to be an old and faithful standby weapon. *Requires Drone Mine | image = Li_cm_dropper01.png | icon = equipicon_minedropper.jpg | ammo-image = br_plasma_mine.png | ammo-icon = equipicon_mine.jpg | hull-damage = 600 | energy-damage = 300 | radius = 16 | lifetime = 10 | detonation-distance = 4 | safe-time = 4 | seek-range = 400 | top-speed = 60 | acceleration = 200 | power-usage = 0 | refire-rate = 1 | hit-points = 400 | projectile-hit-points = 2 | price = 500 | ammo-price = 20 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Location {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Drone Mine Dropper | |
Refire Rate | 1/s |
Power Usage | 0u |
Hit Points | 400 |
Dropper Price | $500 |
Drone Mine | |
Hull Damage | 600 |
Energy Damage | 300 |
Seeker Range | 400 m |
Safe Time | 4 sec |
Top Speed | 60 m/s |
Detonation Range | 4 m |
Lifetime | 10 sec |
Explosion Radius | 16 m |
Hit Points | 2 |
Ammo Price | $20 |
The Drone is simple and effective, detonating and eviscerating its targets within a respectable kill radius. Given its relatively low cost and availability throughout Sirius, this mine dropper is by and large considered to be an old and faithful standby weapon.
- Requires Drone Mine
Places Sold
Spoiler: Buying Locations | ||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |