Difference between revisions of "Template:Countermeasure"
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|- title="Firing rate, in rounds per second" | |- title="Firing rate, in rounds per second" | ||
|class="infobox-data-title" | '''Refire Rate''' | |class="infobox-data-title" | '''Refire Rate''' | ||
− | | | + | || {{{refire|''unknown ''}}}/s |
|- title="Power used to drop the mine" | |- title="Power used to drop the mine" | ||
|class="infobox-data-title" | '''Power Usage''' | |class="infobox-data-title" | '''Power Usage''' | ||
− | | | + | || {{{power-usage|''unknown ''}}}u |
|- title="Damage the equipment can take before being destroyed" | |- title="Damage the equipment can take before being destroyed" | ||
|class="infobox-data-title" | '''Hit-Points''' | |class="infobox-data-title" | '''Hit-Points''' | ||
− | | | + | || {{{hit-points|''unknown ''}}} |
|- title="Cargo space used by the equipment" | |- title="Cargo space used by the equipment" | ||
|class="infobox-data-title" | '''Cargo Space''' | |class="infobox-data-title" | '''Cargo Space''' | ||
− | | | + | || {{{cargo-space|''unknown ''}}} |
|- | |- | ||
|class="infobox-data-title" | '''Dropper Price''' | |class="infobox-data-title" | '''Dropper Price''' | ||
− | | | + | || {{#if: {{{price|}}} |
| ${{formatnum:{{{price}}}}} | | ${{formatnum:{{{price}}}}} | ||
| ''unknown''}} | | ''unknown''}} | ||
Line 30: | Line 30: | ||
|- title="Decoy effectiveness (when used in range)" | |- title="Decoy effectiveness (when used in range)" | ||
|class="infobox-data-title" | '''Effectiveness''' | |class="infobox-data-title" | '''Effectiveness''' | ||
− | | | + | || {{formatnum:{{{effectiveness|0}}}%}} |
|- title="Effective decoy range" | |- title="Effective decoy range" | ||
|class="infobox-data-title" | '''Decoy Range''' | |class="infobox-data-title" | '''Decoy Range''' | ||
− | | | + | || {{{range|''unknown ''}}}m |
|- title="Decoy time until countermeasure dissipates" | |- title="Decoy time until countermeasure dissipates" | ||
|class="infobox-data-title" | '''Lifetime''' | |class="infobox-data-title" | '''Lifetime''' | ||
− | | | + | || {{{lifetime|''unknown ''}}}s |
|- | |- | ||
|class="infobox-data-title" | '''Ammo Price''' | |class="infobox-data-title" | '''Ammo Price''' | ||
− | | | + | || {{#if: {{{ammo-price|}}} |
| ${{formatnum:{{{ammo-price}}}}} | | ${{formatnum:{{{ammo-price}}}}} | ||
| ''unknown''}} | | ''unknown''}} |
Revision as of 03:26, 29 October 2012
Usage
{{Countermeasure | image = li_cm_dropper01.png | icon = equipicon_cmdropper.jpg | ammo-image = ge_cm_mark1.png | ammo-icon = equipicon_countermeasures.jpg | short-name = Countermeasure | full-name = CM-1 Countermeasure Dropper | description = The CM-1Countermeasure dropper dispenses an expendable "package" of light, heat and electromagnetic radiation that attracts the attention incoming ordinance and draws it away from the ship. *Requires Countermeasure Flare | price = 1,000 | ammo-price = 25 | cargo-space = 0 | hit-points = 4,000 | effectiveness = 50 | range = 1,000 | lifetime = 3 | power-usage = 1 | refire = 4.00 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Location {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Countermeasure | |
Dropper | |
Refire Rate | 4.00/s |
Power Usage | 1u |
Hit-Points | 4,000 |
Cargo Space | 0 |
Dropper Price | $1,000 |
Countermeasure | |
Effectiveness | 50% |
Decoy Range | 1,000m |
Lifetime | 3s |
Ammo Price | $25 |
The CM-1Countermeasure dropper dispenses an expendable "package" of light, heat and electromagnetic radiation that attracts the attention incoming ordinance and draws it away from the ship.
- Requires Countermeasure Flare
Places Sold
Spoiler: Buying Locations | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |