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Difference between revisions of "Hyperspace Survey Module Mk2"
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| hit-points = 100,000 | | hit-points = 100,000 | ||
| accuracy = 20 | | accuracy = 20 | ||
+ | | charge-rate = 10 | ||
| charge-time = 100 | | charge-time = 100 | ||
| power-usage = 100,000 | | power-usage = 100,000 |
Revision as of 14:19, 19 November 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 19.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Hyperspace Survey Module Mk2 | |
Survey Module | |
Hit-Points | 100,000 |
Cargo Space | 600 |
NPC Buy Price | 550,000 |
The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk2 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days.
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.
Survey Module Stats
- Accuracy: 20
- Charge Time: 100 seconds
- Power Usage: 100,000u /sec
Fuel Consumption
- MOX (Rheinland): 6/sec
- MOX (Bretonia): 6/sec
- Oil: 7/sec
- H-Fuel: 7/sec
- Deuterium: 8/sec
- Helium-3: 8/sec
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
This item is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |